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Re: How many old clans are really coming back?
Greetings EVERYONE!
Hope you are all doing great. Nice to see you all again after a long time.
I'm likely to be be back for Shogun2, perhaps not on March 15th but probably by summer. I've played the demo in various forms and I can say I very much like what I see. I cannot predict how the game will be but it does look promising, to me, at this stage. I'm going to be involved in the game launch in Belgium, organizing a launch event with some support from Sega. So if any of you are in the neighborhood around March 19th, give me a shout and it will be a pleasure to send you an invite to the event. It's going to be around 30-40 people, 24 PCs at a dedicated games café. LAN & internet multiplayer, hopefully some sushi and sake!
I'm also very keen on joining a clan for this game, provided the multiplayer offers decent tactical gameplay. So if any of you are looking for an old Ronin, please feel free to send me any details of your offer. I would be willing to be part of a clan which takes the teamwork seriously and plays with some tactics and strategy in mind.
Salute!
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Re: How many old clans are really coming back?
Hi all,
I've been following STW2 for the last month or so, and was greatly encouraged by the demo. It 'feels' like shogun again, unlike the rest of the TW series which I have serious problems with (lets not go there).
I'm posting here as I used to be a regular in this forum. My username was OUT4BLOOD, and I played with that and various different aliases (MaskedTerror, TheLoneWolf etc). I was only 13 back then (23 now - ouch), so apologies for being the annoying prick that I almost inevitably was. I'm glad I managed to find my way back to this forum, as I have some fond memories of events (especially the tournaments) and people here. I'm also happy to see I recognise some of the old names posting.
I seem to remember it was one of the mods on this forum that ensured both prizes from the tournaments I won safety arrived, so thanks again for that. The Tanto is still sitting proudly on my wall:
http://i56.tinypic.com/991308.jpg
Shogun (and Age of Empires) ignited the competitive online spirit in me, that's lasted for 10 years. I think I ended up stopping Shogun for Counter-Strike where I played pretty seriously, from then I went to various MMO's and RTS.
I will most likely play agaiun, and I really hope Shogun2 can present a viable platform for competitive e-sport.
peaceout
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Re: How many old clans are really coming back?
AH, so you the legendary person who won the samurai sword :chef:.
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Re: How many old clans are really coming back?
Well, mines ordered.
So that'll be JOD the ronin back.
I never joined any clan after palying STW for quite some time.
Cannot wait to get stuck back into it.
JOD.
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Re: How many old clans are really coming back?
All of these old vets are coming back :clown:.
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Re: How many old clans are really coming back?
Aggony have recieved a handful of new recruits , who were infact VETS of Old , im sure you will recognise the names when you see them :)
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Re: How many old clans are really coming back?
Quote:
Originally Posted by
Succi
Hi all,
I've been following STW2 for the last month or so, and was greatly encouraged by the demo. It 'feels' like shogun again, unlike the rest of the TW series which I have serious problems with (lets not go there).
I'm posting here as I used to be a regular in this forum. My username was OUT4BLOOD, and I played with that and various different aliases (MaskedTerror, TheLoneWolf etc). I was only 13 back then (23 now - ouch), so apologies for being the annoying prick that I almost inevitably was. I'm glad I managed to find my way back to this forum, as I have some fond memories of events (especially the tournaments) and people here. I'm also happy to see I recognise some of the old names posting.
I seem to remember it was one of the mods on this forum that ensured both prizes from the tournaments I won safety arrived, so thanks again for that. The Tanto is still sitting proudly on my wall:
http://i56.tinypic.com/991308.jpg
Shogun (and Age of Empires) ignited the competitive online spirit in me, that's lasted for 10 years. I think I ended up stopping Shogun for Counter-Strike where I played pretty seriously, from then I went to various MMO's and RTS.
I will most likely play agaiun, and I really hope Shogun2 can present a viable platform for competitive e-sport.
peaceout
Masked Terror :) I remember you well, welcome back.
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Re: How many old clans are really coming back?
Quote:
Originally Posted by
Judge
Aggony have recieved a handful of new recruits , who were infact VETS of Old , im sure you will recognise the names when you see them :)
Yes, I saw many Old Vets have joined Aggony. Amp and Lady Anne to name a few.
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Re: How many old clans are really coming back?
Hello masked :) just to let u know magyarkhan and kocmoc are still playing totalwar and plan to reform wolves in stw2, i left wolves to join aggony tho last month. Nice to see u back and OMG JOD! i remember u!
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Re: How many old clans are really coming back?
welcome back Masked and Jod :)
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Re: How many old clans are really coming back?
Hey thanks for the replies, nice to see this place still has a community.
My memories of how I played STW are quite hazy, I used to have this notebook where I would write down armies, and how to attack/defend with them but I can't find it :< . As a result of this 10 year gap I few some questions, and also some about S2 multiplayer (which people might not know yet).
1. In the original shogun, the fairest/flattest original map had a small ridge in the middle - what was the name of it? 4th something?
2. I've played some subsequent games in the TW series, and it feels like friendly fire has been messed with. Is it now always best to rain arrows down upon a melee of both enemy and friendly troops? Aka has CA added some dumbed down rule-set to pander to people who want arcade style gameplay, which means friendly fire does e.g half damage. Does this also apply to musket fire? I'm failing to see how you could 'arc' muskets firing behind your lines to predominantly hit the enemy
3. In S2 is there anyway to 'drag' (rotate/turn) the camera with the mouse besides using the edge of the screen? I feel this is by far the best control setup. I recall in some of the TW series, you could how down mouse 3 to have this effect. I find having to move the mouse all the way to the side of the screen clumsy when APM really counts in MP action, plus I use 2 monitors so my cursor will simply carry onto the next screen on one side
4. Do any replays exist of the earlier (2000-2001) tournament finals?
5. From the recent MP Dev videos, I'm increasingly aware of the upgrade/progressive elements of the MP. Every games dev wants to tap into the progressive/grind elements on online games these days, as it sets targets for people and essentially helps get them addicted (a sad substitute for addictive actual gameplay). My question is, will there be a simple mode where these are either all accessible or locked out to make sure both sides have exactly the same chances when entering the fight? If not, I fear the competitive elements of S2 will be damaged to the extent of
1. either needing to grind all the achievements or
2. one general always having a clear advantage prior to the fight even starting
thanks in advance
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Re: How many old clans are really coming back?
Totomi was the flat one with smalls rises in the center with a small hill right if you were defending, or 4th Kawanjima not sure on spelling had the square raisedblock in the center.
Theres some replays around Magy has a site on youtube but not seen any of the old tournys, I did have some replays from CWC finals way back in VI but my hotmail account kindly deleted them a few years back.
Your general will be hugely important.
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Re: How many old clans are really coming back?
Totomi was ridiculously popular in Shoggy. I remember fighting very hard for that center little mound. Bacchus Gambit was another one of my favorite maps to play.
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Re: How many old clans are really coming back?
i have 2 old HHDs full with replays and combatlogs. No idea where they are right now, but there are replays. It was already possible to make replays in STW, if i remember well, you had to rename the file just after each game. I know Magy has some replays as well.
So yes, there are replays around still.
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Re: How many old clans are really coming back?
Yeah, it was 4th I was thinking of. Pretty much always picked that map
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Re: How many old clans are really coming back?
Why was Totomi such a popluar map?
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Re: How many old clans are really coming back?
Because it was flat except for 2 little bumps in the centre. There were epic fights for these as they gave the little bit of advantage to missiles and melee due to the slight elevation and slope.
In contrast pure steppe maps had no such elements, as it was all about maneuvering, which some no doubt would say is more pure and more fair. Imo, i think a Totomi type of map is perfect. Even a chess board is not completely "flat" - the centre of the board gives faster access and more influence squares to the rest and so it can be considered a hill of sorts. As many would know a lot in chess hinges in control of teh center.
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Re: How many old clans are really coming back?
It wasnt completely flat, it had a small rise leading up to small bumps center which Def would camp on, def had a small hill at edge of map to the right and a smallish rise with a few trees to the left. It favoured the def slightly but if you knew the map well there were plenty of ways to attack it.
