ok, god damn it, the math,
a v0 CMAA (attack of 4), quite tired is 4-2=2.that is a 50% reduction.....
a v4 CMAA (attack of 8), quite tired is 8-2=6.that is a 25% reduction.....
A 25% reduction is a long way from 50%.....8vs6 is NOT the same as 4vs2.....these are hard numbers, it is born out in the game, Everyone knows that the combat factors are adjusted for fatiuge, and that attack factors are taken away form a unit that is quite tired correct? That said unit will will always lose -2 attack; and it does not matter what its base attack is? And this has NOTHING to do with morale, it is the combat tables. We are NOT compairing two identical units of the same type with the same combat factors; one (the quite tired one) has -2 attack points taken away, If both units base stats were at 100, and 1 unit gave up -2 that is an insignifiant 2%, and will have little impact on the outcome, if both start at 4 and one gives up -2 that is half of ones attack (50%), if a unit gives up half its attack, what can we expect it to do? THE FACT IS, at lower florins levels, because of lower valor (combat factors, not just morale) levels, the impact of conditions like fatigue DO have a greater impact. Anyone attacking a hill camper at 5k has a much more difficult task than someone attacking a hill camper at 99999k...morale and other factors aside...the situational factors of fatigue, and hill attack penality, (and opponents (bonus) loom much larger at low florins, and much less at high...