Next: Our nation's governing officials and the press corps have a cordial tete-a-tete.
11-24-2013, 13:09
Askthepizzaguy
Re: Resident Evil 2: DISCUSSION THREAD
The Prologue continues, with several updates to the story, until post 13 of the Story thread, followed by this announcement:
ANNOUNCEMENT:
The Prologue Phase has begun.
Prologue Phase ends on Wednesday the 27th of November, 2013.
Instructions:
I need your finalized allocated stats sent in to me by then.
You may use this time to get completely familiar with the rules and mechanics of the game, as well as contemplate your circumstances.
I will use this time to finish the map aesthetics, and answer your questions, and accept your orders for your stat point allocation.
If you do not send in your stats by the deadline, your stats will be what they were by default.
11-24-2013, 13:18
Askthepizzaguy
Re: Resident Evil 2: DISCUSSION THREAD
Host is logging off to take a nap. Be back to answer questions as soon as I regain consciousness.
11-25-2013, 16:42
AntiDamascus
Re: Resident Evil 2: DISCUSSION THREAD
This is my first game like this, I am sure I will screw it up somehow
11-25-2013, 23:54
Diana Abnoba
Re: Resident Evil 2: DISCUSSION THREAD
Okay, Okay, I'm here, reading threads, rules...RL is kicking my butt right now, but I'll try my best to keep up with the game. Hello to everyone here.:bow:
11-26-2013, 06:35
Askthepizzaguy
Re: Resident Evil 2: DISCUSSION THREAD
All questions PM'ed to me should have been responded to. If not, smack me upside the head.
You have a day to send me your stats. If there are extenuating circumstances I may be lenient and grant you the right to modify your stats by the end of the first movement phase, but we aren't delaying that phase. You absolutely need those stats in by then, because it affects everything. Your search, your combat, your stealth... I gotta know. Otherwise it's default.
STATUS:
Working on map now.
11-26-2013, 06:50
Askthepizzaguy
Re: Resident Evil 2: DISCUSSION THREAD
More fodder for the FAQ
Originally Posted by Player:
Hi,
I guess it's possible to move in the subway and elevated railway? And I guess if I decide to move using the elevated railway then the only way to get on it or off of it is using the elevated railway stations?
You can move from subway station to subway station in a certain loop. I'll explain that one publicly.
You can move back and forth between elevated rail stations as well. Correct.
Originally Posted by :
So, it should be possible to move over a large zombie horde using the elevated railway and they can't touch me?
Think of it like a teleportation device from station to station.
If there are zombies at the station, however, you're not safe.
Originally Posted by :
Also, is it possible to get from one subway station to all the other stations?
Only the next one in line.
Subway Station at D7 leads to S6
Subway Station at S6 leads to M16
Subway Station at M16 leads to E18
Subway Station at E18 leads to D7 (one way only, Looping counterclockwise direction)
Elevated Rail stations leads to the adjacent station or stations, but the tracks are broken at F3 and U17, so you can't escape the city that way.
They function like the subways, but in both directions instead of one-way
A) R22 is the Stadium entrance. That oval thing is the Stadium.
11-26-2013, 06:52
Askthepizzaguy
Re: Resident Evil 2: DISCUSSION THREAD
Q) How long is a round in minutes? My gun says that when it reloads it is 'useless for the next 15 minutes'. How many rounds is that?
A) each movement phase is 15 minutes, each interactive phase is 15 minutes.
11-26-2013, 16:07
Double A
Re: Resident Evil 2: DISCUSSION THREAD
Originally Posted by AntiDamascus:
This is my first game like this, I am sure I will screw it up somehow
I was in the first Dark Falls and I think I already screwed up for this game. PIZZA JUST IGNORE MY MOVEMENT ORDERS IF I DON'T NEED THEM OKAY
OKAY
11-26-2013, 20:42
Zain
Re: Resident Evil 2: DISCUSSION THREAD
Excellent story Pizza, enjoyed the read :2thumbsup:
11-26-2013, 22:42
Stildawn
Re: Resident Evil 2: DISCUSSION THREAD
Random question ATPG
Is Mr Gigante affected by movement styles/points like the rest of us slobs lol? Like if he is heading towards one group, or after he kills one group lol like does he have to run or walk etc to the next? Or is he used solely as a balancing process and simply spawns to his next target??
Cheers :)
11-27-2013, 03:05
El Barto
Re: Resident Evil 2: DISCUSSION THREAD
Originally Posted by Stildawn:
Is Mr Gigante affected by movement styles/points like the rest of us slobs lol? Like if he is heading towards one group, or after he kills one group lol like does he have to run or walk etc to the next? Or is he used solely as a balancing process and simply spawns to his next target??
No I'm not.
