-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
Code:
Trigger random_birth27
WhenToTest CharacterComesOfAge
Affects BadTrader 1 Chance 2
Affects GoodConspirator 1 Chance 2
this is a trigger which seems to be for family members, but for some reason has goodconspirator, which would likely be useless for him. i assume it's harmless for a family member to get it, but it's probably best also to just comment out the last line, just to be safe.
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
Actually, outcommenting it is not really necessary, since even if he gets one point of GoodConspirator, that would still be less then 2 points needed for 1st level of GoodConspirator.
So effectively, he'll never get the trait, even if you cahnce chaces to 100.
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
By the way, could anyone understand what this trigger is supposed to do:
Code:
;------------------------------------------
Trigger trigger_poisoner
WhenToTest SufferAssassinationAttempt
Condition Trait Paranoia >= 2
and Trait DeceiverVirtue >= 1
and AgentType = assassin
AcquireAncillary poisoner chance 10
This doesn't seem to be working, if you ask me.
description:
Code:
;------------------------------------------
Ancillary poisoner
Image hooded_figure_ancillary.tga
ExcludeCultures barbarian
Description poisoner_desc
EffectsDescription poisoner_effects_desc
Effect Subterfuge 2
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
It does seem a little odd. The two traits mentioned in the conditions are for family members, yet Poisoner affect subterfuge, an attribute that is unique to assassins and spies.
Have you tried assassinating a character with the traits required, and putting the chance up to 100, to see if your assassin gets the ancillary?
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
Tried, neiter victim, nor assassin doesn't seem to get ancillary.
It's mystery what CA intended with this trait.
By the way, there is one Egypt spy that starts campaign with it. Also one of the traits required, DeceiverVirtue, is Roman only.
Weird.
Also, I've seen some interesting behaviour with agents that fail their mission. Instread of getting 1 point of anti-trait, their trait drops to 0 (exempt if already 0, when you get negative points anyway). Is that a bug, or some hard-coded balancing mechanism (to prevent super-agents)?
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
EDIT:
Actually, I won't upload new version yet.
I need to investigate possible balance problems with introducing Conspirator trait to assassins.
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
Ok, after some investigation I'm pretty sure that adding Conspirator to assassins is unbalanced.
There is already more then enough synergy without it to get uber-assassins, and extra possible 1-3 to Subterfuge adds a lot.
Now, my theory is that sabotage was originally planned to be spy mission, but was later move to assassins.
So, instead of GoodConspirator, successful sabotage should give GoodAssassin, since that's the trait which governs assassins experience. Also, that way, there will be no dangerous synergy that could make assassins overpowered.
I suggest only changing triggers agents13 and agents14, since having agents15 and agents16 would make sabotage better in exp gain then assassination.
In short, replace:
Code:
;------------------------------------------
Trigger agents13
WhenToTest SabotageMission
Condition not MissionSucceeded
Affects BadConspirator 1 Chance 100
;------------------------------------------
Trigger agents14
WhenToTest SabotageMission
Condition MissionSucceeded
Affects GoodConspirator 1 Chance 100
with this:
Code:
;------------------------------------------
Trigger agents13
WhenToTest SabotageMission
Condition not MissionSucceeded
Affects BadAssassin 1 Chance 100
;------------------------------------------
Trigger agents14
WhenToTest SabotageMission
Condition MissionSucceeded
Affects GoodAssassin 1 Chance 100
What do others think?
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
Still, that could lead to loss of flavor.
Like having Murderers that didn't killed anybody
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
Yeah i would prefer the 'all' variable being used for all agents, rather than remove Good & Bad Conspirator all together.
I dont think its too easy to create ueber-assassins, their subterfuge level is capped at 10 anyway, i think. High star generals and well protected family members will remain hard to kill...
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
About the poisoner, and this is just a guess, but it seems to me the intent is to make a ancillary for assassins to get rid of well protected and sly Roman generals by poisoning them. So I think it's definitely intended for assassins, just that the trigger is broken. Quite how to fix it, I don't know - I guess that's a matter of choice.
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
I think whoever wrote that trigger forgot that neither AssassinationMission nor SufferAssassinationAttempt remember both assassins and victims ID. The intent was probaby that assassin who killed (or maybe tried to kill) character with those traits should get Poisoner. Unfotunately it's impossible to implments with these triggers.
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
i got a poisoner ancillary once. Was fairly certain (99%) that it was one of my egyptian assassins
BTW, is this "patch" compatible with the CVP?
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
Well, that's egyptian starting spy.
He has it.
As for CVP, I think it is.
All trait fixes I implemented are fixed in CVP too, so you won't miss anything.
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
well, i extracted most of your fixes except for the files CVP has
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
wow so you actually changed the whole Panthon of leadership bug that i mentioned?
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
Here is the list:
-Law bonus for Leadership Pantheon increased from 10% to 25%, in order to fix the problem with Athena and Jupiter Awesome Temples getting their law bonus lowered after upgrade to Pantheon.
-Fixed the problem with sprites not being generated for following units: Libyan Spearmen, Poeni Infantry, Spartans, Egyptian Slingers, Egyptian Siege Crew, Gallic Swordsmen and German Skirmisher Warband
-Fixed the issue with Numidian governors not gaining priests as their retinue memebrs
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
Quote:
Originally Posted by unseen11
wow so you actually changed the whole Panthon of leadership bug that i mentioned?
After realising that there are no other temples with similar quirks (lowering bonus after upgrade).
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
erm, so can i overwrite the files that CVP changed? How compatible is your's with that?
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
If you want to keep CVP, don't overwrite its files.
You won't miss anything, since fixes I made in those files are also done in latest version of CVP.
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
You added the Spanish Onager to the archery_range, which is one level before all the other factions get them. Was that on purpose?
Bh
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
It's same as for Dacians.
These are barbarian factions and thus don't have 4th level buildings.
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
Ah, so they don't. Makes sense, I guess.
Bh
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
Version 1.11 uploaded.
Just small fix to Cretan Archer sprites.
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
Some things I'll really like input of other players.
I've considered fixing values of some traits that seem like typos.
First there is and Energetic trait. A real mess.
At first level it has movment bonus of 2 (ok), which gets increased to 4 at 2nd level and drops back to 2 at 3rd level (!!!) Also at 4rd level it loses one point of management (drop from 3 to 2). Nothing in flavor text indicated any negatives about improving this trait. Also it will be common occurance since Energetic can be increased with some temples.
I guess that fourth level is supposed to give +4management. But how movement bonus is supposed to incrase I have no idea. I'm only sure it was never ment to be higher then +4 at any point.
Then there is a Berserk trait. Really easy to gain with germans if using proper temples. But nothing is descpritions explains sudden high drop in moral. Is it supposed to be +4bonus, not -4 penalty?
Then goes IanR trait. Very rare, but gives -10 personal secutiry per level. Somehow I think it is supposed to be -1 per level, since -10/-20/-30 is way to huge value (call it instant assassination).
RomanHero and Brave are interesting since they both get drop in moral at last level (from 4 to 2). Very weird considering that they have high praises in their descriptions. Maybe bonus is supposed to be 5. Also, it's weird that Brave gets bonus in popular standing since it is non-roman trait. It's interesting to point another minor thing, and that is that no non-roman or barbarian general can gain "The Great" title. Only last level of RomanHero, as well as Warlord give "The Great" title. Somehow I think that last level of Brave, should give "the great" title since brave trait is non-roman replacment of romanhero.
And there is a Feck trait that gives bonuses/penalties to popular/senate standing, but can be gained by non-romans too.
Any oppinions about these?
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
for energetic, i assume it's rationalized by saying the gen/gov has aged and although still lively in spirit, can never regain his physical vitality from youth
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
For ease of reference here is flavor text for Energetic:
Lively:
This man is not one to rest on his laurels, or rest at all.
+1 Management, +10% to Movement Points (gives armies the ability to forced march), 5% discount on construction costs
Very Lively:
This man detests laziness amongst his staff, and cannot abide sloth.
+2 Management, +20% to Movement Points (gives armies the ability to forced march), 10% discount on construction costs
Energetic:
This man rarely stops working, even taking his meals on the move!
+3 Management, +10% to Movement Points (gives armies the ability to forced march), 15% discount on construction costs
Blessed With Vitality:
This man's "get-up-and-go" can only be a gift from the capricious Gods!
+2 Management, +10% to Movement Points (gives armies the ability to forced march), 20% discount on construction costs
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
Quote:
Originally Posted by player1
For ease of reference here is flavor text for Energetic:
Lively:
This man is not one to rest on his laurels, or rest at all.
+1 Management, +10% to Movement Points (gives armies the ability to forced march), 5% discount on construction costs
Very Lively:
This man detests laziness amongst his staff, and cannot abide sloth.
+2 Management, +20% to Movement Points (gives armies the ability to forced march), 10% discount on construction costs
Energetic:
This man rarely stops working, even taking his meals on the move!
+3 Management, +10% to Movement Points (gives armies the ability to forced march), 15% discount on construction costs
Blessed With Vitality:
This man's "get-up-and-go" can only be a gift from the capricious Gods!
+2 Management, +10% to Movement Points (gives armies the ability to forced march), 20% discount on construction costs
Hmmm this doesn't make much sense does it. I think the traits should be changed. The Lively trait should probably only give +5% to movement points.
Very Lively should give +10% movement points. Energetic should give 15% movement points and Blessed with Vitality should give +20% movement points
Now I say to change the stats to the ones I've just mentioned because if you look at the constuction cost reduction bonus it only goes up by 5s, which is what I think CA intended movement points to do as well.
Also I think you should make Blessed With Vitality give +4 management.
-
Re: BUG-FIXER, an unofficial patch for Rome: Total War
It would be good to point out that no other trait at first level gives just 5% bonus to movement (including lively).
Although traits that give movment usually have 3 levels so it's 10/15/20.
P.S.
Anyway, I'm pretty much concerened about Berserk, and changing heavy penalty (-4 morale) to a heavy bonus (+4 morale). You just need 3 points to get to last level (1/2/3), so it's either heavy penalty quickly or heavy bonus quickly.