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Re: RTR Light MP campaign mod discussion....
Quote:
Originally Posted by Silver Rusher
This won't take long to put in, so maybe before you release the mod you could edit the text files to show the player names in brackets beside their faction, like Seleucid Empire (Silver Rusher)
I cant understand how this is necessary but Ill include a separate txt file...
As far as the mod is concerned...
There is a last second bug that smashed at my face :tomato:
Im getting the error:
"the all factions, faction or culture may be wrong put the {} or ;"
Anyone that can help please...
Hellenes
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Re: RTR Light MP campaign mod discussion....
The 1.0 Version of the MP mod is out:
Included a map with the contested rebel areas by rumcajsz...
just unzip the content in a folder (your documents anywhere) and copy the data file from the mod to the Program Files/Activision/Rome Total War/Data.
http://files.filefront.com/RTW_MP_MO.../fileinfo.html
The Price balance testing hasnt been done yet Ill post some suggestions about the rich and poor countries later.
Hellenes
Edit
WARNING
DO NOT PRESS THE OFFICES BUTTON AS THE ROMANS CTD!!!
THE MOD IS FOR 1.3!!
Hellenes
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Re: RTR Light MP campaign mod discussion....
Arg! I hate these queue up download sites. Couldn't you host it somewhere else?
P.S. I look forward to playing this mod.
EDIT: Downloaded it, played it. Is there a reason why I can't recruit any units?
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Re: RTR Light MP campaign mod discussion....
Quote:
Originally Posted by Silver Rusher
Arg! I hate these queue up download sites. Couldn't you host it somewhere else?
P.S. I look forward to playing this mod.
EDIT: Downloaded it, played it. Is there a reason why I can't recruit any units?
Did you put the regions file in the base folder?
Also It might help put the regions txt in the imperial campaign folder.
Hellenes
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Re: RTR Light MP campaign mod discussion....
I did something stupid which I always seem to do when downloading mods: I forgot to delete map.rwm. Sorry.
Works fine now, playing a practice campaign as the Seleucids.
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Re: RTR Light MP campaign mod discussion....
i downloaded the mod and started playing as the egyptians. i thought you were going to change them to be the same as the seleucids? have i installed it wrong?
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Re: RTR Light MP campaign mod discussion....
I have problems,
i instaled the mod,
(copied the the new data folder in my rome folder, and overwrite....)
then i deleted map.rwm, and then I started to play as dacians, CTD immidiantly after clicking on the dacian faction symbol.... what to do ~:confused:
please help...:bow:
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Re: RTR Light MP campaign mod discussion....
Quote:
Originally Posted by kingwill
i downloaded the mod and started playing as the egyptians. i thought you were going to change them to be the same as the seleucids? have i installed it wrong?
In orther to NOT force people to upack the huge pack files (otherwise the download would be something like 300 mb) I havent changed much of the Egyptians only their military: Pikemen, Levy Pikemen, Elephants replace the chariots and the Pharaos Bowmen and Guards. The axemen both mounted and on foot travelled back to their time period.
As far as balancing is concerned:
Im planning to reduce:
The Numidian units' upkeep/cost by 40-50%.
The German units' upkeep/cost by 30-40%.
The Scythian units' upkeep/cost by 30-40%.
The Gaul units' upkeep/cost by 25-35% (maybe more ill see how it goes).
The Dacian units' upkeep/cost by 25-30%.
The Parthian units' upkeep/cost by 15-25%.
The Armenian units' upkeep/cost by 10-20%.
Im planning to increase:
The Egyptian units' upkeep/cost by 30-40%.
The Roman units' upkeep/cost by 15-25%.
Im planning to reduce the tier of the:
Seleucids, they have insane build demands.
Carthage, (in a small scale) so it plays a role.
Im planning to increase the tier of the:
Egypt, currently they have very low build demands.
Macedonians, a little bit so they field some decent cavalry.
The current 1.0 version has all the units since there havent been enough votes desideing the fate of the fantasy units so people VOTE!!!
Please submit suggestions on the balancing..
AND DELETE THE MAP.RWM!!!
Hellenes
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Re: RTR Light MP campaign mod discussion....
Quote:
Originally Posted by Bonny
I have problems,
i instaled the mod,
(copied the the new data folder in my rome folder, and overwrite....)
then i deleted map.rwm, and then I started to play as dacians, CTD immidiantly after clicking on the dacian faction symbol.... what to do ~:confused:
please help...:bow:
You must install the all factions mod before...
http://www.twcenter.net/downloads/db/index.php?mod=672
Hellenes
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Re: RTR Light MP campaign mod discussion....
ups.......im sorry...~D :bow:
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Re: RTR Light MP campaign mod discussion....
Does it work if you make all factions playable by editing the text files yourself?
Also, how big is the mod exactly?
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Re: RTR Light MP campaign mod discussion....
Quote:
Originally Posted by Ignoramus
Does it work if you make all factions playable by editing the text files yourself?
Also, how big is the mod exactly?
The mod is 7mb.
As for editing the text files by yourself there is more then one change in the make all factions playable mod.
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Re: RTR Light MP campaign mod discussion....
What do you do when you've downloaded it?
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Re: RTR Light MP campaign mod discussion....
Quote:
Originally Posted by Ignoramus
What do you do when you've downloaded it?
