Awh I'm going with Red Alert 3. I used to play red alert 2 for hours upon hours when I was like 12. It was basically my life until I discovered Alcohol and Females, and even then I just mixed the three :)
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Awh I'm going with Red Alert 3. I used to play red alert 2 for hours upon hours when I was like 12. It was basically my life until I discovered Alcohol and Females, and even then I just mixed the three :)
Westwood is dead, but that doesn't mean the CnC franchise will die out necessarily...like my heroes at Bethesda who recently bought out the rights to produce Fallout: 3
However, LucasArts did decide to take on some of the chief designers from WestWood for their newest project Star Wars:Empires At War
http://pc.ign.com/articles/643/643620p1.html
A shame Westwood closed its doors in March 2003. They had some really good games.
I didnt even realise westwood had closed shop...
Unfortunately, I think the new star wars game is gonna be a 'placate the masses' abomination. I hope to god it wont but to paraphrase...@I sense a great disturbance here'...
I voted gah ~:cheers:
I really liked Emperor: Battle for Dune, but I liked the books more. Face it, an RTS a la C&C isn't a good way to transfer Dune into the realm of video games. There was an interesting RPG-esque game in development called Dune: Generations by Cryo, but Cryo went bankrupt ~:mecry:
On topic: I think everything that Westwood made after RA was total WAR DOT ORG. If I recall correctly, EBFD was made by another team "in cooperation" with Westwood, but they didn't make it in the credits.
Original Command and Conquer was interesting. In general I preferred other
series though. Blizzard to begin with, then the Close Combat series. [Second
World War squad-based RTS.]
{Gah also.}
Quote:
Originally Posted by Germaanse Strijder
Well, Emperor was an RTS game first. Not an outlet for Dune material first.
Given that, I think they did a highly commendable job. I'd rather be playing a well-balanced RTS game with a wide variety of tactics and army configurations to choose from, along with stellar gameplay (which Emperor had in spades). Rather than a game that does a better job of promoting Dune material, yet is lacking in those areas.
Indeed Emperor was made with another foreign team's involvement, but who cares. They did a great job with it (except for pathfinding bugs, which were extremely paramount because the pathfinding programmer left the team before the work was done), that's what counts. :laugh4: