Teutonic gets replaced by Scotland. Scipii by Wallachians. and The last slot for Saxony.
Oh BTW, you forgot Macedon. ~;)
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Teutonic gets replaced by Scotland. Scipii by Wallachians. and The last slot for Saxony.
Oh BTW, you forgot Macedon. ~;)
Quote:
Originally Posted by Ignoramus
Teutonics are a must. No way around it. . Scipii is the last slot, so add Scotland as Scipii and the second German faction as Macedon. Do not remove Teutonic Order. Just look at the map - what is Poland going to face - rebels? Teutons were an active power until 1460s, and well into the 16th century as Livonian confederacy, they eventually became Prussia. You can't get rid of them!
Well, then we could do that.
I may well have miscounted, I will check when playing RTW next. I counted on my fingers and all.....
I would only put both in if there was room without excluding anybody major. (Ireland and Scotland)
I am going to post a poll to see if people would prefer the more historical Scotland or the more gameplay friendly Ireland.
I still think there are only 20. However, the Poles had a very large kingdom very soon after the start of this mod. They merged with Lithuania and were Huge! I think dropping the Teutoic Knights will be worth it. Espically as we need to somehow depict Germany's disunity.
I checked in RTW today, sorry I forgot to mention it. There are 20.
Well, in that case drop Bavaria, it is sad but unavoidable.
I have heard some good agruments for the Tuetonic Knights, could everyone voice their opinions. Sorry it is a bit late here so I do not have the time right at the moment to sort everything out.
Ok!
Looks like the Tuetonic Knights will remain. Just to let everyone know. Also the Ireland Scotland thing should be wrapped up by the end of the week at the latest.
We really must stop arguing about factions and get on with the Mod. Uesugi, could you make a mini poll, listing which sets of disputed factions we are having. Also, the teutonic Knights became prussia in 1519. I say, we have Saxony and Bavaria if it is possible. Also, how are we going to work the temple thing. All factions only had one god: Christian or Muslim. We could make it like this for Catholic factions:
Monastery, upgrades to Large Monastery, upgrades to Jesuit Monastery, upgrades to Huge Monastery.
Nunnery, upgrades to Convent, upgrades to Large Convent, upgrades to Huge Convent.
Church, upgrades to Large Church, upgrades to Papal Embassy, upgrades to Cathedral. I know it is a bit Medievalish, but their doesn't seem any other way.
Edit: I forgot this. Make the poll message with a list of the definate factions; i.e. France, Englnad Castile etc. Then state how many extra slots we have, and list the disputed factions. Make it multiple choice poll. Then we can easily decide.
We are getting on with the mod we are arguing while we work it has not stopped me from trying to make historical battles and Godspetmonkey and two_roses skins and models continue to come out. Only after we have debated the pro's and cons of every side can we decide we dont want the player to be so annoyed after installing the mod that they scream out in frustration because they never got to play the Irish.:duel:
It is more important to find out what factions we really want. There is still work being done on unit lists, unit models, historical battles and implementation of new features, such as guns and crossbows.
BTW I have recently been wondering this, how many people on or off the team can do some coding or could make an interface? Please state which. Thanks
I can't do any coding unfortunately. :embarassed:
Well by coding I meant unit editting, replacing events, writing events. Stuff like that, anything that has to do with the code, mainly .txt file stuff from what I know. I do not believe we really need to write code, we just need to rewrite what is already put in. If any of that makes sense.
Oh I can edit the units all right I thought you meant a programming language. I have messed around with the text files myself and I know a bit about them. ~:)
Like we cant have the custom battles that are already there so I can replace those with any good battlefields on the new campaign map easily enough.
I have added Scotland. At least this did not happen on St. Patty's day. Even though I am an Atheist all Irish people should celebrate it, just because it now symbolizes Ireland more than Catholocism.
Fell happy historians, you have officially won.
Feel sad everyone else for we have just witnessed a waste of a faction...~:(
Just joking, but for the first time ever I didnt celebrate St. Patrick's day,St. Paddys day, St. pattys day, or whatever else name you wish to call it.
Anyway I was wondering about the buildings, is it possible to edit them yet, or are they still unacessable?
I live in Russia, no Irish here. ~D
And Scotland is not a waste of a faction.
I have not heard of any progress occuring anywhere. The guys at SJ think they are going to be able to do it, but I have not heard of them doing it or having a plan of how they will do it. I am going to keep an eye on it and if they do break it I am going to ask how.
Yeah I hope they do crack it because without that everyones mods are going to look pretty crap. If it turns out to be impossible to crack it then all major mods will just either have to be disbanded or everyone try and get CA to help.
Info about Russia:
Definatly had the largest army in the world at the time.
After Peater the Great, perhaps a Navy that was in the top 10.
And was by far the largest nation in the world.
The Army:
Mostly peasants with spears or axes. But would eventualy move to guns as time went on.
Cavelry was there most devestating feature.
So I would make there army like:
Infantry:
Russ Swordsmen
Russ Spearmen
Russ Heavy Spearmen
Russ Linemen *Gunmen/ spearmen*
Russ Light Troopers *Gunmen*
Russ Troopers *Gunmen*
Cavelry:
Druzhina *police cavelry*
Hussar
Sapophi *Carbiner*
Cossak Lancer
Cossak Carbiner
Russias main colors were White and Green.
There uniforms were Green and there flag was usualy White or Green or Orange.
There symbol was a doubble headed Eagle.
I will find pictures.
Here are two Russian flags from the time period.
http://www.patriotic-flags.com/world...ope/ru_tzl.gif
http://www.patriotic-flags.com/world...pe/RUSS001.gif
The second one is also the modern flag. However, it was also used by the Tzar *Czar, Tsar it really dosnt matter* as a Navel Jack.
It has been decided that uniform colouring wont be forced onto units unlike in other mods, uniforms were very rare in the 15thC and still so in the 16thC, so they will be very rare in this mod (there are exceptions, obviously, eg. my Janissaries all have a similar theme, red coat + blue pants)Quote:
Originally Posted by Zharakov
If you can provide evidence that Russian armies used particular colours extensively, then I will model that.
I would like to see a good classic pikemen unit, with metal breastplate, metal cone helmet etc. Could you model that soon.
Note: I LOVE your Janissaries, however, it would be nice to see some more European Renaissance units.
The only standard unifourms in the 1500's and 1600's were those of the Swordsmen and Cavelry.
Swordsmen wore a metel brest plate and Helmut. They also wore green under shirts and brown pants.
Cavelry usualy wore a Green and Brown shirt and pants occasionaly hats.
Ill try to find pictures.
I loved doing the turkish units, nice change from the european units.Quote:
Originally Posted by Ignoramus
But if you look at those shots of the Tufekci Jani. you can see some parts of an Italian unit I haven't shown off yet.
For some reason I always liked playing as the turks in MTW and I really like the models you are doing for the turkish now so I guess my like for them it will carry on. ~D ~D
I'd like to be able to play as Sweden, so here a my suggestion: change denmark (not necissarily the name, but the area) to Kalmar Union, made up by the kingdoms of Denmark, Norway (incl Iceland) and Sweden (incl Finland).
The flag is a red cross on a yellow background.
In 1353 queen Margrethe of Denmark by birth and of Norway by marriage, was given support by a large swedish rebellion against the swedish/mecklenburg king, who was defeated, and in 1389 Margrethe was queen of all three kingdoms. In 1397 her grand-nephew, Eric of Pomerania, was made king of all three countries, in a treaty signed in Kalmar, that's where the name comes from.
The first time Sweden broke out of the union was in 1448, but after that the swedish rule shifted between the danish king and various swedish kings, until the 1520s when Gustaf Vasa was made swedish king.
In 1536 Norway was declared a danish province and the kalmar union was formally no more. (source)
This is my suggestion for a faction symbol:http://www.k.kth.se/danielra/kalmar.bmp
What do the historians think?
I unfortunately do not know enough about this to give an informed opinion, my expertise lies more within the history of the Turks and a smattering of all around information.
If you take the dates it sounds reasonable, we cannot keep people on track with real history after the starting date so why should any of the factions be unlike they were at the starting date?