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Re: Modelling New 3D Units for RTW
I'm helpless now...are you sure you are trying to import CAS files ?
Quote:
u will need 3dsmax if u wish to modify the SHAPE. If u just want to change the texture (i.e. the "colours"), then u extract the textures, modify them, give them another name, put them in the relevant folder, and point the game to that texture.
ok thx...all I'm trying to do is to replace head gear from model to another.
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Re: Modelling New 3D Units for RTW
Hi guys Anyone knows a way to export well and make lower cas files? since I made some but on the majority of cases the exporter messes up even if saying that the export was succesfullll , then in game there are weird stuff..... :help:
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Re: Modelling New 3D Units for RTW
Here is another quick question: I'm trying to get rid of cloaks on cataphracts models.Would I need to edit model or texture ?
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Re: Modelling New 3D Units for RTW
The cloaks on the horses or riders? If you mean horses, it's part of the model sadly. You could change the horse used by the unit into one that isn't cataphract in export_descr_unit.
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Re: Modelling New 3D Units for RTW
I meant on the riders Hoggy...I did delete feathers from their head gear but cloak does not appear in max and I'm not sure which part of textures refers to cloak
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Re: Modelling New 3D Units for RTW
Try rotating him around in Max, I just loaded one of the cataphract models and the cape is a singlefaced poly so you can only see it from behind. Might not be the case on yours but worth a try.
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Re: Modelling New 3D Units for RTW
Now I can see that...for some strange reason it would have not shown before.
Thx again Hoggy.Now last question: about head gear.How does one replace helmets? for example if one wants "switch" heads of Hunting Maiden with Scythian Noble woman ?
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Re: Modelling New 3D Units for RTW
It means editting the model, I've done a tutorial hopefully that will help.
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Re: Modelling New 3D Units for RTW
What am I doing wrong? I've downloaded the importer/exporter for the R:TW .cas 3D file format, ran it properly, set my textures path, selected "Import CAS" but why am I not getting the image of the model/unit? Instead, here's what I'm getting -
http://img79.exs.cx/img79/6991/e6i3ds.jpg
...instead of this -
http://img127.exs.cx/img127/3310/3586.jpg
Why am I not getting that image? I'm using 3D Studio Max 7 btw...
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Re: Modelling New 3D Units for RTW
This may sound silly, but.. have you tried zooming?
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Re: Modelling New 3D Units for RTW
Quote:
Originally Posted by eadingas
This may sound silly, but.. have you tried zooming?
No, where is the option for that? I can't seem to find it...
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Re: Modelling New 3D Units for RTW
Right hand side corner button min/max toggle (big square and small one),click on that and the use you mouse scroll button to zoom in
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Re: Modelling New 3D Units for RTW
Hi there,
Just a quick question for the model modifiers - do you think 3D Studio Max 6 or higher will work with Windows 98? I'm debating whether to get a secondhand one.
Thanks,
Clare
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Re: Modelling New 3D Units for RTW
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Re: Modelling New 3D Units for RTW
http://img129.exs.cx/img129/998/untitled1fb.jpg
Is this lowest CAS file for scythian lancer and nobelman ? I don't think I have my file corrupted so could someone please check it out.
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Re: Modelling New 3D Units for RTW
thats the bones of the unit
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Re: Modelling New 3D Units for RTW
For some reason I get CTD with any of those two units modded.That lowest CAS must be reason
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Re: Modelling New 3D Units for RTW
:help:
where do you find the 3d max file! plz help me after opening the dowload i have to put the file into 3dsmax/scripts right? where do i find the map?
:help:
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Re: Modelling New 3D Units for RTW
Hammer icon and run the script
Look at post 21 in this thread - there are screenshots on how to do
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Re: Modelling New 3D Units for RTW
'Next step is to unzip file into your max script folder'
where is this max script folder?
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Re: Modelling New 3D Units for RTW
Normally : C:/3dsmax5/scripts
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Re: Modelling New 3D Units for RTW
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Re: Modelling New 3D Units for RTW
is using 3ds max the ONLY way to model in RTW?
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Re: Modelling New 3D Units for RTW
Hello,
Very nice information about Models here, however I have a small question.
