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The problem I see is those eye-burning yellow trousers. Looks like a tracksuit.
Anyway, in general, I like them, but I think the whole clothing should be darker, dirtier, more discoloured. That could be another way of distinguishing "elite" units from peasantry. The more expensive the unit, the brighter the colours, the cheaper, the darker, dirtier and worn out.
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But the triangle shields look so cool!
Oh well, egg shaped it is! Luckily its just changing the texture for that.
I wasn't sure about the shield either, and not finding anything useful, excrept for a rage of 15mm minitures of units from the italian wars. Closest I could get, and they were using ye' olde Heater. So lacking cridible sources, I went with it.
The swords are placeholders, this has been mentioned before. They could be much worse, I plan on giving the quillons some work, they look a bit blocky (ironic, and thats all they are, a rectangular prism!).
What about the blade? AFAIK the longsword of this time wasnt as broad in the blade as previous centuries, but I'm not aiming for the emancipated rapier look either!
For dem pikes;
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Originally Posted by CTW Units Thread
Venetian infantry-
The Venetian republic, being one of the most important powers of Christian Europe, made the Venetian infantry very lethal. They where well armored and where equipped with a shield, a pike and a small sword.
I'm just going with what I have. But weapons are one of the easiest things to change, particularly length (highlight vertices, move in appropriate direction).
The problem with pole weapons (whether they be spear, pike or polearm) is its hard to use even a long spear in an all out melee, and the RTW combat engine doesnt work like MTWs. To get a more solid formation that properly presents the pointy bit at the enemy, you really need to use the phalanx formation, and the weapon lengths are set, and possibly hardcoded, elsewhere.
Of course, we are covering 100 years here, the italian wars started what, 1490s? Whilst we didnt have the pike blocks of the 16thC and 17thC, pikes were used before that weren't they? We have to find some solution to this, but its not my decision anyway, I just make the models.
Oh yeah, and I'm not sure how the game handles haveing 2 melee weapons (a non-phalanx spear and a sword). Sigh.
It aint a breastplate, its a (dirty) white shirt. Breastplates normally dont have creases.
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Originally Posted by SwordsMaster
The problem I see is those eye-burning yellow trousers. Looks like a tracksuit.
Anyway, in general, I like them, but I think the whole clothing should be darker, dirtier, more discoloured. That could be another way of distinguishing "elite" units from peasantry. The more expensive the unit, the brighter the colours, the cheaper, the darker, dirtier and worn out.
Don't knock the pants! After the battle theres a 70s disco revival on back at camp, they are dressed to kill.... on the dance floor!
Remember, the RTW lighting engine is a fickle beast. I have the time of day set to midday there, its very different in a morning battle.
Besides, I like to think that rolling in mud pre-battle went out of fashion in the 1300s. If it needs to be toned down, then I will tone it down, but as I discovered when I was making them, I'm only a few steps away from dayglow orange, or to-many-prunes-for-lunch brown.
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LOL ~D !! Ok, if it is for the sake of flirting then the pants stay!
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Besides, I like to think that rolling in mud pre-battle went out of fashion in the 1300s. If it needs to be toned down, then I will tone it down, but as I discovered when I was making them, I'm only a few steps away from dayglow orange, or to-many-prunes-for-lunch brown.
Well, maybe in Venetia it is out of fashion, but in the more conservative fashion centres it is still quite up to date... ~;)
Seriously tho, It isn´t about fashion, but take into account that noone actually gave "uniforms" to the peasantry. At most they were handed some sort of colored shirt or band to distinguish them from the enemy. So most of the clothing was their own. And as they had to march before the fighting and (probably) didn´t have washing machines and Ariel Gold at hand, the clothes wouldn´t shine so much.
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No one really wore uniforms at all...
But we can't show that with the TW engine, which is probably good, I don't want my gfx card exploding!
I have dulled them down a bit, but yellow is a bright colour, and there is not much I can do before it becomes orange, or brown. And as I said, the RTW lighting engine is a fickle beast.
On the note of peasantry though, these aren’t exactly your standard pack of dirty farmers (for true peasant units their clothes would be earthy greens and browns, I'm on top of it already!) these a folk from Venice and Naples (the city), not the poor backwaters like most of Europe. Going by the information I have at hand, they weren't the lowest classes either (I'm thinking around the lines of lesser merchants, the lower middle classes)
But talking about peasantry, they did become an endangered species after the plague, in England alone the plague pretty much destroyed the entire serf system in a few years, working the masters land for a few handfuls of grain was a thing of the past, money started flowing through the lower levels of society (as they gained it from an increasing number of estates left to them by dieing relatives). These changes are what kick started the mercantilism of the later centuries.
The dirty, illiterate peasant of the middle ages was making way for the respectable, hard working squire of the renaissance.
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Oh yeah, and my previous set of pictures has been updated.
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Ahhhh the wonderfully garish fashion sense of post medieval Europe.
Don't forget to make seperate swords for the many types used in the east, I know you are not talking about the east yet but 1 sword model will not do the whole mod.
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Much better m8. ~:cheers:
Actually, the light engine can be toned down a bit ,by altering those RGB scales somewhere in the DESCR files.
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Looking good! Keep up the good work!
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They look too....Robocop -esque. ~D
Seriously though, how would you know the faction they beloong to apart from the flag. And aren´t those leg protections too small for the size of the leg?
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Originally Posted by SwordsMaster
They look too....Robocop -esque. ~D
Seriously though, how would you know the faction they beloong to apart from the flag. And aren´t those leg protections too small for the size of the leg?
The sallet does look a little odd.... I'm working on it.
The armour doesn't cover 100%, the back of the thigh and some under the arm has cloth (and here is red), but apart from that, banners will be the way to go :-(. Sadly iron didn't come in a nice variety of colours. Buts its just an initial skin (the body armour will be used accross several units) there are plenty of ways to add variety, and means of identification, from a jerkin, to painting some symbol on your chest, to changes in headgear.
If you mean the leg armour extending from the hip to the knee, thats only meant to cover the front.
The picture was as much about showing off how hes holding the weapon, as the model itself (though its a pretty piece of work)
Theres something fishy about thah grip! Haven't seen it in RTW before ~;)
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Sadly iron didn't come in a nice variety of colours
Sad but true. I was thinking more about the lines of some sort of vest they could wear on top of the armour.
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The thing with jerkins covering armour was that it was just fashion - it came and went. Sure there were bonuses to having your colours displayed for everyone to see, but it wasn't a universal phenomenon. I think we should aproach this one unit at the time, and supply some with jerkins, and some not. It all depends on time and faction.
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It's looking good Godpetsmonkey...but as Swordmaster stated, a bit robocop-esque. I am sure once flag colors are added, they will look way better though, just like with the other infantry before colors where added.
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Originally Posted by Celtic_Winter
It's looking good Godpetsmonkey...but as Swordmaster stated, a bit robocop-esque. I am sure once flag colors are added, they will look way better though, just like with the other infantry before colors where added.
I get the feeling that robocop's look was inspired in part by the sallet, which I personally think it's an ugly helm, but it was popular.
But I do think there is something wrong from the front, and it may have something to do with it being hard to distinguish the neck from the body, and there is no outline to be seen from the front like there is with the side, so it more or less disapears.
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Hey, can you pass that knight over my way? Just joking! He looks GREAT!
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Originally Posted by GodsPetMonkey
LOL! :hide:
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Robocop and his robosteed! LMAO. If you ask me, the "robocop-esque" comes somewhere from the arms. Maybe you should look in that area.
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LOL ~D Try an rmoured elephant GPM
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I like them but ya robocopish. to me its the helmet maybe have them not wear one. or have a helmet but not fully covering the face.
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Originally Posted by GodsPetMonkey
Hey what skeleton is that? Not the fs_2handed but still two handed ~:confused:
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Originally Posted by quadrille
Hey what skeleton is that? Not the fs_2handed but still two handed ~:confused:
One of my own making.
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Looking good, keep knocking out these unit models.
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Azebs are looking quite well ~:cheers: