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Re: "Best of Both Worlds" .org Vs .net
.orgs 2nd pick so far
.org
Phonics Monkey-HRE
TWC
Mordrorru-Kingdom Of France
the two captains neighbours!!! bloodshed imminent!
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Re: "Best of Both Worlds" .org Vs .net
TWC "When Wolds Collide HS" Thread here,
http://www.twcenter.net/forums/showthread.php?t=406040
The rules are on there aswell for you guys to have a look at.
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Re: "Best of Both Worlds" .org Vs .net
Great - we'll set up a game thread here too once Quirl has some graphics for us, then you can link to that instead of this one
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Re: "Best of Both Worlds" .org Vs .net
I subscribe to the bloodshed.
Let the pain commence.
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Re: "Best of Both Worlds" .org Vs .net
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
phonicsmonkey
Great - we'll set up a game thread here too once Quirl has some graphics for us, then you can link to that instead of this one
I just edited the OP and have supplied a link to the throne room and have left a space for the link to HS thread, Have a look let me know what you think
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
grouchy13
I just edited the OP and have supplied a link to the throne room and have left a space for the link to HS thread, Have a look let me know what you think
Looks good - we may have some feedback / requests on the rules though...
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
phonicsmonkey
Looks good - we may have some feedback / requests on the rules though...
Yeah no worries we can Iron out any differences, these rules are tried and tested you have my guarentee in that.
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Re: "Best of Both Worlds" .org Vs .net
Personally I say no spies opening of gates. And maybe no fort spamming (2 max per region?)
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
grouchy13
Yeah no worries we can Iron out any differences, these rules are tried and tested you have my guarentee in that.
I'm sure they are - you guys play a lot of hotseats over there. But this is a slightly different (new?) kind of game in that it's a team deathmatch.
So I think we should define the victory conditions as follows:
My personal view is that we should ban crusades and jihads altogether. It's just easier that way, especially in a deathmatch like this one. This is the wording I use for that in the GA hotseat:
I think we should replace the rule about subs with the following:
And finally I think the last point about exploits should be something like:
This leaves us with the possibility of a deadlock if we split along party lines, but that would have been the case with your original rule too as there are an even number of players and admins..
What do you think?
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Re: "Best of Both Worlds" .org Vs .net
Swarbs picks the Eastern Roman Empire. That would be Byzantium before anyone asks ;)
I vote for the crusade / jihad rules we're using in the Double Jeopardy hotseat, i.e. you can only take the target settlement, but can attack any armies / forts on the way.
Also agree with the no spies rule.
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
Visorslash
Personally I say no spies opening of gates.
I'm happy with that.
Quote:
Originally Posted by
Visorslash
And maybe no fort spamming (2 max per region?)
Less so with that, I really like forts!
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
Swarbs
I vote for the crusade / jihad rules we're using in the Double Jeopardy hotseat, i.e. you can only take the target settlement, but can attack any armies / forts on the way.
I think it's just too unbalanced when you just have two sides like in this game. Imagine if one side is able to call both a crusade and a jihad in the first turn. The game is basically over. Better to just leave them out altogether.
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
phonicsmonkey
I'm sure they are - you guys play a lot of hotseats over there. But this is a slightly different (new?) kind of game in that it's a team deathmatch.
So I think we should define the victory conditions as follows:
My personal view is that we should ban crusades and jihads altogether. It's just easier that way, especially in a deathmatch like this one. This is the wording I use for that in the GA hotseat:
I think we should replace the rule about subs with the following:
And finally I think the last point about exploits should be something like:
This leaves us with the possibility of a deadlock if we split along party lines, but that would have been the case with your original rule too as there are an even number of players and admins..
What do you think?
Those rules are logical and fair, I can't see there being any opposition to them and will see the TWC guys and get their approval, are we clear on the position that spies will be allowed and of that all battles will be Auto resolved and screens posted of the before and after battles screens to prove the battles haven't been played on the battle map?
