-
Re: The Lord of the Rings: Total War
Quote:
Originally Posted by professorspatula
Well if they're anything like the ones in the movie, you only have to graze their legs with your blade and they come crazing down.
Although your are right, to the movie's credit she did cut the oliphant's achilles tendons. Id like to see how well you could stand with your achilles tendons sliced.
Amazing screens though. Very amazing.
You should try to change the onagers to fire 6 or so heads instead of their normal ammunition. For the orcs of course. Also try to mod their battering ram to look like Rom. Although i doubt if you could make it that big.
-
Re: The Lord of the Rings: Total War
My achilles tendons aren't protected by several inches of thick animal hide though, nor are my tendons like tree trunks.
I don't know, perhaps they wash their skin with Nivea moisturiser or something before battle, thus making their skin soft and vulnerable to common or garden swords. Or maybe they're just regular elephants blown up and full of air.
Load of nonsense really.
Just as well the limits of the RTW engine won't allow for lone warriors to jump on them and start performing ridiculous acrobatics and heroic beast slaying antics. That would be too much!
-
Re: The Lord of the Rings: Total War
Ah, the infamous extreme sports elf.
-
Re: The Lord of the Rings: Total War
The mumakil are pretty strong but I could beat 6 units of them (12 mumakil in large setting) with 10 units of Rohirrim. Of course my Rohirrim took quite a beating. The most dangerous is their tusk attack, which could wipe out en entire unit if you just stand there. Otherwise if you use javelins and arrows, they'll fall down or run amok.
The problem with the mumakil is the game's buggy engine. For some reason they can't kill infantry that well. Infantry would keep getting knocked down but not get killed. Wtf, CA.
Eowyn cut the tendons because she got Merry steering the horse for her. But if you actually take into account the size of the mumakil and the width of space between the legs, there's no way Eowyn could reach both sides unless she's Plastic Man.
I was actually half expecting Legolas to throw a rope at the mumak's belly, climb up, slit the belly open and throw a grenade inside.
-
Re: The Lord of the Rings: Total War
This mod looks amazing, really great models you have shown, cant wait for the release. :bow:
Legolas killed the oliphant on his own because he is very very old and has been fighting for a combined time longer than most people live.
-
Re: The Lord of the Rings: Total War
why do the wargs and wargriders have different wrag models? I like the warg unit model better than the R:tw wardog model :|...
-
Re: The Lord of the Rings: Total War
Somewhat different. Right now the Wargriders' wargs are using a horse's skeleton since a wardog's has no mount point so you can't have soldiers riding them. So I had to adjust the mesh a bit to fit the horse skeleton. I'm planning to customize the horsewarg's animation so it would move more like a canine than a horse.
-
Re: The Lord of the Rings: Total War
Assault Trolls battling Gondor's army
https://img173.imageshack.us/img173/...oll18wi.th.jpg
A Gondor soldier got his ass handed to him
https://img329.imageshack.us/img329/...oll21ow.th.jpg
A Rohirrim banner carrier got some painful spikes to the face
https://img329.imageshack.us/img329/...oll36yt.th.jpg
Battle Trolls, higher attack and defense due to being more intelligent
https://img329.imageshack.us/img329/...oll43tl.th.jpg
The Haradrim are taking a ride on the pain train!
https://img71.imageshack.us/img71/1200/troll55us.th.jpg
-
Re: The Lord of the Rings: Total War
-
Re: The Lord of the Rings: Total War
don't want to meet one of those on the streets...
-
Re: The Lord of the Rings: Total War
You should now focus on units. There should be more units. Then campaing. Awesome mod.
-
Re: The Lord of the Rings: Total War
https://img71.imageshack.us/my.php?image=troll55us.jpg
Dude, the trolls are killing there own side according to the movie. The men are supposed to be "wicked men" as gollum said.
Oh, well that's one of the coolest mod's either way! It seems all the mods I want are for MTW (which I don't have). This is for RTW though! Yay! I will get this one for sure...
(And that's a compliment considering the only other mod I have is RTR)
-
Re: The Lord of the Rings: Total War
Hahaha yea they laid a smackdown on some Southorns. I had to test the trolls on different groups for balance. For some odd reason, they fared really really poorly on horde formation groups such as the Dunlendings (all of the Dunlendings in my mod are in horde formation). Possibly the formation allows them to surround the trolls easier and their distance from one another made the troll's area attacks not as powerful. The trolls can rip apart 2 full units of Gondorians but got taken out by one full unit of Dunlendings. And the Dunlendings got less defense than the Gondorians.
-
Re: The Lord of the Rings: Total War
Where can I get the mod???
-
Re: The Lord of the Rings: Total War
So the mod is coming out about the time of BI? Am I right about that?
-
Re: The Lord of the Rings: Total War
Lol
The Guards with the white helmet flankings for Gondor are awesome, I always thought that the biggest difficulty for a LOTR mod is Minas Tirith (doable) but after that making that unit look acceptable. Its a work of art.
-
Re: The Lord of the Rings: Total War
First beta release will be in late October, sorry forgot to update the FAQ on first post.
-
Re: The Lord of the Rings: Total War
I can live with that...I guess...
I'm in a kind of a delema. (or not really, but I guess you could call it that)
I want this mod (and some others) but they don't come out for a couple months. I don't want the mod yet though because I need to wait a little while to get a better graphics card and some new memory. It's annoying!
-
Re: The Lord of the Rings: Total War
After your release of the campaign/multiplayer version you should make a campaign map. It would be REALLY cool. I may even pay a bit ~;)
-
Re: The Lord of the Rings: Total War
In reply to post #38,
Battle trolls , are Olog hai right ? the ones who took down aragorn in the 3rd movie ?
Just curious.
Also love how you did the Mumakil , very epic.
and if you're in need of some help, information wise about the 3 books , I'm willing to help :bow:
Not much of a modder myself , so I can just help with the information.
:balloon2:
-
Re: The Lord of the Rings: Total War
It's going to be great! ~:)
-
Re: The Lord of the Rings: Total War
Dutch guy> yea, the Battle Trolls are based on that one Aragorn fought at the Black Gate. Since they never used the term "olog-hai" in the movies, I just use it for the description info, not the unit name to avoid confusion.
-
Re: The Lord of the Rings: Total War
Great looking mod, your units are beautiful some of the best ive seen in RTW modding great job!
-
Re: The Lord of the Rings: Total War
So how many unists per faction will there be?
-
Re: The Lord of the Rings: Total War
It varies, but excluding siege engines, it ranged from 9-12 per faction. The two bonus factions got 3 and 5. I'll expand the bonus factions' roster if I have time.
-
Re: The Lord of the Rings: Total War
Are you thinking of making a campaign map and such after the release of the battle/multiplayer one?
Please say you are! I'll help!
-
Re: The Lord of the Rings: Total War
It depends on how moddable BI is. Right now my main gripe is the culture slots, where you only get 6 cultures and one of them had to share general portraits with another (carthage have to share it with eastern). This is hardcoded in RTW. If they don't change that in BI, as well as some other things, I doubt I'd do a campaign map since shared general portraits would ruin the atmosphere.
-
Re: The Lord of the Rings: Total War
How many cultures are you planning to do, anyways? There aren´t all that many, now are there? Gondor, Rohan, the Elves, Orcs, perhaps the "evil" humans like easterners and Haradrim, but that´s about it, or is it?
-
Re: The Lord of the Rings: Total War
Right now I'm only using 5, as I'm saving Egypt for the Dwarves. Thankfully I can use the same General pics for Easterlings and Haradrim since according to the movie they're the same race if not really similar. But Rohan would end up sharing their general pics as well, and I don't like that. Not to mention Dunlendings are getting orcs for general portraits.
So I need unique culture slots for Gondor/Free Peoples, Rohan, Easterling/Haradrim, Orcs/Uruks, Dunlendings, Dwarves.
-
Re: The Lord of the Rings: Total War
I'll help with the campaign map, if you need me to. I'm on the India: Total War team!