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All good points but back to the castles: I am not happy when I conquer a province and plan to make it a strong point of my border and build a citadel. By the time it is finished the border is probably moved ten times already. The defensive role of castels is removed...
Lets not forget that even crusaders were able to build fortifications during crusades, among enemy teritory, without infrastructure, workers and sometimes good materials...
Did somebody add up years neede to build a citadel from ground up? I think you should do the math...
I am voting for decreasing the build times by 25% to see how it will work.
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I halved all building construction times and I find the AI puts up a significantly harder fight...
-Musashi
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Mushashi: what is the file that you need to play with and what values are the ones I am looking for?
http://www.totalwar.org/forum/non-cg...s/confused.gif
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woah, who dug this thread out of the 6-month old trashbin?
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SmokWawelski:
You'd be looking for a file called crusader_build_prod13.txt in your total war folder. Inside it you'll find entries for every building in the game, formatted into a set of values. Basically you're looking for the number that follows the price of the building. On a building that can be upgraded it's going to be a comma separated list of numbers inside of quotation marks, something like this: "2,4,6,8,10". Those should be the build times for the building and it's upgrades. I went through and halved them all, seems to work for me.
Make sure you make a copy of the file before you change anything in the original, so you can put the copy back in it's place if you mess up http://www.totalwar.org/forum/non-cg...icons/wink.gif
-Musashi
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Thanks http://www.totalwar.org/forum/non-cg...icons/wave.gif
I will play with it as soon as I am done with current campaign: I am not sure if you can change the build times when you are in a middle of one.
Thanks again M.
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I have recently learned that the Haggia Sophia took 6 years to build.
That's a pretty big building for 6 years.
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Well, I have one radical idea. I was thinking about the build times and about the use of castles behind the border provinces, and also about the build at the same time problem.
Why not make available all the levels of castle from the begining? Exampe, I take the province and decide if I want fortress, castle or a simple keep there, and start building it right away. With the build time left alone, it should speed up the game, yet allow for strategic decisions about what to build where.
What do you think?
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an Idea:
how about castle upgrades can be separately built?
but the other infrastructures/units must stay in the current technology.
IMHO this is efficient, that way we don't have to wait 20 yrs to build small buildings
but florins must be adjusted accordingly though, since we don't want it to be too easy ... so yes we can build castle upgrades and farming at the same time as long as we have the florins to do so (not to mention budget for units)
comments anyone?
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If I understand correctly what you are suggesting, you would need to have two separate building slots at the same time, which I think is impossible to mod.
My change would require removing building requirements from the txt file for the castle alone: 5 minutes of work...
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Lower the construction time with 50% like they did in MI, MI campain became so much more fun then STW, IMO.
And if they do, it doesnt matter if the ai nuke itself to the stoneage cus it wont take so long time to build up all the damage and destroyed buildings.
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They should decrease the amount of buildings damaged and destroyed. If a spearmaker in Mercia means a system of spearmakers in Mercia, I don't think the invading force could destroy all of them. They could probably only take out a few. Invaders generally don't destroy lots of buildings too since they want to use the current infrastructure.
It takes 60 years to create a citadel from scratch. That's a very long time considering that nothing else is built during that time. Improvements are generally built along with the castle.
My suggestion is this: Halve castle build times and cost but require two buildings of the same tier to be built to proceed to the next one.
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Just my view on things: the minimal construction time is 1 year. That's too long to train peasant rabble or something easy like an armourer. I want seasons. I also want seasons because they add strategical depth.
60 years to build a large citadel is ok, but it's indeed a pain that it prevents to build anything else in the same time. I can see 2 seperate building queues: one for the normal buildings 1-4 turns, the other for large projects like castles, churches and palaces.
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I see the best way to this is TI's idea, It makes sense to allow "parallel construction" between a smaller project(eg farms,towers, blacksmith...etc.) alongside a major one like castle that allows any advancement to the next level. The chart that came along with the game is a good example to follow. It clearly listed the castle as THE FACTOR for any level advancement while the rest are available once the required level is attained. This is an interesting alternative CA can look at. http://www.totalwar.org/forum/non-cg...cons/wacko.gif
Its simply too long a wait for certain units to be made available and by then u could already win the game before those special units get churn-out.Its unrealistic and frustrating to take a small flood to seriously destroy the tech-tree that took so long to build. http://www.totalwar.org/forum/non-cg...cons/angry.gif
Maybe a short repair period should be imposted instead of total distruction of buildings. Andrewt suggestion sounds sensible considering that the single building symbol on the game panel does indeed represents a network of many similar others in that provience. http://www.totalwar.org/forum/non-cg...ns/biggrin.gif