I did a custom battle with comps and cats maxed. I had them charage at each over an open field on a sunny day. The comps fought till they had about 8 men left then ran away. They killed about half the cats.
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I did a custom battle with comps and cats maxed. I had them charage at each over an open field on a sunny day. The comps fought till they had about 8 men left then ran away. They killed about half the cats.
No surprise really... The cats have the nice little maces which cuts armour in half and their own heavy armour more than makes up for the lack in offensive power compared to the comps charge and swords.I don't mind this all that much really, if only the comps had been faster by a good deal. Btw, the comps have better morale (10 compared to 8).Quote:
Originally Posted by HailMightCaeser
mmen those maces look ugly they aren't even 3D, they look like a weapon from MTW.
they are flat, damn CA
thinking bout giving companions a charge bonus of 20. or lower their stats and up the hitpoints.
so, after all this. cats kick ass in close combat for maces and defense.. so what is left for companions is to repetedly ( bad -spelling) charge and withdraw, and with that losing lots of men. wich is the truth. comps lose way to much men in battle when i'm playing.
wich is pretty generally the case, cav always loses to infantry. if you leave them in h2h they will, die. wich is pretty irritating.
I know it seems a little silly having the Comps lower on the tech tree, but I'm still considering it. Even in custom battles the Comps are cheaper... Or is it just too stupid to have Companions become somewhat less prestigious?
It is not stupid, but then we have a building that does nothing, and I don't think it is fair to give it an experience bonus. Cats are plenty powerful as it is, they need not more power.
you should realy up Cats upkeep and trainingcost cause as far as i know that armour costed a fortune. and you didn't only had to feed men and horse but also keep the armour from rusting(turning in to brown metal caused due acid and rain.)
Shouldn't the Cats really be good charge but poor in prolonged melee??
I think part of the problem is the way the combat engine uses armour defence, as a factor in melee combat defence.
Companions should be better when it comes to heavy cav fighting, and Cats should have to rely on their charge bonus more than melee skill.
cats have an AP- mace. so melle goes just as good for them as for comps. so maybe that needs to be changed.
any comments on wedge or cav-inf?
oh oh, look what I just read, it is an discription of 'the tip, or the point' ( dutch name was 'punt') it was the elite squadron of the cavalry commanded by alexander at chaeronae, so it is probably comps.
'they had a long spear and a beautifully decorated shield with the argaedic star. the shield held to throwing spear in place.
so companions had a shield, and two throwing spears.
I tried to give the comps two javs by editing the export units descr. but i crashign when I try attacking with them. but thsi was the thougt:
statt pri attr: the javelin, with 2 ammo each
statt sec attr: 15, 18 , spear.
this failed when the comps tried to throw their javs. how do I edit this? or is there anybody in need of a hobby to make this?
Jerby, I just pissed away a three day weekend fighting that same battle for different reasons, and I couldn't find a way to get spearmen equipped with javelins. See my thread on creating a new weapon type for details.
It has to do, I think with the types of animations the engine expects to be in the skeleton file. EDU.txt isn't enough. I tried to edit the hc_spearmen skeleton to have the missile animation tags from hc_javelin, but linked to the cas files from the attacks under hc_spearman. Still got CTD's once they came in range, I think because the engine got confused on the origin coordinates for the flying javelin model.
ok, just thought of other solution, i'm no modder so I don't know if it can be done
but take the skeleton of the militia cav. skin it to companion. make secondary weapon no sword, but a spear, up the sec.attacl. en tadaa, you ahve a spear throwing comp.
forpode, are you trying to give triarii pila;s?
assuming the skin and skeleton are seperate. but not sure botu anything.
if you can't get skin to ajust sekelton, maybe take other skeleton to skin.
example for you. triarii can't throw spear. hastati can.
copy hastati skeleton,a nd start modding, but probably, hastati can't wield spears...
btw. missile always is primary attack in export_unit_descr. hoping you just slipped up a little...
I think it should be a combo of cataphracts and companions.
Campanions for normal cav duties, cataphracts for defence and melee duties.
cataphracts rule.. they are the best melee cavalry on the game (not including elephants) ~D ~:cool: ~D ~:cool: