Re: smaller general units.
Quote:
Originally Posted by
V.T. Marvin
:dizzy2: WOW!!! That sounds very good and well thought-through indeed! :applause:
I am tempted to try similar changes in my next campaign :yes:
Just two more questions: (1.)How is the AI copig with that on the battlefield and (2.) how does it influence the AI recruitment, i.e. how do AI stacks look-like composition-wise???
Ad 2) Some screenies:
https://img530.imageshack.us/img530/2731/86777303.jpg
https://img530.imageshack.us/img530/...jpg/1/w640.png
https://img207.imageshack.us/img207/8813/eb2.jpg
https://img207.imageshack.us/img207/eb2.jpg/1/w640.png
This is on alex.exe with 0 turn recruitment time (which I`m planning to abandon in favour of longer recruitment times). Generally it`s ok. "Civilized" factions tend to field less cavalry, than I would like, but they still get a bit of them.
Ad1)
On battlefield it works real nice. I`m playing as Epirus, and roman infantry most of the time manages to outflank me. One time I had a battle of 3 hoplitai haploi + illyroi hippeis+ FM + 2 akontistai vs 1 unit of prinicpes, 1 of pedites extraordinari and 1 of triarii + roman FM. Enemy FM got hunted down by my own one, haploi did a good job of holding back superior roman infantry (1 unit of haploi routed though) untill my cavalry arrived to save the day. The roman however kept their camillan triarii, 240 men unit, in reserve. And, boy, I just couldn`t crack them. My already 20 men cavalry units made no impression on them (illyroi routed after impact), much less the haploi and akontistai. They soon fled and I called it quits.