Re: For all love, go away and stay away!
I've had stupid offers from the AI as well. Playing Sweden Courland declared war on me,so i promplty landed a army via the sea and crushed them. Ever since then Pland has spammed me every turn,offering various techs and east Prussia for Courland. Also if you play as America in the 4th mission,expect GB to spam you offers for Maine.
Re: For all love, go away and stay away!
The problem isn't the offers, it is more along the lines of this.
In theory, you want the game to be a 50:50 trade rate. You want to get something equal, if not better for that province, getting a good deal as it were.
What happens in reality, the share of wealth is 10:90. In other words, whatever the offer, it only works if the offer is really in the favour of the AI. You could offer 10 techs for 1 from the AI and they will refuse, but then Sweden will want to buy 4 of your techs for 134 gold and expects you to accept.
The AI also rarely tries to banter the deal either. You have to give like 5 offers till it decides it will actually do a counter-offer.
What they should do in the game, which would be interesting. Make it so you can set if you want to sell any of your provinces or not. For example, lets say you are willing to sell Austria for a good price. You can get offers from AI's interested in it and you can set the bar at what sort of deals you want, in the style of a house prices. You say a price you would like, usually higher than you will accept, and the AI's give deals around that range, only if they are interested in doing that.
Re: For all love, go away and stay away!
The thing that annoys me about the diplomacy spam is not the repetition (although it's tedious), it's the stupidity of the offers.
I'm ending a short Maratha campaign. I own the Indian subcontinent, and despite my plans to use Persia as a buffer they declared war and had to be punished. I gave them a peace treaty when they asked, because I don't want to rub up against the Ottomans. As a result, I own their territory up to Asfahan.
Spain, Sweden, Britain, the UP and Russia all want to buy a province from me. Do they try to get a sensible one? I might just about be prepared to part with one on my borders (although I'd take some persuading). What I'm not prepared to do is trade a province right in the middle of my territory. And yet, turn after turn they ask for Gujarat or somewhere in the heart of India. I'd have to be an idiot to agree to that.
Surely it wouldn't take much more effort to firm up the sense behind these offers?
Re: For all love, go away and stay away!
Quote:
Originally Posted by
Quillan
And speaking of techs, does else find it weird that the AI will refuse an offer to trade 6-9 techs of yours for one of theirs, but will happily sell you that tech for 20k?
Yeah, I have noticed they will never trade tech for tech even if you offer them all of your techs for just one of theirs.
Re: For all love, go away and stay away!
Quote:
Originally Posted by
Monk
The AI needs to learn when Diplomacy fails and when it is time to go to war for what they want. Now clearly I'm not suggesting that they backstab you right after a diplomatic mission fails, but if you continually deny their advances there should ideally be a relations hit. This could then be a contributing factor to an alliance being severed as the player is not respecting the desires of the AI faction, ect. Of course what we have now is still an improvement over M2, but there is always room for refinement.
I don't think so - the player should not be punished for the stupid A.I. by a relations hit. :inquisitive:
Simply make that the A.I. can only ask for a region every, say, 10 rounds would be a relief
Re: For all love, go away and stay away!
I wouldn't put that limit on it even, but if only the AI could learn from failures.
"Trade me Dutch Guyana, I'll give you Improved Grenades and 100 gold."
"Go to hell! It's worth far more than that!"
"Ok, I'll give you Improved Grenades, Flying Shuttle, Fire By Rank, and 10,000 gold, plus I'll toss in the Windward Islands."
"Still not worth it. No."
"How about if I give you all 7 of the techs I currently have but you do not, Windward Islands, Lower Louisiana, and 10,000 gold?"
It keeps coming back with offers not worth any more than the initial one. Perhaps if I'm hard pressed or in dire need of money, but if I'm listed as Terrifying on power and Spectacular on wealth, I'm probably not desperate for help, so I'm not going to trade it away for nothing.
Re: For all love, go away and stay away!
Quote:
Originally Posted by
pevergreen
I've played well over 300 turns of campaigns, and I've never received a request for a region from any faction.
All on VH/H or VH/VH.
I cannot believe that.
Re: For all love, go away and stay away!
Yep, there needs to be some inherent valuation system. As for the minimum trade business, that'll probably be too much micro for the player.
Just have a sensible valuation and force the AI to increase the value of their offer by at least 30% if they want to try again within say 10 turns.
Re: For all love, go away and stay away!
Quillan, how are those not good deals for a single territory? Yes, it has gold mines, but the population is measly, you get up-to-date on tech, and 10000 ETW-bucks!
I think one of the problems is that the player simply doesn't lose, at least not us hardened veterans of TW. IRL, nations would trade around territories quite often, especially after marginally won war, which we don't really have. As for the frequency of these offers, the AI should have decided a set amount that they wish to escalate the deal with, instead of several very similar offers.
Re: For all love, go away and stay away!
A Sweden, I had knocked off Denmark, Poland-Lithuania, and some of the crappy little places in Germany, plus Kiev and Moscow. Every single turn for at least 25 turns the Prussians made a measly offer for one of the German territories, and the Ottomans made a pathetic offer for one bordering them. Every bloody turn!!!
There needs to be a "Piss off I don't want to talk to you, dammit!" button. :furious3:
Re: For all love, go away and stay away!
Quote:
Originally Posted by
A Very Super Market
Quillan, how are those not good deals for a single territory? Yes, it has gold mines, but the population is measly, you get up-to-date on tech, and 10000 ETW-bucks!
I think one of the problems is that the player simply doesn't lose, at least not us hardened veterans of TW. IRL, nations would trade around territories quite often, especially after marginally won war, which we don't really have. As for the frequency of these offers, the AI should have decided a set amount that they wish to escalate the deal with, instead of several very similar offers.
The last offer would be a decent deal for a territory, but unfortunately I never get that offer. Let's use this from my current campaign to give you an idea. A while back I wanted to purchase New Andalusia from Spain; it's one of my victory conditions, seems like it could be fairly valuable since it has a gem mine and two ports in it too. I offered 100k plus a couple of techs to Spain for it; they responded with a counter offer wanting those same techs plus 142000 gold. I had, at the time, 142085 gold in my treasury, but I took the counter offer since I was making about 40k profit per turn. At the time I bought it, the region wealth of New Andalusia was about 2500 gold. The gem mine was fully improved but the plantation was not, the town was a school and only one port was developed (and it was a fishery). Since that time, I tore down the school and built a smiths workshop (upgraded now to a steam engine factory), the fishery got replaced by a global trading company, the other port also developed into a global trading company, the plantation up to a coffee warehouse, and all buildings in Caracas have upgraded to max. The region is now worth about 8000 in wealth and still climbing.
About every 3 turns, Spain wants it back. The last few offers have been like this: they want New Andalusia and 10k gold. They'll offer me a military alliance, military access for 10 turns, and Threshing Machine. That's it. No matter if I turn it down or come up with a counter offer that I would accept but they decline, three turns later they come back with the exact same offer. I declined it before, my situation has not suddenly gotten much worse, so guess what? It's still a no!
Re: For all love, go away and stay away!
Quote:
Originally Posted by
Dayve
They're less stubbon, but they're still quick to go to war, and they still march all over my land with a single unit of militia.
I actually like the fact that, due to the extra towns feature, the AI can conduct raids. It seems to fit the era and theaters quite nicely. That said, they are too easily exterminated :eyebrows: -- I've consistently been able to march a stack from St. Petersburg to Moscow and occupy it in 6 months (during Winter!) -- something neither Napoleon, a century later, nor Guderian, the century after, were able to accomplish! :laugh4: