Re: RTW Economic Model discourages queing!
Quote:
Originally Posted by RedKnight
It's arguable as to whether there is a loss, but there is definitely an impact on population, when you queue a lot of units. Not sure what you mean by "a fluctuating cost environment". Whether populations are good or bad, and locking them up in queues, is fairly involved. Short-term choices affecting long-term outcomes is a definition of 'investment', and it happens when you queue up units in RTW.
For buildings, correct, there is no impact except that the money is no longer available.
Thanks for chipping in! We're working this all out. Brew? Coffee? Tea? ~:cheers:
I'm sorry red, but it isn't arguable. Its a basic principle of economics and finance. The reason folks talk in terms of 'losing money' in real life is that all money has the potential for growth due to proper investment. This is cause by two things:
o Businesses tend to grow and create more internal value.
o Inflationary pressures cause the relative value of currencies to goods change (i.e. the same amount of money spent 10 years from now will get you either more or less in terms of real goods.. normally you get less over time because inflation is the norm).
So taking one dollar/pound/mark/etc. today and putting it in an interest bearing or equity increasing investment gets you a return on that money at some future time (you either get interest payments over time, or the entire value increases and you can sell it for more than the entire inflation percentage of your currency over the same time period). The idea of 'losing money' by putting up a whole bunch of it on a non interest bearing expenditure today is based on the idea that you could put it somewhere else and get a return on it over the same period of time. So picking investments is about picking the highest return over time for the most risk you are willing to take (since more return generally equals more risk).
This simply does not exist in Total war. The value of a dinari on turn one is the same as on turn 300. The only difference in the cost of units/buildings is which governor you have and whether he gets a reduced cost for building units or buildings. I would argue that if you use your governors wisely, you should be queing EVERYWHERE, simply because you can get more for your money that way (not that I actually do that mind you, just that it is a wise thing to do if you want to micro to that extreme level).
You simply can't lose or gain money over time in RTW. The only thing you can do with money is spend it on buildings and units.