Attacker normally would choose to assault a side, sometimes sparking a rush to get to the defs right hill, or go the left side.
I hope its in the game as we asked for it.
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Re: How many old clans are really coming back?
Hunters will be representing.
I hope many of my old brothers will return to the Hunting grounds. Too many here to name...you all know who you are...:curtain:
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Re: How many old clans are really coming back?
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Re: How many old clans are really coming back?
Quote:
Originally Posted by
Succi
Hey thanks for the replies, nice to see this place still has a community.
My memories of how I played STW are quite hazy, I used to have this notebook where I would write down armies, and how to attack/defend with them but I can't find it :< . As a result of this 10 year gap I few some questions, and also some about S2 multiplayer (which people might not know yet).
1. In the original shogun, the fairest/flattest original map had a small ridge in the middle - what was the name of it? 4th something?
2. I've played some subsequent games in the TW series, and it feels like friendly fire has been messed with. Is it now always best to rain arrows down upon a melee of both enemy and friendly troops? Aka has CA added some dumbed down rule-set to pander to people who want arcade style gameplay, which means friendly fire does e.g half damage. Does this also apply to musket fire? I'm failing to see how you could 'arc' muskets firing behind your lines to predominantly hit the enemy
3. In S2 is there anyway to 'drag' (rotate/turn) the camera with the mouse besides using the edge of the screen? I feel this is by far the best control setup. I recall in some of the TW series, you could how down mouse 3 to have this effect. I find having to move the mouse all the way to the side of the screen clumsy when APM really counts in MP action, plus I use 2 monitors so my cursor will simply carry onto the next screen on one side
4. Do any replays exist of the earlier (2000-2001) tournament finals?
5. From the recent MP Dev videos, I'm increasingly aware of the upgrade/progressive elements of the MP. Every games dev wants to tap into the progressive/grind elements on online games these days, as it sets targets for people and essentially helps get them addicted (a sad substitute for addictive actual gameplay). My question is, will there be a simple mode where these are either all accessible or locked out to make sure both sides have exactly the same chances when entering the fight? If not, I fear the competitive elements of S2 will be damaged to the extent of
1. either needing to grind all the achievements or
2. one general always having a clear advantage prior to the fight even starting
thanks in advance
1. Already answered.
2. Looking good from what i saw so far in videos and demo.
3. Its been in recent games, middle mouse.
4. Not unless somone digs out an old hard drive or something. Some old videos from magy https://www.youtube.com/user/Magyarkhan#g/u
5. CA promised a Totalwar classic mode which will function as Mp always did with all units simply bought from the game budget.
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Re: How many old clans are really coming back?
Thanks,
can you describe what you mean by 'looking good'. Is friendly fire reduced damage?
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Re: How many old clans are really coming back?
Quote:
Originally Posted by
Succi
Hi all,
I've been following STW2 for the last month or so, and was greatly encouraged by the demo. It 'feels' like shogun again, unlike the rest of the TW series which I have serious problems with (lets not go there).
I'm posting here as I used to be a regular in this forum. My username was OUT4BLOOD, and I played with that and various different aliases (MaskedTerror, TheLoneWolf etc). I was only 13 back then (23 now - ouch), so apologies for being the annoying prick that I almost inevitably was. I'm glad I managed to find my way back to this forum, as I have some fond memories of events (especially the tournaments) and people here. I'm also happy to see I recognise some of the old names posting.
I seem to remember it was one of the mods on this forum that ensured both prizes from the tournaments I won safety arrived, so thanks again for that. The Tanto is still sitting proudly on my wall:
http://i56.tinypic.com/991308.jpg
Shogun (and Age of Empires) ignited the competitive online spirit in me, that's lasted for 10 years. I think I ended up stopping Shogun for Counter-Strike where I played pretty seriously, from then I went to various MMO's and RTS.
