In my campaigns I use my youngsters as cheap cavalry. If I start killing every faction heir until I get the one I want I will have no more instant cavalry support. Not a good idea, not for me.:no:
Printable View
Medieval 2 was a bit of a letdown, lacking in focus mainly, though enjoyable for what it was. The Kingdoms campaigns were a lot more fun though. Putting your artillery to work against the Aztecs, reclaiming the British Isles as the Norwegians, A more focused crusades campaign instead of just ending up in the holy land no matter what christian nation you played... Good times were had.
The HRE is actually annoying to play as (on VH settings...) because there are so many freaking enemies and everyone hates you. Oh well, I'm still making it...
The vanilla AI for MII is so friggin idiotic and irrational that I'd highly recommend downloading one of the excellent AI mods or Lands to Conquer to have reasonable diplomatic options to explore. Playing as the HRE's just ridiculous and boring without it.
M2TW Was ok for about 5 days. All it really is though is just some cosmetic features built into the RTW engine. Unit differentiation, blood and gore, more "realistic" voices, and better and more varied agents. Otherwise its a copy of RTW.
If u want good mods for it try Stainless Steel or Broken Cresent.
KINGDOMS on the other hand... now THAT was a good purchase for me. The campains are realistic, Crusades does NOT equal Poland and Sicily in the Holy Lands.
Lithuania is one of the hardest factions ive ever had to play as. The Teutonics get WAY too many heavy armored troops too damn quickly. Never did figure out how to get Kalmar Union though.
Norway too. They have limited cash, limited territories, but are still generally invincible cuz the AI cant get at them on the Outer isles.
The Aztec were fun to play as. Especially fighting off a french invasion of the capital.:laugh4: The other faction were well balanced as well.
I particularly love how the Americas campaign in Kingdoms let me do right away what I had been aching to do all through the M2TW campaign. Get a bunch of artillery and gunpowder units together, throw hordes of infantry at me, and let me watch the fireworks. Spectacular and effective.
By the time the age of gunpowder rolled around in the main campaign you rarely had any decent enemies left.
What bugged me most, was that M2TW had this weird one turn is 2 (or was it 4) years, and the characters not aging in the same pace. This made a rp feeling impossible.
Kingdoms bar none, is probably the best TW expansion I've played.
This thread may be dead, but if anyone is still looking for EB-like quality in a medieval period mod for M2TW, I have to recommend Chivalry II: The Sicilian Vespers. Dominion of the Sword does look great, but it has one important problem.... it's not released yet. Broken Crescent is awesome, but if you want to play a more Euro-centric medieval campaign, Chivalry II is the way to go.
There isn't a government system like EB, but there is a regional AOR in that you can only recruit English Longbowmen in England, etc. Of course, not all factions can recruit all units, but all can recruit some regional AOR units in each area, most of which are levies, but you can get access to local nobles (generally in the form of heavy cavalry) by building feudalization buildings (I guess this is the most similar aspect to EB's gov't system).
Additionally, all the units have been redone/reskinned, and many new units have been added, so there's a lot more local flavor in each region. It also helps that, like EB, factions, cities, and many, but not all units go by their native names, which is something that, as an EB player, becomes really necessary for depth I've found. Anyways, there's a lot of other improvements and features, and I think it's a wonderful mod. As an added bonus you can play a campaign in either the Dark Ages (888 AD start date), the Early Middle Ages (1080 AD), the High Middle Ages (1212 AD), the Late Middle Ages (1311 AD), and the Renaissance (1395 AD), with the appropriate factions and starting positions for each era. Each era has a different EDU, so as you play through you will lose access to earlier units and gain access to later ones.
Anyways, here's the link to twcenter download thread for it, and it gives some more information there:
http://www.twcenter.net/forums/showthread.php?t=187756
It's about as close as you can get to EB for the medieval period.
I didnt really dislike it, I had 4 nice campaigns as France, Hungary, Venice and Milan in that order.
~Fluvius
now, after playing that god awful vanilla medieval II, get yourself kingdoms and stainless steel, for hours of fun.
It looks like the KH, SPQR, and Kart-Hadast will use the Teutonic System.... It was better represent "democracy" that way....
I have to agree with the feelings about MTW II, it was too quick and just felt shallow. I never bought Kingdoms though. Did anyone else feel that MTW actually felt more atmospheric (and at the risk of sounding silly, felt more "medieval") than MTW II?
many animations in the game are bugged though some mods fix a few of them . EB II is attempting to add a whole new set ,which should be good.
