We would like to introduce to you all Hubert!~;)
https://i14.photobucket.com/albums/a323/bdhh/hubert.jpg
here is an Avatar version of Hubert the friendly land dragon:
https://i14.photobucket.com/albums/a...hh/hubert2.jpg
Printable View
We would like to introduce to you all Hubert!~;)
https://i14.photobucket.com/albums/a323/bdhh/hubert.jpg
here is an Avatar version of Hubert the friendly land dragon:
https://i14.photobucket.com/albums/a...hh/hubert2.jpg
it is great!!!:san_cheesy:
Fantastic! Absolutely spectacular! The earlier shot of the forests didn't even look like R:TW to me! Such vibrancy and detail!
I kinda wish my mod was historical now - just so I could take advantage of these massive strides in detail!
Does anyone know of plans to make a European map for R:TW like this?
Thanks Ilsamir Lord!:bow: Its all bdh´s magig!:2thumbsup:Quote:
Originally Posted by Ilsamir Lord
https://forums.totalwar.org/vb/showthread.php?t=57828Quote:
Originally Posted by Ilsamir Lord
That tutorial explains how to import digital elevation data into RTW
Actually there are numberous mods that are going to use digital elevation models!
Caius Britannicus's "The Crusades," Hegemonia, Arthurian/Britannia, Zhanguo, RTR, Jidai (of course), and a few other mods are looking at it. More mods are looking since that tutorial helps explain it. Hegemonia and Zhanguo were using it even before it was released though, they have some very talented people.
I bet you could work it into your own mod by patching in different data or by having an artist study how the world's digital elevation models actually look.
Cool! I'll have to check those out, though this mod is at the top of my list :bow:
Sorry, double post.
I can't access the faction map - http://chaosrealms.org/forgottenimmortal/ShogunMap.jpg - which is a shame, because this mod has really caught my interest. Is it up anywhere else?
There you go.:2thumbsup:Quote:
Originally Posted by Lord_Morningstar
https://i14.photobucket.com/albums/a.../ShogunMap.jpg
Lovely! Gotta love high production values ~:) .
Very nice - from what I've seen, the mod is well underway.
I don't like the map. And I got a reason too :grin: The geography of the campaignmap is 1:1 with real life geopgraphy. May look good in strategic view but the tactical part is not 1:1. 3 tiles of the campaign map may represent 30 km but it will be just 3 km on the battlefield. And that will make valleys and such way too small as can be seen on the screenshot. When I made the map for Sengoku Jidai I created the campaign map in such a way that the battlemap would look good. And I think the height differences are too big resulting in unrealistic steep slopes. A slope made of something else than rock is rarely more than 45 degrees and from I gather from the campaign map there will be alot of slopes steeper than that.
Just my 2 cents.
Those are fairly good points but I am afraid that I will have to disagree. Even if the battle map is not 1:1, we have to keep in mind that units aren't 1:1 either. In some mods, they are abstracted to be as much as 1:10. The valleys are fairly narrow, but, as I have been told by the historians, Japanese vallyes are fairly narrow and incredibly steep. Since they will always be incredibly steep and always on the sides, it ruins their tactical advantage somewhat. It is too difficult to get troops up there to even bother and generally worthless since the enemy is right in front off you. This will give great bonuses to the defender, but thats why you shouldn't fight in valleys. Its generally moot though since most valleys are just wide enough to only have a little bit of the steepest slopes in them (as in the picture shown) and the movement points will be modified to disfavor movement in the forests. Moving through valleys will generally be a bold move since it is confusing, slow going, and defender favored. Generaly, battles will be geared to fight in the open and along roads as was intended by the Samurai. Only the player or a smart/forced AI will make the move into forests. Of course, if the slopes are deemed to sleep, its only a matter of changing a single value in the text files to make the max height lower and thus the steepness less.Quote:
Originally Posted by Duke John
Also, The map you made for Sengoku Jidai sounds interesting and I would love to see it:2thumbsup:
Older photos of Japanese river valleys:
https://i7.photobucket.com/albums/y2...uses/Hida1.jpg
https://i7.photobucket.com/albums/y2...ses/chubu1.jpg
https://i7.photobucket.com/albums/y2...s/shikoku5.jpg
Japanese hillsides are very steep.. This is why landslides are such a problem after heavy rains!
Is there a map that shows where all the factions will be located?
It would be intresting to see how they are spread out over the map..:coffeenews:
NSG:
See post 39 in this thread.
Ah sweet, missed that one.
Thanks
Since you are using a map that has lots of mountains and deep forests you should have a look at this thread:
https://forums.totalwar.org/vb/showt...96#post1122996
Thanks DJ!We will look into it.:bow:
first,best luck for the RNJD team-modders
japan is really mountainous, so there'll be a lot of mountains (^-^), but can we'll be able to pass by these moutains ?, i mean pass by climbing, if not, it'll be too easy to defend, u just built a fort in a valley, put several hundreds soldiers there, and...
SM
Any pics yet :grin:
Soon, my friend,soon.:bow:
Here is RNJ strat map enhanced with M2TW ground textures.What do you guys think?Opinions?
https://img169.imageshack.us/img169/179/untitledhg8.jpg
very good:duel: :duel: :duel:
its very nicely done Kage. Does that mean you guys have kicked it up to M2TW, or is it still BI 1.6.
Nope.We just ported the ground textures from M2TW to BI 1.6.Thanks to Taneda we got the information how to do that.:bow:Quote:
Originally Posted by Aturus
Have you done anything with the trees to make them less annoying?? Cause with so many trees, battles are going to be very difficult (I hate RTW forests, totally unrealistic)
Im sorry but that time there were lots of forests in Japan.And those will not be eradicated becouse its annoying to fight in forest.Ofcourse its annoying to fight in forest,becouse you cant see much.You just have to be carefull or choose your ground so you dont have to fight in forest.
It looks great anyways.
Looks smashing! Great work...