I don't miss it a bit.
With all my economic "powerhouses" revolting (reliably) every 4-5yrs I'm busy enough. Exterminating your populace gets old quick.
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I don't miss it a bit.
With all my economic "powerhouses" revolting (reliably) every 4-5yrs I'm busy enough. Exterminating your populace gets old quick.
Which confirms for sure that there's an issue with game balance with respect to likelihood of rebellion in towns, rather than there being an issue with having new/old factions emerge.Quote:
Originally Posted by HopAlongBunny
The official policy of the Wall, named after the emperor Hadrian, was to "Contain" the Caledonian tribes. Ie, throw them into the too hard, not worth the effort basket.
The wall was 73 miles long, between 7 and 10 feet thick and around 15-20 feet high.
To those who weren't sure if it could actually contain armies, there were troops stationed about every 500 yards along the length of the wall in milecastles, (every mile duh) and turrerts in between. The wall was later pushed further north, though not in as impressive form, a turf wall that time. As the original wall was no longer the front line, the milecastles and forts became bustling commerical centers. Where as was mentioned before the romans encouraged the practice of taxing the beejesus out of those who wanted to move through it
Cheers
Will
I want to see my empire crumble like alexander's!
I'd love to see ambitious generals revolting too, but what i really really wished for are independent states instead of banding all the unconquered lands as "rebels". Well, that will mean a flag/banner for each region (ideally) and i could imagine CA clocking in tons of OT for it. ~D
They'd prolly have to include rebels becoming independent civs in an expansion game.