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Re: "Best of Both Worlds" .org Vs .net
oh and Swarbs has picked the Byzantine Empire, your 3rd pick is?
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
phonicsmonkey
I think it's just too unbalanced when you just have two sides like in this game. Imagine if one side is able to call both a crusade and a jihad in the first turn. The game is basically over. Better to just leave them out altogether.
Good point. Ok, no crusades or jihads! Not gonna complain too much having just picked an Orthodox faction! :)
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
grouchy13
oh and Swarbs has picked the Byzantine Empire, your 3rd pick is?
We're on it, will advise later
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
grouchy13
...are we clear on the position that spies will be allowed and of that all battles will be Auto resolved and screens posted of the before and after battles screens to prove the battles haven't been played on the battle map?
Clear. Battles against other players are autoresolved, battles against the AI may be fought. At least 2 spies are needed to open the gates.
I'm also happy with banning spies altogether if that is the suggestion (Visor brought this up from your side..). It will be a slower but probably fairer game.
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
phonicsmonkey
Clear. Battles against other players are autoresolved, battles against the AI may be fought. At least 2 spies are needed to open the gates.
I'm also happy with banning spies altogether if that is the suggestion (Visor brought this up from your side..). It will be a slower but probably fairer game.
We're still debating this and will have an answer soon, the rules you suggested have gone down well and I have edited the rules within the TWC thread, I can tell you everyone I have spoken to is very exited about this HS and it appears we will have plenty of followers to that end would you guys have any problems with posting the Campaign map every 5 turns, we will do it so it is retrospective ( On turn 10 display Turn 5's map) not to give away too much tactical infomation, this will keep the follwors up to date with the world picture and is a regular part of the big HS in our community, let me know if any of the guys have any objections my friend
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
grouchy13
...would you guys have any problems with posting the Campaign map every 5 turns, we will do it so it is retrospective ( On turn 10 display Turn 5's map) not to give away too much tactical infomation, this will keep the follwors up to date with the world picture and is a regular part of the big HS in our community, let me know if any of the guys have any objections my friend
That's a good idea. I also usually write turn-by-turn updates every five turns for hotseats I host (see this one for example) - it'd be great if someone (maybe the two admins) could do that and post them in each thread so that those following the game can see a commentary on the action?
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Re: "Best of Both Worlds" .org Vs .net
Installing SS 6.3, it mentions: "Mandatory bugfixes are available with additional content/corrections from here as a installer."
Presumably I install that as well, seeing as they're mandatory.
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Re: "Best of Both Worlds" .org Vs .net
There's a discussion going on in the Dual Alliances thread here in the Throne Room about the combination of 6.3 and sub-mods to use for a hotseat.
I say we just use whichever version ends up winning the vote in that game.
Take a look and let me know what you think.
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Re: "Best of Both Worlds" .org Vs .net
And are we doing Early or Late era? It's asking me for that.
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
Mordrorru
And are we doing Early or Late era? It's asking me for that.
Early.
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Re: "Best of Both Worlds" .org Vs .net
Any advancement on the 3rd pick guys?
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Re: "Best of Both Worlds" .org Vs .net
Yes - Quirl al-Mustafa Mubarak will play as.....The Moors!
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Re: "Best of Both Worlds" .org Vs .net
Quote:
Originally Posted by
phonicsmonkey
Yes - Quirl al-Mustafa Mubarak will play as.....The Moors!
thread updated on TWC bro
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Re: "Best of Both Worlds" .org Vs .net
Incontinenta Buttox has claimed the Fatamid Caliphate for TWC, Phonics my friend your teams final pick is?
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Re: "Best of Both Worlds" .org Vs .net
Btw, have we decided whether Real Recruitment will be enabled or disabled for this hotseat? Would be good to decide now before we get too far along...
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Re: "Best of Both Worlds" .org Vs .net
Based on your post in the dual alliances thread I think we should disable real recruitment and use the no waiting mod.
My only problem is will this make my 6.3 install incompatible with the Dual Alliances game? I don't want to have two 6.3 installs...