I will most likely play agaiun, and I really hope Shogun2 can present a viable platform for competitive e-sport.
peaceout
Hello Masked! hope you are well, I used to have great fun wasting whole weekends playing with you and against you :)
<< KenchiKagetora
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Re: How many old clans are really coming back?
Hey Kagetora
I do remember all these names, unfortunately it seems my memory was still underdeveloped at that age (and it sucks anyway) so I can't really remember specifics! I had a soft spot for kenchi though for sure
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Re: How many old clans are really coming back?
Well I'm certainly back....game arrived today, but cannot install until tomorrow, 15th due to Steam.
Well 10yrs on and great to see some of the oldies returning out of the woodwork. sp00n=purpleblade
I feel real excited again, gradually lost interest in the other era TW's.
You know what...I may even ask to join a clan.
Great to be back again.....wooooohoooooo and BANZAIIIIIIIIII.
Anyone fancy a musket shootout on TOTOMI.
JOD.
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Re: How many old clans are really coming back?
Quote:
Originally Posted by
jodmeister
Well I'm certainly back....game arrived today, but cannot install until tomorrow, 15th due to Steam.
Well 10yrs on and great to see some of the oldies returning out of the woodwork. sp00n=purpleblade=swoosh?
I feel real excited again, gradually lost interest in the other era TW's.
You know what...I may even ask to join a clan.
Great to be back again.....wooooohoooooo and BANZAIIIIIIIIII.
Anyone fancy a musket shootout on TOTOMI.
JOD.
JOOOOooooo00000oooooOoOoOOD ! Haha
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Re: How many old clans are really coming back?
Quote:
Originally Posted by
jodmeister
Well I'm certainly back....game arrived today, but cannot install until tomorrow, 15th due to Steam.
Well 10yrs on and great to see some of the oldies returning out of the woodwork. sp00n=purpleblade=swoosh?
I feel real excited again, gradually lost interest in the other era TW's.
You know what...I may even ask to join a clan.
Great to be back again.....wooooohoooooo and BANZAIIIIIIIIII.
Anyone fancy a musket shootout on TOTOMI.
JOD.
Purpleblade was me:), welcome back :) see you online soon hopemy game arrives today as well. Welcome back Hunters also.
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Re: How many old clans are really coming back?
LOL....I remember the laggy days of 3v3 and 4v4 and waited to see who had the best connection on dial-up.
Then along came Lunchbox who seemed to host every lunchtime on a 1mbps connection which was awesome, although come to think of it that might have been MTW before the first patch.
However, I can still remember some awesome battles lasting an hour or two. I always got my ass whipped by MagyarKhan with his ultimate cav skills, but I did beat him once with a rush having set up right next to him......my one and only win over him...lol.
Hehehehehe....I'm soooooo excited.
JOD.
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Re: How many old clans are really coming back?
3. In S2 is there anyway to 'drag' (rotate/turn) the camera with the mouse besides using the edge of the screen? I feel this is by far the best control setup. I recall in some of the TW series, you could how down mouse 3 to have this effect. I find having to move the mouse all the way to the side of the screen clumsy when APM really counts in MP action, plus I use 2 monitors so my cursor will simply carry onto the next screen on one side
Heh, who uses mouse edge scrolling/rotation? I never touched that in any RTS games I've played, never even thought to... You have your keyboard and your middle mouse for that along with camerafreedom setting your camera at the right angle, so you don't have to move it to much. You have the options of old school camera movement like in STW using wasd for movement and rotation or have wasd for movement and middle mouse for rotation. It is always quite funny/shocking to see a veteran using their mouse for edge scrolling/rotation because like you said you only kill your apm and you have a keyboard as well, so use it. Gotta love some of those youtube videos of people showing their controls first hand.
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Re: How many old clans are really coming back?
Mouse3 in the demo didn't work for me. I'm also keen to rebind mouse3, as I'm using a razer mouse which has notoriously damage-prone middle button.
I'm using esdf (turn, not strafe) at the moment, but it's slightly clumsy without the mouse3 function. I see no reason why mouse1 couldn't have the same function(similar to mmo controls) when you click on the terrain, as it wouldn't conflict with selecting units or clicking on the ui