Excellent find, ElectricEel. :2thumbsup: Did you watch the teaser trailer as well?
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Excellent find, ElectricEel. :2thumbsup: Did you watch the teaser trailer as well?
Okay, this is way too cool to *not* share. Brad talks about the game's persistent universe multiplayer mode:
Quote:
Elemental, like Galactic Civilizations, will have a very in-depth single player world. In fact, in terms of the single player game, it will have a lot more "stuff" to it than GalCiv had (such as a virtual persistent single player opponent which we'll talk more as time goes on).
But it will be in multiplayer that we really hope to bring new fans to the genre.
I love multiplayer games. But I am not an advocate of them in terms of taking resources up from the single player game for most types of PC games. That's because, as a practical matter, relatively few people play on-line. Not because they can't but because it's just usually not worth the hassle.
Playing on-line can take a long time, it can be frustrating and it can often end up as a total waste because of dropouts, crashes, whatever.
To address this, Elemental is going to add some new multiplayer options that we think will really help expand the interest in multiplayer.
One of those options is the persistent world: Empire vs. Kingdom. In it, players choose a side - The Empire or The Kingdom. Having chosen that, players then play on-line with various other players who are trying to help their side - The Empire or The Kingdom conquer the world of Elemental. Each battle takes place on a tiny part of the overall world of Elemental. Their opponents and friends are a mixture of real users and AI users based on what is necessary.
The AI work in Elemental is a little bit beyond what we've done before. We are aiming to provide virtual AI players who are competing in the game like a real player would. These virtual AI players would be able to join games (if no one else is available, real people get first dibs on joining games) and would play much like real people do (GalCiv players have an idea of what we mean).
Part of my work, as the AI developer at Stardock, would be to create lots of these virtual players, each with their own personalities and strategies, so that they're prepared to join up in games and provide varying degrees of a challenge to human players.
The idea here is to let people be able to get into games on-line and play without a lot of hassle remembering that this is an additional option to the other multiplayer modes available.
We'll be talking more in the future about how the Kingdom vs. Empire persistent multiplayer experience works later.
Damn. I have to say, even I'm now curious to play MP in Elemental. And most of you know that that's usually not my cup of tea -- I'm generally a singleplayer-only type of gamer.
But this....this, I just might have to check out. ~:cool:
Another interesting bit. It looks like Brad's going to do beta-testing, AI code-work, and MP modes somewhat differently than what seems to be the norm (and all at the same time):
Spoiler Alert, click show to read:
Phew. :sweatdrop:Quote:
The final version of the game, of course, will not require the user to be on the Internet. We will bundle a number of the AI players in with the game to play single player, off-line games.
That makes it sound much better. For a moment, I thought they were gonna require you to be online for single-player. I wonder if the offline AIs will be update-able to match what their online versions "learn"?
Heh. Yeah, I was wondering there for a minute as well. :beam:
Probably not, unless there's a special "online singleplayer" mode you can run the game in (which I highly doubt). Given the frequency with which Stardock usually releases patches/updates, though, I suspect the offline AI's will be able to keep up well enough.
With the game almost ready to go into beta-testing and all the new info that's being released in the last few days (much of it in preparation for the run-up to PAX), it seemed an appropriate time to resurrect this thread.
So with that being said, we've got some new articles and previews! Myself, I found the Kotaku article and IGN's discussion with Scott about the game's art to be particularly interesting:
IGN preview
IGN article -- Art of Elemental
Gamespot preview
Kotaku preview/interview
The newer screenshots (especially in the art conversation) look pretty friggin' sweet IMHO. They've come a long way just in the last 3-6 months.
As for the Kotaku preview, I'm extremely interested in how these royal families and their dynastic politics will fit into the game's diplomacy system. It sounds like it's somewhat similar to that in Paradox's Crusader Kings, although admittedly I don't know have first-hand knowledge of CK. Still, I admit to being quite intrigued. :thumbsup:
Im getting all gitty waiting for this game.
I've always been a big Master of Magic fan. I strongly suggest that anybody who can't wait see if they can find it somewhere or other. I'm not even going to venture a guess as to whether or not it truly qualifies as 'abandonware' now, since these days almost nothing is.
