Skullheadhq, I laughed as I was generating the genericScript.txt because you beat me to it :laugh4:
But, VERY important thing just added to first post:
Make sure you print out your factions Government map included with the PBeM minimod!!!
I can't stress enough how important it is. Without it you would be able to build whatever gov't you want wherever you wanted. This completely defeats the purpose of EB.
01-18-2009, 18:02
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by TruePraetorian
This thread is only temporary until the game starts and will be used rarely later on. In it, for now, we discuss only rules we would like to see. Majority obviously wins. When all needed factions are filled I will add something to this post: A checklist and walkthrough on setting up the game step by step. When this time comes, simply post something in red to let me know you have it all set up, like "I have it all set up"
Make sure you print out your factions Government map included with the PBeM minimod!!!
Current List(11): Red means Confirmed TruePraetorian - Romanii The Celtic Viking - Arverni Subotan - Baktria Hax - AS Sarkiss - KH Mjolnir - Makedonia SkullHeadhq - Ptolomies WWFW - Punic Scum justmyname - Epeiros Cux47 - Pontos Incitatus - Lusotannan
Rules:
-Using clean RTW.exe updated to v1.5/1.6
-"Minimod pack for EBv1.2" will be used**
-Difficulty (H/M) on Huge
-Skullheadhq's PBeM minimod pack
-Turn Time (24 hours max)
-Force Diplomacy ONLY used when both parties agree OR the AI is being impossible. In the case of using it against AI, you should ask.
How to Set Up:
-Before following these instructions, make sure you have installed a clean RTW and patched it up to v1.5 or 1.6, and installed a clean EBv1.1 and then patch it up to v1.2
[SPOIL]Here is how to set up your game step by step. 1.Download this: PBeM minimod v1.2.12.Extract it to your Desktop
3.Open it up and put the EB folder in your RTW directory (mine is C://Rome - Total War/)
4.Notice that no files are overwritten, just added.[/SPOIL]5.Go to EB/Data/world/maps/campaign/imperial_campaign/
6.Find "CAMPAIGN_SCRIPT" and change it's name to "CAMPAIGN_SCRIPT-sp"
7.Find "CAMPAIGN_SCRIPTpbem" and change it to "CAMPAIGN_SCRIPT"
8.Go to EB/Data/scripts/show_me/
9.Find "EBBS_SCRIPT" and change it's name to "EBBS_SCRIPT-sp"
10.Find "EBBS_SCRIPTpbem" and change it to "EBBS_SCRIPT"
11.Skullheadhq is way to fast for me. Download the genericScript.txt here
12.Place this in EB/Data/scripts/show_me/ and let it overwrite the old one (it's not used anyway)
13.Post here in this thread with red letters notifying me of your completion ~;)
Erm... my pack overwrites it and makes the next steps irrelevant
01-18-2009, 19:26
davepyne
Re: Rules Discussion and Confirmation Thread
I have it all set up too!
I got the mini-mod and the PBEM v1.2.1 and the generic script
Can't wait to start!
(btw I would like to play as Getai in case you didn' see my post from the other thread)
01-18-2009, 19:45
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by davepyne
I have it all set up too!
I got the mini-mod and the PBEM v1.2.1 and the generic script
Can't wait to start!
(btw I would like to play as Getai in case you didn' see my post from the other thread)
Erm...we would have to edit the whole genericScript to get you in...Let's wait what TruePraetorian has to say about this.
01-18-2009, 19:45
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Skullheadhq
Erm... my pack overwrites it and makes the next steps irrelevant
Quote:
Originally Posted by davepyne
I have it all set up too!
I got the mini-mod and the PBEM v1.2.1
Can't wait to start!
(btw I would like to play as Getai in case you didn' see my post from the other thread)
Skullheadhq - I didn't know that. You get a balloon for all of your contributions :balloon:
davepyne - Welcome to the game. Now dave, remember that every new player causes us to rewrite the genericScript. So, re-download the generic script from the first post and put it in the folder. That goes for everyone.
This is turning out to be quite a game...even before we start :laugh:
01-18-2009, 19:50
davepyne
Re: Rules Discussion and Confirmation Thread
There is a problem in the EBBS_SCRIPT: ";Section 2h: Sweboz Reform" is missing a semi-colon before the word "section". I fixed it in mine.
01-18-2009, 19:52
davepyne
Re: Rules Discussion and Confirmation Thread
Thanks!
01-18-2009, 19:56
TruePraetorian
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by davepyne
There is a problem in the EBBS_SCRIPT: ";Section 2h: Sweboz Reform" is missing a semi-colon before the word "section". I fixed it in mine.
Thanks for the info. I actually took out the old Sweboz reforms and replaced it with the new after talking with bovi. I will update the minimod yet again :sad:
Also, Skullheadhq, I was looking over the genericScript that I downloaded from you. Did you use the turn order found in the minimod folder? Without it, the script will skip players and stuff so it won't work properly.
If you did I must have looked at the wrong one or something...but don't worry about it. I am generating the new script as I speak.
01-18-2009, 20:08
davepyne
Re: Rules Discussion and Confirmation Thread
I can't get the link for the PbEM minimod pack to work
What about some army-related rules, such as "only x amount of slingers in an army", or something like that. Personally, I think we should limit it to at most 2 slingers/army, and no senseless amounts of elites, either.
