Re: About siege engines... PRICE?
Quote:
Originally Posted by
Macilrille
There is a reason siege engines are useless against infantry; because they were. Apart from small field pieces such as the carro-ballistae, etc. How many times can an onager fire Real Life before the infantry charge closes? How many men can a few rocks kill? When did Onagers start to fire napalm? The RTW and MTW II KD's engines as well as Gladiator Movie vastly overestimate the damage and dramatic effects of siege engines/artillery. Because it looks good and is "cool" and all the 14-YO will love it...
I'm not arguing that in EB the artilery isn't like it should be, I'm arguing that i can build 3 Awesome Temples of Jupiter for the Price of a ballista that doesn't do anything. See the irony?
Re: About siege engines... PRICE?
Quote:
Originally Posted by
anubis88
I'm not arguing that in EB the artilery isn't like it should be, I'm arguing that i can build 3 Awesome Temples of Jupiter for the Price of a ballista that doesn't do anything. See the irony?
particularly true... :grin:
BTW, rather than made them cost tons of minai, I actually advise if they will need, what said, 16 turn or 20 turn training (so it was time consuming, but not money extorting)
Re: About siege engines... PRICE?
Quote:
Originally Posted by
anubis88
I'm not arguing that in EB the artilery isn't like it should be, I'm arguing that i can build 3 Awesome Temples of Jupiter for the Price of a ballista that doesn't do anything. See the irony?
or three heavenly pillars of Deiwoz, transforming my guys into a bunch of Conans the Barbarians... i agree with anubis here...