Oh I'm sorry. Over here we are largely above measuring things in body parts
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Oh I'm sorry. Over here we are largely above measuring things in body parts
I have:
P4 @ 2.4 ghz not overclocked
ATI radeon 9800 pro with 128MB RAM
1 gig DDR ram
I'm using 1024X8(summat or other, my number memory is horrible) because that's the highest on the basic options and I haven't felt it worth editing a higher one in place. I had to turn glints off, detailed shadows off, building from highest to medium, grass from highest to medium, large unit sizes. I was fine with grass and buildings on highest until I attacked a large city; it got too jerky to be comfortable. I can manage about 8,000 men on these, but I fought my first bridge battle today in custom mode and it got jerky with about 26 units. I have 2X antistrophic filtering on as a ATI control panel override. I don't use fire arrows, so no idea what they would do to my framerate.
Glints are broken; when they are working correctly I might try them again.
I am thinking this does not bode too well for MP.
As I've said before the game gets large slowdowns when you're playing with AI. Even MTW chugged in a 4v4 with AI controlled players on my computer.Quote:
Originally Posted by frogbeastegg
The game is CPU intensive , with 8,000 men that's 8,000 calculations the game has to make to see who hit who, who is standing where, who is doing what etc.
Playing a 3v3 multiplayer wasnt that wonderful for the host (me), but all the other players ran it fine with lesser computers.
Damnit then, come to Canada. We never grew up.
Beer, broads and games. That's all we're into. ~:cheers:
"Sweetie, hold my beer and keep my Hoplites in formation would ya? I have to find the measuring tape."
~D