*doh* You're right. Skim reading is bad sometimes :PQuote:
Originally Posted by Thoros of Myr
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*doh* You're right. Skim reading is bad sometimes :PQuote:
Originally Posted by Thoros of Myr
I have a Radeon 9200 with 128mb, an Athlon 64 3000+ and 512mb of RAM. When I saw this, I found that setting it to highest detail made the game lag until I removed high quality shadows. Now it works fine.
Great! When this patch will be released?Quote:
Originally Posted by JeromeGrasdyke
BTW, JFYI, the 9200 is a fairly low level card and is neither DX9 nor vertex shader 2.0 capable, this has a major effect upon the quaility of your graphics.Quote:
Originally Posted by Duke John
Here's an older comparison Chart, listing grahpic cards and their basic capbilities (listing the 9200):
VGA Charts III
Here's the latest updated Chart (the 9200 is no longer listed):
VGA Charts IV
Be aware that the amount of video memory on your card has little to no effect whatsoever, unless you have one of the very latest cards and use it with certain of the very latest games, and then the extra memory has only marginal effects. 128 is as good as 256. The card companies use 256 as hype to make more money from the uninitiated, Caveate Emptore (sp?). Though, 64 to 128 can be effective. In about a year or so 512 will be the standard and there s/b software to take advantage of it.
I've got a 9700 pro w. 128 megs and 1 gig of system memory. I play the game at 1600x1200x32, low AA, highest settings, no sprites visible.
"You have to enable it outside the game in your graphics card's control panel and it takes a bit of extra juice but it makes a huge difference."
Do you have to override letting the application pick the AF?
Or can you leave that checked, and select 4xAF, and RTW will go with the 4xaf?
Hello,
This is an Interesting Topic here.
I would not want to disagree with any of the Veterans of the Org here, specially not Duke John ;)
However, I think what you are observig, and I read all the posts in this thread to make sure that I am not repeating here, is actually LOD.
So that at different distances, the actual model changes to a simpler model, sometime very simpler model, like a rectangle face, containing 2 polys per.
I am thinking that this transition from a Higher LOD model to a lower LOD model is what is being observed here. I would have trouble immagining the amount of work of making two sets of graphics.
Just a thought.
The battles look awesome, no complaints here.
I'm not sure if the ATI drivers will default to the X4 if the program doesn't set its own preference; I have never got around to experimenting. I know my default in my card's settings was X0, so I had to alter it anyway. I just left it as an override for all programs, since I am not playing any other 3D games.Quote:
Originally Posted by Ulstan
I wish this option was included in the in-game menu; it's a bit of an oversight.
I personally was shocked at how nice and smooth everything runs, even at higher settings. In alot of games to get the smooth play I want I turn everything to the min setting. Not this game! I am very impressed with that part of the game.