Re: Well, there goes my 2nd campaign
Quote:
Originally Posted by
JeromeBaker
I seems to me that save game corruption is most likely the cuase of a LOT of the CTDs. Most of my long campaigns have hit the killer CTDs around 1750 or after. Each time I get a killer CTD it seems to happen when a I hit end turn right when it rotates back to my turn again. If I go back a few years to a previous save game and start playing again I usually dont get the same CTD again, even if I pretty much do the exact same moves as before. Also, the CTDs seem to occur when I load up a new game within the first 10 to 15 mins of playing. As far as I can remember, I rarely if at all get a CTD if I have been playing the game for a while (over 25 mins) unless it is a memory crash. So to me, the end of turn CTDs seem to be directly related to saving games and starting them back up. By going back a few years and starting a previous game save, I can usually finish all my campaings now.
I've just had a CTD after over 2 hours of continuous play as the Prussians, 2x6 ship fleets, carrying 2 full armies, on their way to the Americas (surprise, surprise) with a couple of spare ships to add in case the dreaded naval CTD struck - which it has, and no combination or amount of shuffling of ships can cure it, all fleets involved cause a crash when clicked so I can't even disband them and save money.
The last save is from 6 turns ago, during which there were some epic and close battles which I have no desire to attempt to go through again. I've campaigned with all playable factions, except UP, some twice, and all have been ended irretrievably, either by the Atlantic naval crash or something to do with Pueblo Indians, dealings in the Americas seeming to be the common factor.
To quote the dyslexic ETW diplomat, I'm 'hearitly' sick of it. I don't think I've spent so much time on a game without seeing an ending in sight, maybe with the exception of Stalker: Clear Skies. Perhaps the game will be rather more playable soon, hopefully sometime before Christmas, in the meantime its back to 'Take Command: 2nd Manassas'.
Re: Well, there goes my 2nd campaign
My anticipation for playing once the patch comes out overcame me yesterday, and I decided to start up a new campaign, even if I'd have to start another new one after the patch came out. Since I wasn't too invested in this new campaign, I selected France. In my very first turn, I went around disbanding the demicannons, and one in the army by Paris was cursed, IN THE VERY FIRST TURN, and caused the CTD...
I restarted another French campaign and made it maybe 20 years before that game had its first cursed unit...
"Early next week" can't come fast enough!
Re: Well, there goes my 2nd campaign
Quote:
Originally Posted by
Lemur
Disagree, I've had many, many ship-based CTDs in the Caribbean. A couple in the Mediterranean, as well, but they're more common in America. Here's a fun fact: The port directly west of London (forget the name) has calculation problems as well. Oh, it doesn't usually result in a CTD, but moving any ships into or out of that port should trigger some sort of slowdown. It can be quite epic. Move a stack of Line ships in and you can probably watch the extended version of Apocalypse Now before your computer is done chugging the calculations.
With any luck these range calculation bugs will be addressed in the next patch. Or the one after that.
In the meantime? Sloops all around!
I think this is the root of the problem. I brought this up in a previous thread (https://forums.totalwar.org/vb/showthread.php?t=116336). The laborious calculations that the program has to do for ship movement range, considering ZOC and coastline, often brings it down. Better ranged, higher class ships make it worse. The difficulty is that this is often not repeatable since it stems from the specifics of your particular campaign situation (ships in the area, land/sea layout, etc.). Although I would bet everyone has trouble around the English channel- I do. Too much going on.
I don't know whether this is a result of a glitch in a particular bit of coastline, or just some combination of factors that overwhelms the program. I don't think having a better CPU makes a big difference in CTDs, but I do know that the program has to put a lot of effort into its ship range calulations, thus the typical lag. Its a sliding scale. Click on a ship stack and: no lag - minimal lag - medium lag - big lag - ridiculous, go get a cup of coffee lag - CTD.
The only solution at this time is to try to change the situation. Bring in other ships between your stack and various parts of the coastline, destroy enemy ships in the area with ZOC, etc., and then pray.