Anyway, it's a great game. It seems not so buggy to me, and I could run it without Dosbox on my old XP machine. I do remember that the AI could be quite viscous as well.
Other than that...
What, no death magic? One of the best parts about the original was getting a zombie army.
I don't know if you'll be able to raise zombie armies -- although one can hope ~;) -- but Elemental does have death magic. It's simply the flip side of life magic (which I'll admit I don't think Stardock has done the best job of making very clear). So have no fear; you should be able to indulge your inner necromancer to your heart's content. ~D
I'm a big Stardock fan (well, actually mainly a big GalCiv2 fan), and I've been looking forward to this. However, I'm having a hard time getting enthusiastic about the art style. I've read about the inspiration for the style, but it still isn't grabbing me. That hard-edge outline looks like an attempt at a comic book style, with a washed-out color palette. Oh well, I know this type of game isn't really about the eye candy, and at least it can't be accused of copying anything else out there. Just a minor quibble, and maybe it'll grow on me.
I'm not crazy about the square tile combat system either, but maybe that will grow on me too.
According to Brad's dev journal comments, the first open/pre-order beta is going to be very stripped-down to focus on game mechanics, so I think I'll wait to pre-order until there's a little more meat on the bones. I'll definitely jump in sometime before final release though.
From what I've seen, I love Elemental's art style. Here's some new screenies to take in.
I can't wait for the Beta to start....
I'll be honest: While functional, I wasn't overly-impressed with the game's visuals until the last few days. Now, however, I'm loving it. :2thumbsup:
As for the beta, I'm probably going to hold off, at least for now. Aside from my lacking the requisite patience to be a beta-tester, I'm also waiting for if/when the collector's edition is announced. ~;)
I actually stumbled upon this game not to long myself, and like you Martok, am waiting for this game to be released. I personally liked the art style from the get-go. Also, all the features seem to be really cool! The only things I am worried about is the diplomacy and the modding (which I hope is easy because this seems like a good game to mod imho :sweatdrop:)...
Well I think you'll be quite pleased with the modding aspect, as the team has already built some pretty amazing mod tools (although I don't know if they'll be included in the soon-to-be-released beta). By most accounts, GalCiv2 was fairly easy to mod -- although be advised that I can't claim first-hand knowledge of this -- and Stardock has repeatedly stated their intention to make Elemental even more so. And unlike certain game companies that shall not be named, generally speaking Stardock has actually come through on what they say they're going to do. ~:)
As for diplomacy, I have very few worries about it myself. GalCiv2 is one of a small handful of games I've played where diplomacy is actually meaningful -- although admittedly, I suspect probably not as much as in most Paradox titles -- and I cannot imagine Brad Wardell slacking off in that department with EWM. Indeed, between the recently announced dynasties feature and the just-announced vassals feature, the game's diplomatic system looks to be quite robust. :2thumbsup:
Oh I know about the modding (I've never modded before and this looks like a really good game at doing a first attempt haha :sweatdrop:)
And true, I hear a LOT about GalCiv2 (though I've never played any of the games). And wow! That is really cool! The more info on this game that gets out the more I cannot wait for it haha.
Found this a few days ago.
Gameplay Video
I wonder if any of Stardock's developers visit here...
Waiting for this one... Looks like I will have to be a very good boy this summer (down under Feb is at the end of summer)...
A couple of them have said they have in the past, although I don't know if they still do. I kinda got the impression they lost interest after Rome, but I may be mistaken in this regard.
Gah! Stardock really needs to update that already.... :wall:
I hate to be the one to break the news to you, Pape, but that release date of February 2010 is no longer valid. After having discussed the matter with the fans, Stardock decided to extend the beta to almost a full year, and subsequently the release date has been pushed back as well. There's no "hard" release date yet, but right now it looks to be somewhere around August/September of next year.
Personally, I think it's a good thing. However, I may also just go mad with the extra wait.... :sweatdrop:
As long as they don't do a Spore I will be ok.
Spore: A game made by TV Executives
Dumbed down for the audience and treats them like criminals because parents want to play it with their kids.
Huge opportunity missed.
If the beta for the last expansion for GalCiv2 is any indication, the Elemental beta will be playable much earlier than the final release date. I was having a blast with Twilight of the Arnor as a pre-order beta for something like 6 months before it went final.
This is a little different because they're building the engine from scratch, but they've been working on it for a while now. I'm just guessing, but I'll bet they have a pretty solid game in beta by mid-Winter, and the rest of the year will be just balance and FX tweaks.
It does take some patience to play a beta where the rules can change with each release, and you have to wait for missing features... but it's better than waiting a year.
It's Stardock, I highly doubt they'll blow this :sweatdrop:Quote:
As long as they don't do a Spore I will be ok.
Spore: A game made by TV Executives
Dumbed down for the audience and treats them like criminals because parents want to play it with their kids.
Huge opportunity missed.
Brad's released some early screenshots of the beta. :2thumbsup:
hahaQuote:
Originally Posted by someone in that thread
I lol'ed. Brad's hilarious, not your typical CEO. :2thumbsup:
I DL'ed the first beta build and got a chance to sit down and play a game. I had a bunch of performance problems and video glitches at first, but somewhere between updating my video drivers, rebooting, and starting with a fresh save game, the issues seemed to go away for the most part.
The game is very barebones in it's current state, but what's there shows a lot of promise for what's to come. To start, I chose my faction, started my game used some essence to found a city. From there, I sent my sovereign across the spider infested lands (seriously infested) to hunt for items and grind for exp. After I got a level, I bumped into another sovereign who was still level 1... and I killed him. By the time I was level 4, I found another sovereign.... and I killed him. Eventually, I found some cities belonging to the remaining 2 factions. I conquered them and killed their sovereigns. Game over. :beam:
Along the way, I got to play with the unit designer- which looks like it will be really cool when finished. I also spent time researching tech that unlocked new buildings and weapons/armor to use when designing units.
The AI seems pretty rudimentary at this point. Obviously, it was able to found towns and raise a few troops, but none of the sovereigns I encountered were above level 1, whereas I was level 6 before the end of the game. Spiders were by far the most prolific monster- the only other creature I encountered was a troll. So far so good...
This was the game's title screen: :laugh4:Spoiler Alert, click show to read:
How was the gameplay mechanics? Trade, building an economy, politics, creating and moving an army around??
In a word... "no".:clown:
Here's a roadmap for the beta.
They're at "Initial Build" right now. 1A is supposed to be out around Oct 1. I think the purpose of the initial build is just to make sure it runs ok on people's PCs and to stamp out any major glitches. Once that's done we'll hopefully see deeper gameplay start to unfold.
For now, basically all I can do is: Found cities, move about, design and train units, attack monsters/sovereigns/cities/ect, check map POIs for loot, and do some very basic research and city building. :shrug:
Here's a screenshot:
https://img269.imageshack.us/img269/...3248849.th.jpg
You can see my sovereign standing near the middle of the map and a scout in the upper right. In this game, I decided not to waste my own essence to found a city and just set out exploring- I found another faction's city and took theirs. :whip:
The other two cities also belonged to that faction. Around the time that I captured them, I also caught up with their sovereign and killed him off too. :skull:
As I currently understand it, the white rings around my towns represent my area of influence or where my magic has revitalized the land. Within those boundaries, I could found additional towns without having to expend my essence first. If you look close, you can see I've built some structures at the larger town, whereas the other two are still basic settlements.
This looks interesting, to say the least.
I recently completed a Stardock survey giving me a 20% discount on Impulse purchases till November 1st, as the game is available for pre-order, I might get involved (if that's not too miserly of me).
I've not been involved in such an early beta before, could be interesting...
The M&B Warband beta is currently monopolising my time though.
Incidentally, ShackNews has a new interview with Brad discussing the game. Some pretty good info to be found.
The Beta 1G update was released this afternoon. I've downloaded it, but probably won't have a chance to play it until this weekend. The changelog looks pretty impressive though:Spoiler Alert, click show to read: