Even for Rome's closer neighbours, I don't think it's that big of a deal. It's just another enemy's rich city. An attractive prize, and certaintly a blow, but hardly something to end the game over.
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Even for Rome's closer neighbours, I don't think it's that big of a deal. It's just another enemy's rich city. An attractive prize, and certaintly a blow, but hardly something to end the game over.
And I thought you didn't want an easy objective? ~;)Quote:
Originally Posted by jerby
But you must also remember that 50 regions is easier for one faction then for another one Casse, pontus,... will have more difficulties then lets say Rome, Kartadastuff or seleucids.
-GG
Tiered objective conditions please:
X number of must have specifc provinces (based on traditional lands, traditional enemies, historic spheres of influence as appropriate)
+
Y total of must have provinces (anywhere)
= total provinces required. (This number need not be equal for all).
Total provinces + Z = victory
Z should be: total # denarii looted or total number of cities enslaved/exterminated or some such factor so as to let the barbarians factions really plunder and go back to their core lands and still win.
Seamus
If it is possible to have multiple victory conditions similar then I would suggest an approach based on the Grand Achievements Campaign from MTW, where one would have to fulfill a multiplicity of disparate victory conditions to win.That would provide us with sufficient variety and sufficiently divergent victory conditions to prevent the end game becoming monotonous.
Perhaps even the Homeland condition can be brought back from MTW where one would need to defend a certain group of provinces as your homelands- this in my opinion should fit in the general weltanschaung of the EB team.
For example,The GA goals for the HRE in MTW were to:
a. re-create the Hanseatic league
b. Conduct a drang nach Ost.
c. supress the Hussites
d. Conduct crusades to the Outremer
e. Defend its Homeland
An excellent RTW analogy for the Tsorim would be:
1.Destroy/outlive the following factions:-
a. Rome
b. Iberia
2. Capture/Hold seventy provinces.
3. Become master of North Africa, Southern Iberia, Sicily and Sardinia.
4. Defend the same against all invaders
5. Control all or 2/3rd's of mare nostrum trade(If possible)
6. Develope Carthage to be the city with the highest level of developement in the game.(determined by no. of Buildings)
That is in my opinion a variety of diverse victory conditions would offer us the best of both worlds.
I think the key is not in the number of provinces, but in what is to be achieved.
If you want victory conditions, this is going to take some real out of the box thinking...
50+rome is blah.
I'll do some brainstorming myself since I know this is idea-driven rather than tech-driven... :book:
There is alot of people with good ideas already:
holding specific provinces
tiered wins
What about conducting certain events, such as say exterminations and slavery... does the system recognize and tally these stats? If so, barbarian factions could have say:
hold 50 provinces
exterminate 100 provinces (equivalent to raiding and giving back a town)
Or a faction could accumulate so many slaves if the system tallies this...
certainly building certain things,
acquirung so much loot,
negotiating certain protectorates...
On a similar vein: Consiedring the alliance/protectorate system. I noticed that if you take one faction as a protectorate, you cannot wage war against the protectorate's allies. Because of this, you are unable to obtain everyone as aprotectorate. I like having "pet" factions, but I can't have them all. Are you able to fix this by forcing a protectorate to cancel all old alliances? Are you able to mess with diplomacy at all?
YAARRGHGHA! Keep it up guys!
DA
Oh I just wanted to make one more point...
I noticed alot of people said they wanted something harder than vanilla. I agree, but the problem is that once you get that large you no longer have viable enemies. It just becomes a tedious mop up to the end.
So I picked "same", becasue the mop up is boring.
Bartix! Bartix is everything!
Kidding. Actually, I like the way EB did it, with different victory conditions tailored to each faction. But of course, victory doesn't mean game over, there's still world conquest ahead...
Yes, it does indeed. (Or rather, we could make it do so.)Quote:
Originally Posted by Divinus Arma
I don't think that would work. Protectorates, from what I understand, don't exist in the scripting engine.Quote:
Originally Posted by Divinus Arma
No, and no, to my knowledge.Quote:
Originally Posted by Divinus Arma
Voted bartix but i still think that the game should be longer then vanilla RTW.
yea right now im playing parthia in rtr and marching to rome is not all that attractive to me, it seems pointless all i want is control of the east i dont need to march into italy for any reason but in order to "win" the game i have toQuote:
Originally Posted by jerby