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Kahn7/Matt,
I am not going to argue your above point in actual warfare. However, in the SHOGUN game, the wider the flank the MORE vulnerable it is because of the way the game engine handles combat. Allow me to point out what I mean. A flank charge into a line of Yari Sams strung 20x3 means that the flanking unit can only get an attack (with flanking bonus) on 3 men. However, if your attacking the same line set in a 10x6 arrangement, you are able to attack 6 men at the same time with the bonus applied. This is of course assuming you are in a line/rectangular formation as well. Thus a wide or thick flank allows more men to be cut down quickly, resulting in faster casualties to the unit.
Again - it should be noted that a true flanking attack should come in at 135 or 225 degrees and "wrap" into the sides and rear of a unit - however if your simply hitting a side of a unit then the speed of your kills will be a function of the width of the flank. The more men open to attack, the faster they die.
Realize this is ONLY dealing with the in game model of warfare. In real combat, your correct that a narrow flank is in more danger... its simply to easy to run around and get into rear areas. But then again, modern warfare is not run using line formations any longer LOL.
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BSM_Skkzarg
"A mind is a terrible thing to taste."
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Well, if we are talking about the Shogun engine yes you are obviously right. This thread is of course largely about improvements that could be made to the engine to more make it reflect actual situations. So this should go on the list :-)
And of course we do not use close-rank line formations in modern warfare, but there are of course lines, so the correlation is nearly perfect in the big picture. This is what I'm talking about.
Matt