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Re: Unit changes/New unit implementation/3d and 2d unit graphics
@Dead Moroz: I fixed the glitch and the jagged line on the spearman, won't bother posting cause it's minor. The line on the archer is more of a problem because the arm and body are not actually connected in 3DS max. It seems to be a shadow caused by the engine. I can mess with colours a bit but it probably will never look great. CA's textures usually have a break of some type (sleeves, muscle lines) so it's harder to notice.
@Aymar de Bois Mauri: Ya, I copied the eye from another model and I forgot to blend it. It shall be fixed!
I'm not sure what your problem is now. The shield has vertexes on mine. Does your's look like this?
http://img48.exs.cx/img48/5967/gaesatae.th.jpg
If it does, then add the UVW unwrap modifier and click edit to see where the texture coordinates are lining up.
If that doesn't help I don't know what's wrong :embarassed:
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
Quote:
Originally Posted by Dead Moroz
I don't think he can. IMHO, those lines aren't related to the texture. They depend on screen resolution and the angle of the image. Try to see that image in-game at 1600x1200 or with Anti-Aliasing turned on (4x). The jaggies will disappear.
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
"I don't think he can. IMHO, those lines aren't related to the texture. They depend on screen resolution and the angle of the image. Try to see that image in-game at 1600x1200 or with Anti-Aliasing turned on (4x). The jaggies will disappear."
That is correct. I play 1600x1200 with AA at 4 and AF at 4 as well and it clears up the jaggies.
Best way to play ~:cheers: to enjoy such a wonderful game ~D
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
Quote:
Originally Posted by The samnite
I'm not sure what your problem is now. The shield has vertexes on mine. Does your's look like this?
http://img48.exs.cx/img48/5967/gaesatae.th.jpg
If it does, then add the UVW unwrap modifier and click edit to see where the texture coordinates are lining up.
Yes, now it does. I wasn't importing it correctly with Vercingetorix's plug-in. My mistake. :embarassed:
Quote:
Originally Posted by The samnite
If that doesn't help I don't know what's wrong :embarassed:
This is what I'm trying to achieve:
Old Shield:
http://img40.exs.cx/img40/2748/Forum...aesataeOld.jpg
New Shield:
http://img10.exs.cx/img10/1537/Forum...aesataeNew.jpg
Now that I've solved the problem I'm going to edit it. Thanks a lot, The samnite!!! :2thumbsup:
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
@Aymar de Bois Mauri: No problem! Although I'm not quite sure if I said anything useful..... :dizzy2:
Here's an updated version of the archer with less stary eyes and more fuzzy lines.
http://img42.exs.cx/img42/6769/dacianarcherv21.th.jpg Couple things are still bugging me: the belt/strap and the shoulder textures are messed up. The weird part is that they look fine in 3DS MAX; not sure what to do about it.
Thanks for everyone's help so far! This really is the first time I've done modeling/texturing so there's lots of stuff I don't know.~:)
Next I'll be tweaking the falxman. Strangely enough it is one of CA's more accurate 'barbarian' units. Nevertheless, some work can be done.
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
The Archers look good to me Samnite ~:cheers:
Much better facial detail I must say. Maybe it is me but I don't see a problem with the strap. GJ again Samnite!
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
@Stormy: I guess they don't look terrible, but they look different (and better) in Max. I won't lose sleep over it though. ~;)
I need your guys' help on the falx unit. Here's a preliminary screen:
http://img104.exs.cx/img104/1076/dac...xprelim.th.jpg
Check out these pages for some reference:
http://www.hat.com/Othr5/Willers18.html
http://www.hat.com/Othr6/Kris18.html
Couple of questions: Is the cap I've got good enough or should I make an entirely new one? Second: should I keep the striped pants or make new ones? I doubt I could make anything as good as the ones already there and it's not really inaccurate in the first place.
Keep in mind that colours can be easily changed.
Thanks in advance!
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
Samnite, I say keep the ones there already.
Your work kicks ass, btw.
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
:bow: I like your Falx unit Samnite and good job once again
Hmm maybe you can add a new pant to the falx I think a new pant will be good also If you feel it is needed but your falx looks great. ~:cheers:
http://www.hat.com/Othr5/willers18l.jpg
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
The samnite, please make new cap. The current one is too small and round (looks more like Jewish kipa).
About pants I think - get rid of stripes and make it all brown.
And how about to add them more muscles?
Maybe it's just me but it looks like something strange happened with their arms.
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
Okay, new cap and pants it is.
Stormy: You should thank CA, I never touched the falx ~:)
Dead Moroz: You should talk to CA, I never touched the arms ~:)
Seriously, the arms on most of the models look a bit weird in certain positions. Has to do with the skeleton I guess. I will try to bulk them up a bit though.
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
Quote:
Originally Posted by The samnite
Here's an updated version of the archer with less stary eyes and more fuzzy lines.
I think I know what is still amiss in the eyes: they are too big for the face. Have you tried to resize that part of the texture? It might look better.
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
Quote:
Originally Posted by The samnite
@Stormy: I guess they don't look terrible, but they look different (and better) in Max. I won't lose sleep over it though. ~;)
I need your guys' help on the falx unit. Here's a preliminary screen:
http://img104.exs.cx/img104/1076/dac...xprelim.th.jpg
Thanks in advance!