The biggest thing missing in M2Tw was the AOR. I was playing Milan, knocked over Italy (except for Pope-town) and was thinking about conquering something else. But then I thought; whats the point? I won't be able to recruit any new units, just more of these rather poor spearmen and not so poor crossbowmen. So I just assassinated all the bishops and built myself a pope shield.
Can't say too much for the ridiculously steep maps in the alps.:wall:
But the Campaign AI was better, at least I could pretend it was smart.
M2TW as Islamic factions = Getting 75 men Saracen Militia out of 300 men town with 100% Catholics
M2TW as Catholic factions = Spamming Feudal knights all over the wolrd, and then most infantry are crappy spear militia....
M2TW works too slow on my computer, but i don't like it anyway. Only bad thing about it: i wont be able to play EB2 because of that :no:
What is an M2TW flame thread doing in the EBI forum? Better move this to the EBII one.
Agree!
First of all: I liked MTWII really. It has a great feeling of colourfull medieval armies beating each other violently. I mean there was blood and units got wounded. All great stuff.
The campain AI wasnt weaker than rome, it just didnt fit in the middle ages. In the Kingdom expansions it was great. Wow was the american campain incredible. And none of them resembled another kingdom campain: Britannia: all the small kingdoms against england, Crusades: Huge armys clash, cool events, Teutonia: A poor piece of land, dark forests, knights vs. Levys and last but not least america with the clash of modern warfare and indians.
Great stuff. :2thumbsup:
And even greater:
MWII Mods are hard to make, but damn they can be made good. A lot of opportunities.:egypt:
Just adding my two bucks:
After playing M2TW+Kingdoms EB has been relegated to a secondary status. The simple facts are-
M2TW+Kingdoms+Stainless Steel/Deus Lo Vult(Mods)+assorted bug fixes is a million times superior to any Mod based on any RTW platform(RTW/BI/ALEX)
The reason being Moddable AI, and in this case not only campaign AI but also battle AI. To get a real feel of what really is possible with the M2TW engine check out this thread:
http://www.twcenter.net/forums/forumdisplay.php?f=637
In fact the reason M2TW is so unpopular is because of the multiplicity of Hot fixes from a variety of sources that is necessary to eradicate most bugs. But once that is done comparing it with EB is like comparing a VW beetle to a Delorean.:laugh4:
But all negative comments about vanilla M2TW or M2TW+Kingdoms are more than warranted.
Third Age Total War.
Hum i belive manny opinions are a bit unfair. Allthoug i like Europa barbarum very much, and The ancient era likewise. I belive Medieval 2 total war is a great game, and there is some great mods for it, with alot of depth, and dificulty.
As vannila concern, well overall is way better then Rome vannila. No comparisson.
You guys if want very nice mods for M2TW and kingdoms, you have stainless steel, with RR/RC 6.2 compilation wich is amazing work, Broken crescent 2.02, Third age total war, there is alot, and very interisting mods. go to Total war center and have a look.
I agree EB is amazing, but there is other mods out there even for rome, who are very good, and are on the level of EB. Have you guys heard of SPQR? the most dificult mod out there, aswell one of most stable, for RTW. Roma surrectum Is also very good. And EB 2 will rock for sure i certain. I think the most chalange of it all will be changing the Look of the cities and towns. But i have already see the Phalangitai working on the Mtw2 engine, it look amazing, thank you EB2 team. :P
I honesly never liked any MTWII Mod...
Third age for example has a no balance at all(a simple ork unit beats rohans royal guard in melee). But the kingdom expanison is great. I hope EBII will at least to an extend use the cultural recruitment system, instead of having to destroy the enemy recruitment spots (Why? Shouldnt I use them?) and build new ones. Having your culture ratings to determin the units you can recruit is imo a nice system.:book:
Well, I kinda liked conquering the world with all factions, too easy but fun nonetheless, and RP WWII as the HRE was fun as well.
I just had a look at the SS mod. It does not seem much different from MTW II KDs to me, merely a slightly larger map. Definately not the EB of MTW that I had hoped.
A good mod to add depth to M2TW is The Third Age, based on Lord of the Rings it is very good, not historical of course, but still very good.
That is very unlikely to happen, another great passion and expertise of mine is Tolkien, so something both ahistorical and likely not accurate to Tolkien as well is more likely to upset me than please me ;-)