How would we handle the sprites for a new unit (new model and texture) ?
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Re: Modelling New 3D Units for RTW
Jerome said something about a sprite generator in the "post your must know modding questions here" (in the general modding forum). How long this will take to come out is unknown and whether it will ever come out is also unknown but lets just hope.
Anyone got any info on this?
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Re: Modelling New 3D Units for RTW
Hello, i also got the same question as the other post, is there ANY other way to modify the characters or is ther another program. Something that can also rotate character, add/delete thier apparance and can be used in the game? i tried looking for 3ds Max 30 day trail but it said they weren't giving it out anymore that maybe in the future. so i downloaded gmax from the same site and it looks EXACTLY the same as this 3ds max people are talking about so is it also for modding. to me it's kind of wierd activision and the designer would only depended on 3ds max for people to use when moddeling. Please someone asnwer both questions i would appriciate it. thanx :help:
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Re: Modelling New 3D Units for RTW
I've just got version 6.0 of 3D STudio Max and I would like to ask someone to write a brief tutorial about modelling new or modifing existing units for Rome Total War using 3D studio Max 6.0.
I would really appreciate that because I don't know how to use this programme at all!! There are too many option, buttons, bars, menus and I can't make out for anything!!
Wanna thank everyone of you who gives me an hand.
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Re: Modelling New 3D Units for RTW
Infernalbob .... as far as changing the 3D models in this game you can ONLY use 3DS Max. When the game was designed, it was done on a commercial basis by professionals. They wouldn't restrict themselves to using a £20 software package on such a large project....they would use the best tools there budget would allow. The fact that we can mod this game at all is down to Max's power and the ability of Vercingetorix to write a Max-script file that translates the model format.
Now...Creative Assembly have made this game VERY moddable... the file format was not kept a tight secret, and as a result, we can do what we can. Trust me....I can't think of many other developers who make it as eaay as this.
G-Max...yes. OK. This is actually a cut-down version of max, with the rendering facilities removed and a VERY tight control over the formats you can save in. It is given out free....but there is a catch!
Discreet will write a plugin and integrate it into G-Max for a price. Tehn the software can export to your format. Lovely. I was invovled in a project some years back that looked into a G-Max licence, and then there was a starting fee of £10,000 for development. There was then ongoing licencing fees and costs. This is fine for the likes of Quake III or MS Flight Sims, wheer you are selling hundreds of thousands of units. It costs in. Otherwise...well...it's a very expensive way to mod. Less cash-rich developers are not going to be doing this. In short.... useful to learn Max ... useless for modding RTW.
Finally....learning 3DS Max from scratch is a big job. There are HUNDREDS of tutorials, lots of books ( I can recommend the 3DS Max 6 Bible ), Max specific forums, and such like online. Fire up google and get searching. Focus on mesh-modelling, uv mapping, and general understanding of the toolbars. Oh yes...and READ THE MANUAL! It's written in 3D-jargon, but you MUST learn to speak the language. TRy 3D Buzz for tutorials. It is a MAJOR job to teach someone to model. I know...I have done it before. You can't just write a tutorial and create an instant modeller.....it takes time, practice and a lot of patience!
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Re: Modelling New 3D Units for RTW
This question comes up so often - How do I use 3ds max, can someone give me a tutorial. As Bwian said its not easy to learn 3ds max but someone has already written many tutorials, in fact they come with the program. Just go into the help menu and do the mesh editing tutorial (I think you model a hand, I haven't done it for quite some time now) and do the UV map tutorial (you texture some kind of spaceship). These tutorials really helped me learn and although you may sometimes get stuck just keep at it. It will only take a month at the most to learn how to edit the models enough to start on the cas files but if you want to learn every function (and you probably don't) it can take years.
If you want some breif tutorials see hoggy's tutorial and there is a really good one on strategic command center, I will edit the post and post a link if I find it again. Good luck!
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Re: Modelling New 3D Units for RTW
another quick question that I'm sure Hoggy can easily answer.How does one create lower CAS files from CAS high ? Chivalry 0.1.6 hastings mod comes with single cas files of knight templar and gothic kinght but not lower models.