Once again in to the fray. Excellent!!! Each time the Dacians look more and more like a unique faction!!! :thumbsup:
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
Has anyone tried out trying to fix any of the cavalry units? I know your focusing on the Gallic/Germanic/Dacian units now (or so it seems), so I won't expect a Scythian unit for a bit. But have you at least given any shirts to the horsemen, or try out giving them different hair? Because the pig tails won't be good at all for the Scyths, or any other faction that I can think of for that matter.
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
For anyone who knows how to include units, their info.TGAs and #.TGAs into the game:
Need some testing done on the Northern Warband.
Volunteers send me your email address by pm or mail to callmepsycho@hotmail.com
Cheers
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
First revision of falxman:
http://img111.exs.cx/img111/3366/dacianfalx1.th.jpg http://img111.exs.cx/img111/5329/dacianfalx2.th.jpg http://img111.exs.cx/img111/576/dacianfalx3.th.jpg
The hat took a lot of polys to make and I'm still not happy with it. I might just make a simple cap instead for now and work on a good one later on.
@Aymar de Bois Mauri
Did a little revision on the archer's eyes, though they might be too dark now:
http://img125.exs.cx/img125/7740/dacianarcher5.jpg
Again, comments are appreciated. ~:)
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
~:eek: Wow man, Much better and these are for sure a 10/10. The eyes of the archer units looks much better and I must say it is complete :bow: . The Falxman head wear and pant looks way better. I didn't like the satin pant look in the original Falxman but this one is just hardcore. ~D
Fantastic job Samnite
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
Quote:
Originally Posted by The samnite
First revision of falxman:
The hat took a lot of polys to make and I'm still not happy with it. I might just make a simple cap instead for now and work on a good one later on.
For increased detail, I think you should try exploring more the texture than the 3d mesh. It's notoriously less demanding in terms of PC performance.
Quote:
Originally Posted by The samnite
Did a little revision on the archer's eyes, though they might be too dark now:
Again, comments are appreciated. ~:)
IMHO, they aren't too dark. I think it's perfect now. No further comments. :thumbsup:
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
BRILLIANT STUFF SAMNITE! ~:cheers:
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
The samnite, please, don't stop working on falxmen. Their caps shouldn't be round. Please, make it proper (of course, if it's possible).
And definitely something's wrong with arms.
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
hey guys did or will you add the agrippa's skins of the legionairies ?? they look perfect and would be a waste of time not using them , also the naked barbarian and the true spartans .....
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
Quote:
Originally Posted by PROMETHEUS
hey guys did or will you add the agrippa's skins of the legionairies ?? they look perfect and would be a waste of time not using them , also the naked barbarian and the true spartans .....
Agrippa's legionaires are very good, but we'll have to ask him first.
As for "true" Spartans, this is an Historical MOD. The ones in the game are almost correct historically. Only a few minor tweeks are in order.
Naked barbarian? What do you mean? Gaesatae? Or TWC's penis variety?
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
@Dead Moroz
Do you want it to be more pointy on top? There's a few pics around that show a rounder cap so that's what I based it on. If there's a pic or description that you like better I can try to base it off that.
PS. Clean out your PM's.
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
Quote:
Originally Posted by The samnite
@Dead Moroz
Do you want it to be more pointy on top? There's a few pics around that show a rounder cap so that's what I based it on. If there's a pic or description that you like better I can try to base it off that.
Look - it's top must slouch forward or sideways.
http://www.ruslan-com.ru/zotov/eb/duckians.jpg
Quote:
Originally Posted by The samnite
PS. Clean out your PM's.
Done. ~:)
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
Nice job samnite ~:cheers:
Ill you going to put the fanatic naked(if i remenber some celts fight total naked and not with "tang" in front ,(but i prefer naked girls :embarassed:)
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
By this point only the Gaesatae fight naked in any large number (for the Celtic factions we have, anyway, the Gallatians employed a similar type of warrior, from the more fanatical of the peasant levies, and were, as such, significantly of poorer quality than the Gallic Gaesatae, who were semi-professional due to constant warring).
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
Well guys, I really hadn't much time to remodel and reskin any unit, but this is my first afternoon's work. Just a testing experience. Still a lot to rework, although from the latest discussions about Iberian units, it probably won't see daylight in this form:
http://img25.exs.cx/img25/7746/Forum...ryFront.th.jpg
http://img25.exs.cx/img25/7919/Forum...tryBack.th.jpg
I used this as graphical reference:
Iberian Light Infantry (nº3):
http://img45.exs.cx/img45/1043/Iberi...nSwordsman.jpg
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
It's a good start! Is there any way we can get the falcata? I love that sword...
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Re: Unit changes/New unit implementation/3d and 2d unit graphics
I collected matirial to change the appearance of the germanic Spear Warband, sadly I have strong Moirè in the pics... They wore Leather Shoes, wool throwsers, wool shirt, a Weaponsbelt, red-or-blue Cloak, round shield, "Praelongas Hastas" - Long Spears and a Spathia.
http://members.fortunecity.de/stefanholz/Spearman.jpg
The Suebi-Knot was a common Hairstyle, they should remain their old head...
http://members.fortunecity.de/stefanholz/Knoten.jpg
Shields were painted with fashion, I found a very nice motive which would fit very well... Something like that would be cool.
http://www.zum-germanen.de/temp/indexpic.jpg