11-27-2013, 08:54
Askthepizzaguy
Re: Resident Evil 2: DISCUSSION THREAD
Originally Posted by Stildawn:
Random question ATPG
Is Mr Gigante affected by movement styles/points like the rest of us slobs lol? Like if he is heading towards one group, or after he kills one group lol like does he have to run or walk etc to the next? Or is he used solely as a balancing process and simply spawns to his next target??
Cheers :)
El Gigante hasspecial movement rules, but he is limited in the distance he can travel in 15 minutes. It's the same as sprinting, but without the negative effects of sprinting.
One notable difference he has that no one else has, is that if he hasn't clobbered someone in the movement phase, he can continue moving in the interactive phase.
That means he will get someone. It also makes him technically twice as fast as everyone else if he hasn't engaged in combat.
You cannot outrun El Gigante. You can only scatter in different directions and hope for the best. He does have a defined location on the map and is limited by that. His movement is also dictated by the players. Your collective actions determine where he moves. I serve as the person who pushes the piece, but this group as a whole is controlling where it lands.
Bunching up when he's not dead is the same as asking him to step on your face.
11-27-2013, 15:26
White_eyes:D
Re: Resident Evil 2: DISCUSSION THREAD
Originally Posted by Askthepizzaguy: El Gigante hasspecial movement rules, but he is limited in the distance he can travel in 15 minutes. It's the same as sprinting, but without the negative effects of sprinting.
One notable difference he has that no one else has, is that if he hasn't clobbered someone in the movement phase, he can continue moving in the interactive phase.
That means he will get someone.
Bunching up when he's not dead is the same as asking him to step on your face.
El Gigante had to be one of the most entertaining/hilarious monsters in "Dark Falls". I see it well be no different here...can he also attack you if your underground?~:confused:
11-27-2013, 17:11
El Barto
Re: Resident Evil 2: DISCUSSION THREAD
We can simply use a few rocket launchers on him, I guess. Maybe bunch together and set him a trap.
11-27-2013, 18:17
Askthepizzaguy
Re: Resident Evil 2: DISCUSSION THREAD
Host was not expecting to be working back to back 11 hour shifts.
Host was not expecting sales to be 900 dollars more than forecast.
Host is exhausted and now has to drag his butt back to work at the ungodly hour of 2pm. (When you work past 2am, you don't sleep at night, if you're me)
Thanksgiving is here. Therefore, there will be a short, Thanksgiving Day recess, and the game will return the day after Thanksgiving.
Prologue Phase is over, but I'll be kind and allow you to sneak in your stats before the game returns on Friday.
KEY BUILDINGS Cyberdrive Manufacturing Plant- (B1 to D4) SynTech Systems Research Facility- (B21-C25) Church of the Holy Savior- (J13-K14) Mercy Hospital- (G11-H12) United States Army Base- (E23-J25) Southgate Arena- (R22-S24) Mall of Montana- (L23-O24) Southgate University- (S17-U19) Southgate elementary- (T8-U9) Sanitarium for the mentally ill- (R8-S9) Maximum security prison- (K8) KILM Radio Broadcast Station- (N8-O9) Police Station- (E15-F15) City Hall- (K18-L18) Water treatment facility- (B13-B14)
KEY LOCATIONS Gas station- (K6) South Gate (EXIT) - (V16) Graveyard- (N4-O4)
BARRIERS Weapons testing range- (A1-A25 + A1-E1) South River- (Only passable via bridge) Burning Train- (E1-V1 are impassable) More of the City (A25-V25 is impassable- just leads to more of the city) Quarantine Zone(V2-V15, and V18-V24 is impassable- there is a federal quarantine zone)
So, what are we waiting on, hostest with the mostest?
Now that you FINALLY have a finished map, complete with information about your key buildings and whatnot, and I have finally gotten the hidden data for the map finished (Such as locations of rare and ultra-rare items, and information about the structural integrity of the buildings on every tile in the game versus zombies, and versus el gigante) that means I can actually proceed with the actual game.
Your stat choices are locked in if you have already sent them.
If you have not, you have until END of MOVEMENT PHASE ONE to send them in.
Next up: The tutorial on how to properly format your orders and send them in each round.
11-28-2013, 20:30
Askthepizzaguy
Re: Resident Evil 2: DISCUSSION THREAD
TUTORIAL: HOW TO SEND IN ORDERS FOR MOVEMENT PHASES
Please read this, and ensure your orders are properly formatted. This helps me and my co-hosts out greatly!
I can process improperly formatted orders, but this risks confusion, and delay of the game, as I may have to clarify something with you before continuing.
If all 51 players send in properly formatted orders, that reduces delay of game. :bow:
_________________
During a movement phase, you have a limited number of options. You can choose to move, or choose to not move.
You can also freely choose to communicate with people in same/adjacent tiles only, and anyone you have radio contact with or have host permission to contact. All other private or public communication is illegal.
