RTW wall settlement plan editor 1.01(en)
http://www.twcenter.net/forums/showthread.php?t=40060
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RTW wall settlement plan editor 1.01(en)
http://www.twcenter.net/forums/showthread.php?t=40060
What would I use if I wanted to allow Cretan Archers to be built in towns instead of being mercs? I'm just getting into this modding thing and I am a total newb. Any help is appreciated.
You just need notepad for that - and Verc's xpak programme as well.
My suggestion would be to add the non-merc Cretan archers as a new unit - follow this tutorial here.
May be I can add some tool; just check my Toolscollection
32 Items ;)
---------------
Add-ON-1=ET=FullToolsModCollection1.
Description
15 New items added :2thumbsup:
creers
=ET=
When I open the caligula thing I click on it and click run it says
"Component COMDLG32.OCX or one of its dependents not correctly registered: a file is missing or invalid."
What does this mean?:wall:
It means you have not read the readme notes that go with it ;)
I know ! sorry but not all tool have an readme included...:book:Quote:
Originally Posted by Dol Guldur
If you have some tool or tutorial to add plz give me a link to copy or download.:help:
tnx!!!
:2thumbsup:
News:
Add-ON-2_ET_FullToolsModCollection1.0 <-- 11 new Items, with a powerful French tool!
&
Add-ON-3_ET_FullToolsModCollection1.0 <--7 new items, With an Excellent descr_strat!!!
( full editor by BrandM (TWC) :2thumbsup: )
:sweatdrop:
I'd like to mention my RTW Toolset, which I've just updated to version .005.
Link is at http://www.totalwar.org/Downloads/Rt...olset_v005.zip
It's currently a descr_strat.txt / campaign editor, but you can see a preview of my Trait/Trigger editor in the current version.
Thanks,
BrandonM
(I was going to make a post about it, but it says I can't make new topics)
updating for Add-ON-4_ET_FullToolsModCollection1.0
;)
this looks dead, but does the vercingetorix animation editor actually edit the animations, or do you still need 3dsmax for that? and the link is dead.
Revised links for Vercengetorix's tools listed in first post:
___________XPAK___________
Some files are contained within .pak files. These are like zip or rar files. XPAK is the extractor for these files:
Download
___________CAS extractor___________Models in Rome Total War are saved as .CAS. The CAS extractor is a script for 3ds max which is used to extract and save models from and to this format.
Download
___________Idx Sounds and Animation Extractor___________
Download
Hi, i have a problem with the Trait Editor, when i chosse the export_descripction_character_traits in browse menu the Trait Editor will close, please can someone help me?:help:
P.S
sorry my english.
I just downloaded it and it doesn't close when I load file, so not sure. Are you loading file you have already modded? and what version of RTW are you working on?
If you are just starting out modding, I would recommend making back up copy of all your files, looking at tutorials and learning what to alter by hand, rather than trying to use editor. Editors don't work like magic and in some of them it is possible to make mistakes you then don't have knowledge to trace. (no offence to tool makers :embarassed:)
If you can't get this working and want to make a specific change to a trait, post thread explaining what you are trying to do here.
Um... Guys...
... I can't get any of the Lordz tools, or the settlement editor, or the cas importer/exporteer to download...
Any help with the bugged links would be hugely appreciated...
Jubal_Barca .. I think I read somewhere that the Lordz site is down and perhapse you can't download there tools because of that ... but I am not sure .. :inquisitive:
Anyway .. I also had some troubles when I wanted to download some tools .. I got Galigulas unit editor but the trait editors link doesn't work ~:(
Hope that someone could update those links .. I reallly want some of those tools ~:)
I am making a plugin that understands Rome remastered files and coan provide useful features, such as:
Syntax highlighting
Syntax error marking
Go to definition / find usages of items (e.g. find all usages of a unit)
Autocompletion (e.g after require resource, provide a list all all resources)
Mass rename related items
Code folding
Various sanity checks
etch.
A preview of my work is here:
youtube.com/watch?v=zg-0O6nI8Hs
This is a call for people to help, mainly with giving me info about how things are meant to work, mod-wise, so I know what to make the plugin able to do.