It looks like he lost his starting star and the one left was the trait one.
I was loading a save just after launching a game.
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It looks like he lost his starting star and the one left was the trait one.
I was loading a save just after launching a game.
Quote:
Originally Posted by O'ETAIPOS
Did you start the script?
Yes
Starting star? What, the one in descr_strat.txt? Who was it? Everybody should start with no stars, and get them solely through traits and ancillaries.Quote:
Originally Posted by O'ETAIPOS
Our scripts don't just hand out Command stars, AFAIK. And I should definitely know if they are! LOL
Its Antigonos Gonatas's son Demetrios - when he graduated he had 1 star (maybe because he had Takes after his father trait - maybe he had some other trait though, that I hadn't noticed)
Takes after his Father won't give him any stars directly. If his dad had stars from something, he might have started with one from having that trait. If you have a savegame you reloaded, and maybe one from a turn or two before, could you compare and see if all the traits are the same?Quote:
Originally Posted by O'ETAIPOS
Antigonos had 4-5 stars, I'll check the traits.
I got the Numismatist trait twice as Armenia (two different generals). I think that it was restricted to baktria - or at least the description makes it sound like it should. Can you make sure it's limited to just that one faction? Was reading this thread and thought I'd drop it in here since I know you'll see it. :grin:
Here's your culprit:Quote:
Originally Posted by Teleklos Archelaou
needed to include FactionType romans_brutii as a condition.Code:;------------------------------------------
Trigger Nomismatikos_GoodTaxman
WhenToTest CharacterTurnEnd
Condition Trait GoodTaxman > 0
and EndedInSettlement
and Trait BaktrianNomismatikos < 1
Affects BaktrianNomismatikos 1 Chance 25
Q. What changes will be in the patch? Will it be savegame compatible?
A. Bug fixes and refinements will both be included. It will not be savegame compatible.
Here's some of the major changes that have been made:
Major Bug fixes:
Major Refinements:Quote:
- DesertWarrior fix
- Olympic Victor can now be obtained without a CTD
- Triumphs should work properly now
- wrong settlement names fixed for Sweboz "uniter" trait
- no more 'young' diplomats, but they will get age traits when they get older (it's just impossible to tell how old a character is, unless he has Come of Age) -- descriptions for generals' ages have been adjusted to reflect more health and mindset than physical age, and their initial acquisition is also tied to their Vigorous/Langorous trait.
- Disabled "Likes Easy Battles" trait.
- message for Qarthadast/Koinon Hellenon capturing Syrakousai fixed.
Quote:
- Bribery changes: Ambassador trait for diplomats in settlement to lower bribery possibilities; give diplomats HardToBribe trait to make bribing them cost more, too; increased bribe resistance for Loyal trait for generals; a general in a settlement with a Type I government will be harder to bribe and will catch assassins and spies easier.
- more traits for agents; when initially recruited, they can benefit from training in the field or in a settlement (diplomats go to the academy, spies/assassins practice their skills in the marketplace)
- large battles will count a bit more towards getting command stars
- removed almost all epithets, to make EB's new epithets like "Germanicus" not be replaced by "Victor" or "the Gloomy", etc.
- halved ancillary acquisition chances (due to having 4 turns per year)
- tweaks to the Bored and Forced Marching traits to make them less annoying
- Romans can get triumphs over Syria, Dacia, and Parthia
- major additions for religion/priests/temples
- addition of logistics system (well supplied, poorly supplied, rationing, starving -- affects morale, affected by leaving home, being sieged, being in the field, devastating, and conquest)
- made several traits antitraits to each other
- more triggers to tie settlement buildings to resident general's traits
- new traits for Celts, Ptolemaioi,
- consolidation of "wife" traits; acquisition also tied into settlement
Sweeeet. At the risk of getting flamed........any ballpark figure when well be seeing this?
In my Karthadast game, an enemy (Ptolmatic) general got the Pious and the Hates the Gods trait at the same time. I don't think that this should happen...:dizzy2:
Hmm. That actually leads to an interesting situation though. You have to believe pretty strongly first of all before you can actually hate them I would suspect. So maybe "hates the gods" could trigger "pious" to turn to "formerly pious" or something. :grin:
Or alternately, you could have a really pious general who is also selfish and very successful start thinking he's a god. Give him the title "Theos" or a trait about believing he is a god. You could have some fun bonuses with that sucker. How's that for formerly pious? Even a following trait along the lines of "defiler of temples" or something.
Hmm, somebody else reported this same thing (Jebus, maybe?) Pious and PublicAtheism are antitraits, so I don't understand how you can have both. It should be impossible to have both. I know that making changes to the traits file and reloading a saved game can cause all sorts of weird things to happen. It's also possible that the save file got corrupted. A final possibility is that RTW can't properly handle such large traits files. :dizzy2:Quote:
Originally Posted by Warlord 11
Do you have a save from before this showed up, and one from after? Or a couple of before/after screenshots?
I don't know and I couldn't even give a ballpark date. If I had my way, a small traits-only hotfix would have been released a month ago.Quote:
Originally Posted by mediobogdum
Q. I really want to dive into the traits and ancillaries and learn everything I can about them. What should I do?
A. The best way is to directly consult the relevant files: In your Data folder, they are export_descr_character_traits.txt and export_descr_ancillaries.txt. In the Data\text folder, they are export_VnVs.txt and export_ancillaries.txt.
If you'd like to take a bit easier approach, the compiled HTML documentation will be more user-friendly. Just download and extract one of the following files:
EB VnVs Docs (1.1MB Rar Archive)
EB VnVs Docs (1.5 MB Zipped)
Notes about HTML Documentation:
This documentation lists almost every trait, ancillary, and trigger, and is for someone who wants to dive deeply into the system, for purposes of understanding exactly what is going on, or for the purposes of modding. It consists of several sections, which are self-explanatory, for the most part.
- The Ancillaries page lists each ancillary and the effects for having that man, woman, or animal in your retinue.
- The Effects page lists the various attributes that can be affected by traits and ancillaries, and contains a description of their game effects, and links pointing to research on these attributes.
- The Cultures and Factions pages categorize and list the EB factions and what RTW engine names are used for these factions in the files.
- The Trait Relationships page is very useful. Each trait has two sections, "Condition" and "Affected". Under "Condition" is a list of triggers that have that trait as a condition somehow. Under "Affected" is a list of triggers that add points to that trait. You can click on the trigger name and will be taken to documentation on that trigger.
- The Traits page lists each trait and its effects.
- The Triggers page lists the details of the trigger, such as what level of trait is required in any conditions, and what the chance of affecting a trait is, and how many points towards next level will be awarded.
Hm.. weren't the ancient Olympic Games at Olympia and occur every five years instead of the current four?
Every four years - and they are at Olympia in the game. Look in the province of Peloponnesos and you'll find a unique building - Olympias - with a description.
What happened to the traits that added a title/ name to a generals name, like "the conqueror"/ "victor" etc? I´ve asked on numerous occasions in other threads but no response.
Are there any other "titles" like theese (except the Roman ones) that I can accuire? If so what are the conditions?
We tossed out the original epithets in favor of our own special ones. I didn't specifically have a problem with them, but a general who earns the cognomen "Germanicus" shouldn't suddenly lose that to some epithet like "the Philosopher". Any new ones your general gets replace his old one, so it's easiest to just remove the ones we don't want.
Ah I see, well, what are these new title traits called then? I've never got one.
HURRAY!!!:balloon2: :balloon2: :balloon2: :balloon2:
The Progress-O-Meter is over 50%. I can't belive my eyes :dizzy2:
Great work Tom.
Nice system, I really like the bound character traits, intelligence etc...
I've been playing around with it, and it seems like I cant mod some of the stuff in game with the console? I cant think of the name of the traits of of my head, but I tried using "IntelligenceRating" and "NaturalIntelligence" I think.
I also tried to modify the energy stat, which showed no affect in game. Are the traits partially hidden? Would the trait change and just not show up on screen? Even after reload I see no changes. I also tried the give_trait with some of the new traits that seems to go through but I could see no change on the character card. While some old ones, for instance "Fertile" seem to work just fine.
Really awesome system though, really makes me stoked when I get a sharp/charismatic/vigorous general, it helps to know where to put them, and its fun to develop them.
I had one who was selfish/pess/disloyal, at about 30 he was so crooked I ended up sending him into slave controled east europe to "Take care" of the rebels. I sent him by himself.
:balloon2:
The Celtic factions have a few, the Romans (for the triumphs), and one for Hellenes. Here's a list:Quote:
Originally Posted by john289
Celts
oi Aurveritaea (Brave Champion)
oi Orrotedrix (Kingly Warrior)
oi Neamha (Berserker)
oi Ogmiotae (Speaker)
Romans
Gallicus, Africanus, Germanicus, Brittanicus, Macedonicus, Dacicus, Asiaticus, Parthicus, Imperator
Hellenics
Episkopos Alexandrou (for bringing Alexander's body back to Pella)
Yeah, we have a lot of hidden traits, and some of the visible ones are calculated once based on those, so you wouldn't see the effects. If you're looking to delve deeper into the traits and see the whole list, I recommend you download the html documentation. It's in a RAR archive, so you'll need winrar to extract it, or you can download the zipped version.Quote:
Originally Posted by Jarardo
The bottom of this page explains how these files are organized.
Glad you're enjoying the system!
Thanks for the info Malrubus! And I've become a real member!
Balloons for everyone! :balloon2: :balloon2: :balloon2: :balloon2: :balloon2: :balloon2: :balloon2: :balloon2: :balloon2: :balloon2: :balloon2: :balloon2:
I was thinking yesterday about the "supply" system. So far, I only managed to get -3 morale when campaigning far from my own territory. I thought, why not after the -3 to the morale, units start losing-say 15% of the ir strength per turn. After all you can't fight if you haven't eaten in a month...
Not possible.
Couldn't you add a few more Hellenic traits, eg Soter, Megas, Theos, Euergetes, Poliorketes, etc. Though I guess something like that is harder to trigger. Rats.
Yeah, I'm just way behind right now on the already proposed Hellenic traits. :sweatdrop: If somebody could write up a description and what the general has to do to get them, I can have Teleklos go over them. If he likes them, I'll add them to my ever-growing to-do list. :grin:
I'll start with some quick descriptions, as I don't really know what sorta triggers you could use.
Soter, Historically, rulers might be acclaimed with the title of Soter, or Savior, after rescuing those under his authority from a grave danger, such as the Galatian invasion, or for regaining a key city or region that had been lost.
Possible triggers: Defeating several enemy armies in your territory in quick succession, regaining a home territory that had been lost
Megas, This name was generally only bestowed on the greatest of rulers, and since Alexandros is known as Megas, any ruler who is also given this title is thereby identified with Alexandros himself.
Triggers: hmm...gain control of all type 2 areas for your faction? Get 6+ command stars? Conquer a certain number of provinces? Or if you could do different ones for each faction; Seleukids conquering beyond the Indus, Ptolemies or Baktrians taking Babylon; Makedons and Epirotes ?
I'll try Theos, Euergetes, Poliorketes later. Let me know if I'm on the right track with these. Should I include more specific examples of which rulers got these names?