(Oh, and you can confirm me as the Arverni. ~;))
01-18-2009, 22:56
Subotan
Re: Rules Discussion and Confirmation Thread
Hey, are we using city/phalanx mods as well? Also, a vote for H/M, and a list of all the factions which need to be filled.
Btw, I'm definitely going Baktria, if I can get it to work.
01-19-2009, 10:19
Mjolnir
Re: Rules Discussion and Confirmation Thread
I'll sit down tomorrow and take a shot at installing everything. Assuming any issues have been worked out by then.
01-19-2009, 13:58
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by TruePraetorian
Thanks for the info. I actually took out the old Sweboz reforms and replaced it with the new after talking with bovi. I will update the minimod yet again :sad:
Also, Skullheadhq, I was looking over the genericScript that I downloaded from you. Did you use the turn order found in the minimod folder? Without it, the script will skip players and stuff so it won't work properly.
If you did I must have looked at the wrong one or something...but don't worry about it. I am generating the new script as I speak.
Yes i used the turn order. And I'll re-upload the pack this afternoon
OK, I extracted that into a clean version of EB 1.2 and I got the following error when I tried to start EB.
Quote:
Script Error in eb/data/export_descr_unit.txt, at line 1009, column 34.
Could not find solider battle model for unit type 'roman infantry evocatae'.
01-20-2009, 15:17
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Mjolnir
OK, I extracted that into a clean version of EB 1.2 and I got the following error when I tried to start EB.
I also got that error once. Don't know how i fixed it then. Also, It works at me.
Just go to that line and fix it? Also, Does it start up? If yes, Just fix the annoying message.
If no, Just do the same as if it starts up. Get rid of that annoying Evocatae message
01-20-2009, 19:04
Hax
Re: Rules Discussion and Confirmation Thread
SOMEONE HAS SET US UP THE PBEM CAMPAIGN!
WE GET SIGNAL
MAIN SCREEN TURN ON
IT'S YOU !!
HOW ARE YOU HETAIROI !! ALL YOUR BASE ARE BELONG TO US AS !!
WHAT YOU SAY ?!
YOU HAVE NO CHANCE TO SURVIVE MAKE YOUR TIME
etc.
01-20-2009, 19:20
Mjolnir
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Skullheadhq
I also got that error once. Don't know how i fixed it then. Also, It works at me.
Just go to that line and fix it? Also, Does it start up? If yes, Just fix the annoying message.
If no, Just do the same as if it starts up. Get rid of that annoying Evocatae message
It's a CTD; double click on short-cut, black screen and error message, and then CTD. How do I get rid of that message and make things work properly?
01-20-2009, 19:21
Subotan
Re: Rules Discussion and Confirmation Thread
TAKE OFF EVERY KATAPHRAKTOI
YOU KNOW WHAT YOU DOING
MOVE PHALANGITAI
FOR GREAT BAKTRIAN JUSTICE
01-20-2009, 19:32
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Mjolnir
It's a CTD; double click on short-cut, black screen and error message, and then CTD. How do I get rid of that message and make things work properly?
Ok this is what you'll have to do.
Open your export_descr_unit and search for "Evocatae".
Do you find it go to explenation 2. If not go to 1.
Expl. 1:
Between the stats of the roman infantry camillan rorarii and the roman infantry hastati you have to place this: ;235
type roman infantry evocatae
dictionary roman_infantry_evocatae ; Cohortes Evocata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsevocata_cohorspraetoriana, 40, 0, 1.2
officer ebofficer_roman_centurion
;officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2079, 520, 80, 120, 2079
ownership seleucid, slave Expl. 2: Do you find it. Replace that stats with: ;235
type roman infantry evocatae
dictionary roman_infantry_evocatae ; Cohortes Evocata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsevocata_cohorspraetoriana, 40, 0, 1.2
officer ebofficer_roman_centurion
;officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2079, 520, 80, 120, 2079
ownership seleucid, slave
Hope this helps :D
01-20-2009, 20:08
Mjolnir
Re: Rules Discussion and Confirmation Thread
I did what you said and it got further this time. The EB loading screen came up before it CTD again and gave me the same error message.
01-20-2009, 20:22
Skullheadhq
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Mjolnir
I did what you said and it got further this time. The EB loading screen came up before it CTD again and gave me the same error message.
OMFG! Somebody got same error?
01-20-2009, 20:37
Mjolnir
Re: Rules Discussion and Confirmation Thread
Quote:
Originally Posted by Skullheadhq
OMFG! Somebody got same error?
One thing I did think was weird was that the code you gave me was the same as what was already in my file.
01-20-2009, 20:43
Subotan
Re: Rules Discussion and Confirmation Thread
It wasn't exactly; they had armour piercing.
I've got it too.
01-20-2009, 21:14
The Celtic Viking
Re: Rules Discussion and Confirmation Thread
I've got it too. The problem is with it's model not being found.
The problem is, as I've told you, with it not finding the evocatae model. Your fix doesn't address that.
Quote:
Originally Posted by Subotan
Does that mean you know how to fix it?
I wouldn't count on it: I've never actually worked with models before. That part I've left alone. However, I did open the descr_models_battle.txt and searched for evocata, then going back to the EDU I changed this:
And that fixed it (the original didn't exist there). However, it gives a new error message about the officer battle model for the first legionary cohort now, the problem being that it refers to a "roman_eagle", which simply doesn't exist in the descr_model_battle. Long story short: your pack is whack, Skully, and I think you'll have to redo it. :shame: