Re: Region capital build slots
This post:
Quote:
Originally Posted by
Fisherking
There are some regions that are never able to build more than the palace line. In those regions the military governors allow you to build more troops and have two builds for units per turn. It is better than never being able to build more than a single militia per turn, though it has a slight negative impact on economics and region suppression.
Was a revelation. I had been expecting more build slots as population increased, but that never happened. So, I did some studying.
As it turns out, the main.pack/campaign_map_settlements table hard-codes the limits. A settlement will never grow more build slots. This has changed my approach to developing regions:
- Those with only 1 or 2 slots (the former only occur in the Americas) get the Military Governor line and fortifications
- Those with 5 or 6 slots (the latter have the Admiralty line) get the regular Governor, plus the barracks and armory upgrades
Re: Some things I've learned
This thread is full of wonderful things. Methinks it should be stickied since we dont have an FAQ thread yet.
Re: Some things I've learned
Quote:
Originally Posted by
hooahguy
the yuku forum is a bunch of people who post things like "CA suxz" and "bernie madoff is the CEO of CA!" and other rants.
that was pretty much it for the first week or so.
and if you disagree with them you are labelled "dumb" and a "fanboi"
i was labelled as a "con mans wet dream"
.
Interesting...*Packs V mask, and Googles Yuku*
If you make a country a protectorate, and that country already has a protectorate, the original protectorate becomes your protectorate; two for the price of one. :2thumbsup:
Re: Some things I've learned
Quote:
Originally Posted by
MikeV
I haven't made all that much progress at learning the game (like everyone else, too busy playing entomologist :rtwno:). But I have learned a few things:
[LIST][*]Detached Sloops are very handy. They go faster/further than the other types, so they make great advance scouts and troop taxis. In the latter role, though, don't leave them unprotected. Have a "heavy" battle fleet, commanded by an Admiral, nearby.[*]"Nearby" means either stacked with, or within that fleet's Red ZOC, so it can participate in any battle the opposition provokes.
Thats not true: sloops move just as far as any other ship and if you enter battle with a single sloop full of troops, even if protected by a fleet you still gotta wait till that fleet catches up its better putting your army on the escort in the first place:logic:
Re: Some things I've learned
Quote:
Originally Posted by
quadalpha
About guarding your ports: no one has seen the AI make an amphibious attack yet, but it is useful to not have to repair the thing.
i have never had the A.I. make a naval-land invasion landing, but i have had the enemy going into my ports with an army. they seem to just sit there, for no real reason. too bad they dont take it 1 step further...
about TWC: i agree, the mods there are total asses and delete any post or infract anyone for anything. i got a 6 point infraction there for calling someone a lunatic. why? because he started a thread about EB being historically inacurate for having circumcision on naked units. is he not sort of loony for that?
Re: Some things I've learned
I believe we had that discussion as well at some point.
Re: Some things I've learned
You can research different techs in different schools? I just acquired my 2nd school, and looked to try to do this, but it showed that it was researching the same thing as my home university. How do you get it to research a different tech?
Re: Some things I've learned
Quote:
Originally Posted by
Obadiah
You can research different techs in different schools? I just acquired my 2nd school, and looked to try to do this, but it showed that it was researching the same thing as my home university. How do you get it to research a different tech?
Just go to that town (the new university you just built/conquered); double click it and once in the research menu click on something other idea in the tree.
Re: Some things I've learned
I thoght I was going to get a naval invasion yesterday.
I have the italian states and 2 armies defending them (one in Milan the other one in Rome).
Suddenly, i see massive spanish troop buildup in naples, they move to my border.
Then I see 2 fleets WITH ARMIES IN THEM approaching northwestern part of italy :dizzy2:
Ok so I get all recruiting frenzy and fort building crazy... "The AI must have been fixed and now I am going to get it!".... but then the fleets stop near the shore, the land armies never attack.
The armies in the fleets are rotting there for 3 years now... how disgusting is that?
Re: Some things I've learned
Quote:
Originally Posted by
Subotan
If you make a country a protectorate, and that country already has a protectorate, the original protectorate becomes your protectorate; two for the price of one.
I haven't seen that work. Quite the opposite: after destroying the Poland-Lithuania faction, Saxony still listed it (on the Diplomacy screen) as its protector. Seems like a bug. :spider:
Re: Some things I've learned
Tuning the graphics card's parameters can improve performance.
For folks with nVidia cards, this post is helpful:
http://shoguntotalwar.yuku.com/topic/48873#reply-666351
:rtwyes: