Re: Keepin pos. cash flow in individual towns
I find exterminating to be the best option in the middle to end game. In the early stages of the game I occupy because I need the population.
As, stated above, exterminating does kill the majority of your tax paying citizens in that settlement. However, it also causes you to lose money on the large garrison and the low tax rate that you will need to keep even a town under control. But more importantly than that, it slows you down. It cripples your ability to make a quick tactical strike into the heart of your enemies land.
Most of time, my treasury can take the small hit (if you can even call it a hit because it makes you money). It is more important to keep your armies driving deaper into the enemies. If you can take out all their main cities in a few turns, that faction will have no chance of rebuilding to be a threat to you and you can take their remaining towns at your lesiure.
Here are my basic definitions:
Enslave - Force more people into your already overly crowded core cities
Occupy - Let them revolt or build up a massive garrison
Exterminate - Kill them all and take their stuff, and move most of your army to do it to another of their cities.
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Obviously, I think that exterminating is the most efficient option.
Re: Keepin pos. cash flow in individual towns
Quote:
Originally Posted by A.Saturnus
In my Egyptian campaign, Jerusalem is making 5000 denarii every turn despite low taxes. 19 units of peasants cost 1900 a turn, the governer 200. Thus I have a profit of 3000 there and loyalty is 100%.
So does my Jerusalem in my Parthian campaign, A. Saturnus, with a much smaller garrison of two peasant units, but it won't last forever, and I had to move my capital there. You're playing Egyptians, so I'll wager your "distance to capital" penalty is small, at worst.
Re: Keepin pos. cash flow in individual towns
Quote:
Originally Posted by Doug-Thompson
So does my Jerusalem in my Parthian campaign, A. Saturnus, with a much smaller garrison of two peasant units, but it won't last forever, and I had to move my capital there. You're playing Egyptians, so I'll wager your "distance to capital" penalty is small, at worst.
Yes, Alexandria is still capital. I don´t have 19 peasants there, I just meant that would be the maximum of a garrison. That´s just to say that Jerusalem is in fact a cash cow if your capitol isn´t too far away.
Re: Keepin pos. cash flow in individual towns
@ Celtic Centurion
I guess the smartest thing I do is to win the campaign before everything hits the fan. I play RTW 1.2 (VH/VH) with no mods. I build all the farm upgrades and I don't use governors much. I do build all of the "joy joy" buildings and I keep a max garrison. I've done this as Scipii, Parthia and the Germans. I build a new army every time I have enough real income to maintain it. This helps the "steamroller". What factions do you have this problem with?
Re: Keepin pos. cash flow in individual towns
Quote:
Originally Posted by Agent Miles
@ Celtic Centurion
I guess the smartest thing I do is to win the campaign before everything hits the fan. I play RTW 1.2 (VH/VH) with no mods. I build all the farm upgrades and I don't use governors much. I do build all of the "joy joy" buildings and I keep a max garrison. I've done this as Scipii, Parthia and the Germans. I build a new army every time I have enough real income to maintain it. This helps the "steamroller". What factions do you have this problem with?
I have that problem with just about all factions. It tends to usually be later in the game, after the "short" 15 territory victory. It doesn't matter if it's a Roman Faction, or the Egyptians. It does tend to be farther from my starting land however, usually in the landmasses we now refer to as Spain, Turkey, and the North Coast of the Black Sea. Right now, as the Julii, I have about 54 territories. Bylozora and Tanais are both in the "HUGE" city category, along with Sinope. The pattern is they revolt, I retake and butcher, Green happy face, and within about 20 turns, they are back up to about 18,000 and revolting again.
I read somebody's comment about a fort nearby, and am considering putting some forts there with a garrison to see what they do. My normal use for a fort is an assembly area for a full stack, with 4 or 5 cities training units automatically programmed to go to the fort. It certainly makes for a faster full stack.
A fort or two near a city may make a difference.
Strength and Honor
Celt Centurion
Re: Keepin pos. cash flow in individual towns
I think that the fort trick refers to a post someone did on reducing the number of rebels a province might generate, not for keeping your provinces from rebelling.
This is the way Public Order works. You start with 100% (which the settlement details' icons don't show you for some reason.). You can get an additional 80% from a garrison. Playing with huge units helps here, as you cannot get 80% with twenty normal peasant units in a huge city (peasants are the best garrison, because only numbers of men count.). You get 30% from having low taxes (You lose 40% for having very high taxes.). Buildings give a variable boost for increasing happiness, health and law & order. You can even get a boost for a population boom (I got 50% once.). A governor with a lot of influence and/or traits/retinue to improve squalor etc., can really help. Most commonly, these are negated by squalor, unrest, "cultural" penalty and distance to capital. Squalor grows with the population and can never be totally eradicated. Unrest decreases over time, although some regions have a permanent amount. It can also be caused by enemy spies. In this case, one of your own spies can root out the troublemaker. It has been my experience that the cultural penalty is mostly caused by the governor's building, which can only be replaced by crossing a population threshold. If you conquer a city that has maxed this out, then you are stuck. Distance to capital can also be tweaked, but this is tricky. If you position your capital to balance order overall, then you will probably lose income in many cities as a result. The best way to fine tune public order in trouble spots is with a governor that is "made to order". Someone with lots of influence and specific retinue to reduce unrest and squalor. ~;)