1. Download the all factions mod (link above) install it.
2. Download the MP MOD unzip the content to Program Files/Activision/Rome Total War/
3. copy the DATA folder from Program Files/Activision/Rome Total War/MP RTW MOD to the Program Files/Activision/Rome Total War/Data folder.
AND DELETE THE MAP.RWM!!!
Play...
Hellenes
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Re: RTR Light MP campaign mod discussion....
whohoo, :horn:
it works
thx to you hellenes :bow:
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Re: RTR Light MP campaign mod discussion....
http://www.totalwar.org/Downloads/Rt...P_MOD_1.01.zip
1.01 Version ready.
Just unzip the files to the data folder.
Please submit FEEDBACK!!!
ok im tired writing all in red...
Hellenes
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Re: RTR Light MP campaign mod discussion....
I have started working on an auxillia system. Unlike in the auxillias in RTR the auxillias will only allow the player to build there own faction's units. IMHO i think there should be 3 buildings levels that cost 500 each and take 6 turns to build. To encourage players to build auxillias Lv. 1 will give a +5% happiness and Lv. 2 will give the effects of lv. 1 plus a trade bonus. Lv.3 will unlock all faction units in the city its built in, if there is also the original building needed (ex: you must have an army barracks and an lv. 3 roman auxillia to recruit a legionary cohort outside of Italy. The auxillia could also be one building (basically a lv. 3 with out the other trade and happiness bonus).
Please give suggestions,
DoH
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Re: RTR Light MP campaign mod discussion....
I don't think we need an auxilia system. Anyway, you're last post is a bit confusing. Could you make it easier to understand.
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Re: RTR Light MP campaign mod discussion....
Quote:
Originally Posted by Ignoramus
I don't think we need an auxilia system. Anyway, you're last post is a bit confusing. Could you make it easier to understand.
Sorry about that. :bow: I have edited the post.
Edit: I think we need auxillias because it will still stop the rushing (which is exactly what the ZoR is intended for) and speed up the late campain. No one wants to transport there units half way across the world just to finish off one city.
DoH
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Re: RTR Light MP campaign mod discussion....
It isn't working for me. I delete the map.rwm, but it keeps coming back.
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Re: RTR Light MP campaign mod discussion....
Install the all factions mod
Then 1.0.
Then 1.01.
Hellenes
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Re: RTR Light MP campaign mod discussion....
I had a wee testy test with my prospective kingdom of Macedonia. All was going well until i noticed that the only thing I could recruit were ships. My capital has a Cavalry Stables, which should allow a good cavalry unit, but could only build a bireme...
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Re: RTR Light MP campaign mod discussion....
Delete map.rwm...
I had the same problem.
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Re: RTR Light MP campaign mod discussion....
Yes, but why do the Romans still have three factions?
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Re: RTR Light MP campaign mod discussion....
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Re: RTR Light MP campaign mod discussion....
Im finding some big issues with your ZOR. Ill take a town and find that even after i build my own barracks i cant build my own units. The town ends up not being able to train a single unit and i cant do a thing about it.
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Re: RTR Light MP campaign mod discussion....
Quote:
Originally Posted by shifty157
Im finding some big issues with your ZOR. Ill take a town and find that even after i build my own barracks i cant build my own units. The town ends up not being able to train a single unit and i cant do a thing about it.
Well some things are being worked on.
This is the "harsh" ZOR with JUST homelands restrictions just to see how the first 20-30 turns go.
The 1.1 version will incorporate auxcilia buildings (with shorter build times than RTR like Destroyer said:
"I have started working on an auxillia system. Unlike in the auxillias in RTR the auxillias will only allow the player to build there own faction's units. IMHO i think there should be 3 buildings levels that cost 500 each and take 6 turns to build. To encourage players to build auxillias Lv. 1 will give a +5% happiness and Lv. 2 will give the effects of lv. 1 plus a trade bonus. Lv.3 will unlock all faction units in the city its built in, if there is also the original building needed (ex: you must have an army barracks and an lv. 3 roman auxillia to recruit a legionary cohort outside of Italy. The auxillia could also be one building (basically a lv. 3 with out the other trade and happiness bonus)."
again people give some suggestions and this MOD is to ensure NO blitzing and lower the number of exploits.
Hellenes
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Re: RTR Light MP campaign mod discussion....
Quote:
Originally Posted by hellenes
Well some things are being worked on.
This is the "harsh" ZOR with JUST homelands restrictions just to see how the first 20-30 turns go.
The 1.1 version will incorporate auxcilia buildings (with shorter build times than RTR like Destroyer said):
Ok. As long as you are fixing that. However 18 turns until i can build a simple barracks? That seems overly extreme. Especially for us smaller factions that simply may not survive that long.
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Re: RTR Light MP campaign mod discussion....
Quote:
Originally Posted by shifty157
Ok. As long as you are fixing that. However 18 turns until i can build a simple barracks? That seems overly extreme. Especially for us smaller factions that simply may not survive that long.
While thats no set in concrete the main purpose of the system is to prevent the explosion of enourmous empires in extremely short period of time.
Still there are CONTESTED areas between factions were both can build their units asap and thus smaller factions wont be affected until they become bigger.
Hellenes
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Re: RTR Light MP campaign mod discussion....
Will the ZOR be according to faction or according to culture?