Originally Posted by : Free actions:
1) Communicate with people in same or adjacent tiles
Next, your choices for how to behave.
This is how far you can move, if you choose to walk, run, or sprint:
You cannot move through river tiles (that is to say, crossing through them) you must move around them. If you send an order that is illegal, I'll move you as close to your target location as legally allowed.
Note that your movement can be interrupted by a successful ambush that causes you to flee. Often times, you'll flee in the opposite direction. Maybe you get lucky and flee in the right direction. The trouble is, it's not up to you which way you flee! It is random.
If you move into the zone of control of someone who has prepared an ambush, and they elected to engage you, and you don't spot them, the ambush is successful.
If their ambush fails, you gain the first strike, and if you flee immediately, you'll flee in the correct direction (where you intended to go). If you do not flee immediately, but later flee from battle, it means your opponent gained the upper hand and you lost your chance to move in the correct direction. Your flee direction is randomized.
If you do not flee and your opponent does flee or is defeated by you, you'll move in the right direction.
So those are your options.
Please, format your orders in the following manner:
1) Movement choice: Walk (Combat+1), Run, Sprint, or do not move, to the following location: (Indicate which game tile you're moving to)
PLEASE NOTE: IF YOU SPRINT, YOU HAVE NO ACTION CHOICES.
2) Escape choice: Escape from combat immediately, Escape when you take "x" amount of damage, or Fight to the Death!
3) Attack the following targets: (None, Self-defense only, Attack specific player (indicate which player), Attack Zombies only, Attack Non-Humans only, Attack Strangers, Attack All)
4) Action choice: Search [Search Mode], Hide [stealth walk mode], Defense [Combat+1, Defense mode]
PLEASE NOTE: IF YOU SPRINT, YOU HAVE NO ACTION CHOICES.
5) Specific additional instructions, such as your preferred weapon: (Up to you, I may or may not accept these customized instructions, they may or may not be legal)
SAMPLE ORDERS:
Originally Posted by :
1) Walk to H17 (Combat +1)
2) Escape when take any amount of damage
3) Attack Zombies only
4) Defense Mode (Combat +1)
5) Use my Red9 until I run out of bullets, switch to my shotgun after, flee if I run out of ammo.
Originally Posted by :
1) Run to H17
2) Fight to the Death
3) Attack All
4) Defense Mode (Combat +1)
5) Use my Axe to cut everyone to pieces, bwahahaha.
Originally Posted by :
1) SPRINT to H17
2) Escape from combat immediately
3) Attack no one
4) Not applicable, I'm sprinting
5) Use my First Aid kit if I drop below 3 vitality
Okay? Did you see what specific instructions you can put for number 5? You can tell me what weapon to use, when, against what enemy, what items to use, under what circumstances, etc.
You can even send me detailed combat instructions:
Originally Posted by :
....continued:
5) Use my Pistol if I am attacked, on the first combat round. If my attacker does not flee, switch to the Shotgun. If my attacker is clearly not human, and I drop below 2 vitality, use my hand grenade! Flee if there are more than 3 zombies! Use my first aid spray if I reach 1 vitality!
Also, please send all orders to the following Account: Resident Evil
Do not send orders to Askthepizzaguy.
.......... Questions? Comments?
11-28-2013, 20:35
Askthepizzaguy
Re: Resident Evil 2: DISCUSSION THREAD
More FAQ Fodder
Originally Posted by Player:
If A1-V1 are impassable, does that mean I can't get into the Cybernetics Factory by going north from where I am?
Specifically, those tiles are impassable going from west to east- you cannot escape the city through these tiles.
All other directions are allowed.
Please note: Presently, No One can escape the city via the edges of the map. At all.
This may change due to finding certain items or by accomplishing certain objectives.
11-28-2013, 20:40
Montmorency
Re: Resident Evil 2: DISCUSSION THREAD
What constitutes a stranger? All non-player (i.e. non-self) humans? Can anyone become a non-stranger to a player?
11-28-2013, 20:55
Askthepizzaguy
Re: Resident Evil 2: DISCUSSION THREAD
START OF MOVEMENT PHASE ONE
11-28-2013, 20:56
Askthepizzaguy
Re: Resident Evil 2: DISCUSSION THREAD
Originally Posted by Montmorency:
What constitutes a stranger? All non-player (i.e. non-self) humans? Can anyone become a non-stranger to a player?
Anyone you have not met previously.
So, if you have bumped into someone, and they weren't hostile to you, they're automatically excluded from the list of strangers. Of course, unless you specify, if they were hostile to you, they're still not a stranger anymore. So you'd have to specifically name them as a target, if so.
__________
Back in a couple hours. I know there are a number of questions in the quicktopics I have to get to. That's next.