Re: Reinforcements delayed?
And how about the tendency of elayed reinforcements when it comes to siege / siege relieving battles?
Re: Reinforcements delayed?
Quote:
Originally Posted by
ziegenpeter
Uh, do you use your Preferences? There is a shortcut coming with the other EB-shortcuts or you can check it in EB\preferences\preferences.txt. A lot of useful stuff there. You can disable those ugly banners and arrow markers, f.e.
Yes, I have disabled the banners and arrow markers.... but UMOB? Never changed there anything.
Re: Reinforcements delayed?
Quote:
Originally Posted by
Silence Hunter
Well it does, but for AI, not you. Engine does not allow you to control more than 20 units at once, so no matter how many reinforcing armies you have, you still can use only 20 units. However with UMOB:TRUE AI can attack you with as many armies as it has at once. This leads to interesting battles when you have a fullstack, but are still outnumbered 1:5 or even more. Gets even more interesting when you are attacked by combined forces of 2 factions..
Well except when you put your reenforcements under AI control. Then you can benefit from more than a fullstack (isn't a fullstack actually 18 units, not 20?)
@Political discussion: Guys, cut it out and rethink your stereotypical view of what the different systems mean.
Re: Reinforcements delayed?
Quote:
Originally Posted by
ziegenpeter
Well except when you put your reenforcements under AI control. Then you can benefit from more than a fullstack (isn't a fullstack actually 18 units, not 20?)
Yes you are right that putting reinforcements under AI command gives you more troops overall. I had completely forgotten about that. Though the reinforcements AI is suicidal all the time (at least that's my experience).
As on the fullstack it's definitely 20 units. Look at this army of jerjes78:
Quote:
Originally Posted by
jerjes78
Well. glad to see that you people enjoy my campaign. Before updating I must mention that for conquering cities and destructing enemy armies I'm using
just one army.
It's just the fact when you open the enemy army composition scroll it displays 2 lines x 9 unit slots, so it seems that 18 is the fullstack, but when AI has 20 units you can see them on the third line.
Re: Reinforcements delayed?
Quote:
Originally Posted by
Silence Hunter
Yes you are right that putting reinforcements under AI command gives you more troops overall. I had completely forgotten about that. Though the reinforcements AI is suicidal all the time (at least that's my experience).
Yeah, putting reinforcements under AI control works fine if the AI army is mostly infantry (no suicid-a-charges toward sarissa)... but when they command horsemen.... :wall:
Re: Reinforcements delayed?
Quote:
Originally Posted by
ziegenpeter
@Political discussion: Guys, cut it out and rethink your stereotypical view of what the different systems mean.
QFT.
Ugly things have been comitted in the name of most major ideologies. This is not the place to discuss it.
Re: Reinforcements delayed?
what did you mean by QFT, apart from that, i was once fighting against pyrrhos, and it took him a while, like 5 minutes to get there, he was the reinforcements to the lonely family member that made his "army" all by himself, until i realized that he was coming from behind my position (i was fighting on woods and the epeiros fation color blends very easily, i had enough time to react and reposition my men but not enough time for them to reform the formation, and they attacked me and i was like Omfg i hate that back-attacking silent SOB lol :wall:, but it was a hppy ending, Lucius Cornelius Scipio Barbatus killed him yay! :beam:
Re: Reinforcements delayed?
To bring an old discussion up again; This is the reinforcements delayed message for MIITW:
I'd suppose RTW works the same way.
Re: Reinforcements delayed?
Quote:
Originally Posted by
Paltmull
To bring an old discussion up again; This is the reinforcements delayed message for MIITW:
I'd suppose RTW works the same way.
Really? When I get that message it never mention CPU and stuff like that, odd...
Re: Reinforcements delayed?
Quote:
Originally Posted by
Arthur, king of the Britons
Really? When I get that message it never mention CPU and stuff like that, odd...
Maybe 'cause it's shopped and it's a joke...? lol
Anyways, what mod is that?
Re: Reinforcements delayed?
Quote:
Originally Posted by
vartan
Maybe 'cause it's shopped and it's a joke...? lol
Anyways, what mod is that?
And that's probably Broken Cresent or whatever it's called..
Re: Reinforcements delayed?
Quote:
Originally Posted by
vartan
Maybe 'cause it's shopped and it's a joke...? lol
Anyways, what mod is that?
No joke, I've gotten that message several times. Both in vanilla and modded M2TW.
And yeah, Arthur's right, it's Broken Crescent.
Re: Reinforcements delayed?
Quote:
Originally Posted by
Paltmull
No joke, I've gotten that message several times. Both in vanilla and modded M2TW.
And yeah, Arthur's right, it's Broken Crescent.
Hooray! I was correct!
Re: Reinforcements delayed?
Quote:
Originally Posted by
Arthur, king of the Britons
Hooray! I was correct!
^____^
Quite nice mod, but I keep coming back to EB though. I get bored with any other mod that I play after a few days, but I've been playing EB for years.
Anyway, that message doesn't mention CPU or anything in RTW, only in M2TW.
Re: Reinforcements delayed?
When it reaches the actual limit for your computer, it will display the info about CPU, in order to distinguish between those and "normal" delays.
Re: Reinforcements delayed?
Quote:
Originally Posted by
Subotan
When it reaches the actual limit for your computer, it will display the info about CPU, in order to distinguish between those and "normal" delays.
That makes sense. I can't remember ever getting a "reinforcements delayed" without the CPU text though :|