Uh oh...random percentage chance of successful kills...
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Uh oh...random percentage chance of successful kills...
Check "Game Roles"
See:
Roleblocker path: (Criminal)
Working with 4 others, you must successfully block someone 3 times (level 1) then successfully block someone 3 more times (level 2) and then 3 more times (level 3).
- Level 1 [Sergeant/Singer] 50% chance of blocking someone.
- Level 2 [Lieutenant/Dancer] 75% chance of blocking someone.
- Level 3 [Captain/Prostitute] 100% chance of blocking someone.
I have already formed three likely scenarios for this game, based on what I know of you and who I predict will join the game. Then I rolled all of the results.
- First of all, if 87 people join the game, then Yaseikhaan wins the game for the town by becoming a one-man townie death squad and simply assassinating everyone, ending up hitting an impressive 4 mafia Dons personally. When asked why he was being such an awesome townie this game, he said and I quote: "I wasn't trying to win the game for the town. I just wanted to kill things."
- If 93 people join the game, then Tincow wins the game by being the owner of the last corporation left standing. Interestingly enough, he started his own Corporation and still won because he is that bureaucratically efficient.
- If I get 100 people to join the game, then I foresee God Emperor winning the game as a Serial Killer. Incidentally, what he does to Romanic in round 17 is too horrendous to describe.
:laugh4:
Say if we are allocated the role of the Owner of a Coropration, can we rename it?
The tireless production machine rolls on, huh? :P
I admire how you devised this alongside the Star Wars one that you've got planned too... I've struggled to pull a small game together, two large games at once is way out of my league! I'm certain that this will be just as good as the rest of your games, and I'm sure alot of people are going to enjoy it. :3
So folks, you should be able to see the general format and concept...
What am I missing? (besides secret roles or subplots.... I'll handle that) Is there something you'd like to see in this game that you don't?
Are there parts of the game you don't like or don't understand why they are there? Any criticisms about the balance/fairness of certain roles? Are there parts of the game I need to clarify or make more concrete? For example:
1. I see I need to detail the politician career path and legal path a bit more
2. I need to define what investigations reveal better.
3. I need to define the criminal path a bit more
4. Items and strength need more information.
And so on. I am aware the game is relatively complicated by comparison to a regular mafia game, but... in my opinion there's just some "overwheming" due to the game mechanics description being large. No one will know the game mechanics by memory alone. That's why it is written down. Even a game like Monopoly has an instruction booklet or the rules written on the box, because even a simple game like that has somewhat detailed rules. This isn't dungeons and dragons, though.
Sample Roles
Note: This will not be what your ROLE PM looks like. It includes my commentary and sample strategy. I obviously won't include such helpful hints in your actual ROLE PM. This is just to give you a general idea of what to do.
All in all, you have areas you're interested in and things you'd probably be good at.Spoiler Alert, click show to read:
So that's another role. Here's another:Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
I like. :)
Wonderful .. I suggest a 100 people join this game :idea2:
... and ofc sorry to Romanic for the gore yet to come.. was needed :rifle:
In.
PoliticiansQuote:
Originally Posted by Askthepizzaguy
LawyersSpoiler Alert, click show to read:
InvestigationsSpoiler Alert, click show to read:
CriminalsSpoiler Alert, click show to read:
Spoiler Alert, click show to read:
I voted "Consider me signed up!"
Ditto ^^^ Count me in
I'm in.
Long Version
Spoiler Alert, click show to read:
Short Version
Spoiler Alert, click show to read:
Sure WTH I'll play.
If I'm around at that time, I'm most definitely IN!!
I'm interested, but I am a little confused. The mafia Dons can recruit, right? Do they start with any partners, or do they have to recruit them all?
Oh, and another question: You get to choose what night job you enter, as long as you work with other people, correct? Can you change your job once you've reached level one of one job?
They can recruit, and start with nobody.
You can choose what night job you enter, as long as you work with other people.
You can attempt to perform any task at any time, but if you have not reached the second level in that task (i.e. you can attempt the action by yourself now) then you must perform the task with the required number of people.
Never heard of them.
Sign ups for this game are OPEN!
If I can't get at least 70 players, I can't host it. Please sign up now, by following this LINK:
https://forums.totalwar.org/vb/showt...n-ups-OPEN!%29
Believe it or not, we may get enough players for me to host this one.
I would like to entertain suggestions from you guys....
My thought is that the money system might be a bit overcomplicated.
The thing is, I wanted there to be a battle between corporations, and for there to be some kind of incentive to have mafia and corruptible town working together on something, such that they could win together, that way there is less of an anti-mafia jihad like there was in Capo III, although there will still be plenty of folks who want to see such a thing happen.
In order for corporations to function, there needs to be a system which rewards a streamlined corporation (money goes directly to the top, fewer employees to pay) but which also rewards ambition (victory for corporation requires elimination/absorption of all other corporations, but you cannot absorb the CEOs) and makes a larger corporation harder to maintain (less money to employees at the bottom, who are interested in money, and therefore are more susceptible to being hired by a different company for better pay or for bribes.)
The system also hasn't been tested yet, and there's much math involved.
The money system also prevents the mafia from simply hiring everyone in sight as a mafioso. You need to pay your goons, after all.
I could scrap the "item" system and the "personal goals" system, to make it simpler, but frankly I wanted those in here, because that has the capability of turning every character into an interesting, non-cookie-cutter character.
Do you guys prefer a game with some depth to it, or would you rather I streamline this?