Re: The future of TW series - as I see it ;-)
Oi Aelwyn!
We SPers have already called Bollocks over the "MP is the people who really apreciate the tactical battles" suggestion.
Stop trying to prolong it.
Its not true.
However, This (+ the excessive movement speed of units) is entirely my complaint.
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Sure, they threw in 'TotalWar Controls', but are they really TotalWar Controls? If the game played like 'vets' feel it should, would there even be debate? ... why does it appear there was an attempt to give the player the option to play how they have in MTW, but this isn't obviously achieved? Its not like they don't know how to accomplish it, they've done it twice.
If the UI (& movement speed) gets fixed either pre release or by a quick patch, then I'll be happy as larry & I think most everyone else will be too.
Re: The future of TW series - as I see it ;-)
Quote:
Originally Posted by hoom
Oi Aelwyn!
We SPers have already called Bollocks over the "MP is the people who really apreciate the tactical battles" suggestion.
Stop trying to prolong it.
Its not true.
However, This (+ the excessive movement speed of units) is entirely my complaint.
If the UI (& movement speed) gets fixed either pre release or by a quick patch, then I'll be happy as larry & I think most everyone else will be too.
True, it would make the majority of the nay-sayers (myself included) fall in line just with those two things done
Re: The future of TW series - as I see it ;-)
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Originally Posted by Tamur
... do many of y'all live somewhere with trees, clouds, wind, things like that?
I do... err no I did live in a place like that... now I'm living in the country that is trying to be a prototype for the city of Judge Dread... Taiwan ain't exactly natures best friend...
:saint:
Re: The future of TW series - as I see it ;-)
Thanks for the info, CBR... guess I was wrong on the commoness (no it's not a word, but I'm tired), of the Gestaii (I think that's right...). But I still think that that fear effect in the Celts and Germans should be automatic...
Re: The future of TW series - as I see it ;-)
I know SPers may like the battles just as much, if not more than MPers. (Actually I don't think you would like it more, cause if you did, and you played MP MTW or STW, then you wouldn't be a SPer anymore ~;) )
So if the problems with the interface and tactical battles are apparent to both SPers and MPers, then it must be bad indeed. To qualify that statement: I wouldn't try to argue a point about a campaign bug as much as I would a MP bug, simply because my focus is on MP, so I'm not as knowledgeable about SP as I am MP. I would expect those who play SP to have a much more informed decision on things regarding the campaign.
Thus, those who play MP exclusively are going to be a bit more sensitive to changes in the battle situation, obviously. So its not that I think SPers aren't paying attention to what goes on in the battles, but the games-and the community-benefit from different groups of people who focus on different things. And if there is a large majority of people from the MP community telling you the battles don't have the correct 'feel', then there's probably something wrong with them. If the SP community says the same, then this makes it even more of a priority to fix.
:bow:
Re: The future of TW series - as I see it ;-)
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Originally Posted by andrewt
The problem I have with the special abilities is that they really resemble the special abilities in Warcraft3, i.e. they make the game a clickfest. Look at the other thread about the Celt ability Warcry...Stuff like warcry requires that a player click them again and again in the battle for the unit to be effective. You will have to click the special abilities again and again during the battle.
Yes, just like the other ablilities such as "hold formation/position", "skirmish", "fire at will", "ranged or hand-to-hand" for missile units, and "close/loose/wedge formation".
Apart from adopting some RTS-like features to "improve" the game, I still don't see any valid arguments that RTW plays like an RTS. If you want to include the speed issues as RTS-like, then that is the only serious "RTS" problem in my book.
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Originally Posted by Steppe Merc
But I still think that that fear effect in the Celts and Germans should be automatic...
You may be right Steppe Merc. If the Romans automatically launch their pillia (pilliums? javelin-thingies ~:confused: ), then the Celts/Germans should probably have their fear effect automatic too. Fair is fair.l
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Originally Posted by Aelwyn
And don't take it personal Gregoshi. Just used your words to make a point. ~;)
No problemo Aelwyn. :bow:
Re: The future of TW series - as I see it ;-)
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Originally Posted by Gregoshi
You may be right Steppe Merc. If the Romans automatically launch their pillia (pilliums? javelin-thingies ~:confused: ), then the Celts/Germans should probably have their fear effect automatic too. Fair is fair.l
Great idea, it should be just like that - and if you'd rather they just charge in, then Alt Click.
Re: The future of TW series - as I see it ;-)
Re: The future of TW series - as I see it ;-)
GAH!
Vanya played demo! Vanya sez... them trees look kinda purdy!
Vanya sez... green highlight not so bad... it tell Vanya where the heads are. See green? Got heads!
Vanya sez... when demo kick off, and narrator says, "and now the peeps will trade javies for a while, lets kick back and sip some sake...", it reminded Vanya of the legendary pav wars of MTW. Only, now, Vanya sees 'roided hurlers chukking spears like olympians! And naturally, a volley might kill an ant here or there... of they lucky. It's really like farting into the wind: youz smell it, but in the end, it doesn't really affect youz.
Then in Trebia... WHOA! Vanya kill enemy pigdog general with a sacred charge straight up his rear! That general lost his head faster than youz can say "HOT DANG!"... even faster than youz can feel a hard slap after using one of them pickup lines like "You must be from Tennessee..." or "...from Jamaica..." or whatever... :tomato:
But Vanya's elephants run away like girlie-men! Vanya sez... WTF?!? Vanya wanted 'phants stomping heads! But first 'phant sat like a panzy shooting arrows instead of getting down to the business at hand and flattenning noggins as was Vanya's whim!
Vanya sez... num keys... why can't 4 and 6 ROTATE the camera instead of SLIDING it? 1,3 can slide it just fine! Having to mouse the rotate make Vanya dizzy... when head spins too many times, RPM gets kinda "up there", and Vanya's surrogate head has better of chance of slipping off and going balistic! In this case, Vanya had to pause the friggin' battle, tell all the battling joes to "have a time-out" so that Vanya could pick up His surrogate head from a pile of mud. Vanya sez... at least the head could have landed in some blood or exposed intestins or something... but MUD?!? How degrading... Vanya felt like He had just been to one of them girlie-men spas at a plush Vegas resort... one where people PAY to have MUD splashed all over their bodies and smeared up into every crevice... But, when youz pig out on Tijuana Torpedoes, then at least the chemical weapons attacks that follow smell of lavender, like a bouquet of freshly cut flowers, or of cinnamon-kiwi-apple spices...
So, it's not all bad. ~:pat:
Vanya sez... Vanya dazzled by eye candy. Vanya was itching to call the Lawnmower Man to come cut the grass... Vanya worried neighbors would complain to Homeowner's Nazi Association... but then that would give Vanya excuse to cut their heads off... so again, there is a silver lining to every tragedy!
"When in doubt, take more. Always be a fan of more."
-- Vanya
GAH!