Re: Post basic things here
I think this is Connected to the Romani having the seclucid banner when under FOW and during battle but on my game the Romani have greek voices, greek pre-battle speaches and when ordered to do stuff the roman units respond in greek voices, its kinda funny cause when i came into battle my roman said "Fight well sons of greece" or something along that line
Re: Post basic things here
In Makedonian campain, the rebels from Aitolia built a watchtower (greek)
but when I loaded the game the tower was stone (easten) one instead
Re: Post basic things here
Some possible issues I found:
1) The 'Conqueror of Syrakousai' trait for Carthage seems to be intended for the Greeks (see screenshot), or am I just mistaken?
2) Epirot cities fly the old Thracian flags (see screenshot, this was during my assault on Syracuse btw)
3) When using scipt to see what settlements you still have to capture as Carthage, the marker around Sucum-Murgi does not disappear when closing the scipt (see screenshot)
4) The unit card of the Carthaginian spy is the old Ptolomaic one (it has a yellow character), instead of the Carthaginian one (with a white character) (the actual model has the white texture btw)
Re: Post basic things here
Quote:
Originally Posted by Crownsteler
Some possible issues I found:
1) The 'Conqueror of Syrakousai' trait for Carthage seems to be intended for the Greeks (
see screenshot), or am I just mistaken?
2) Epirot cities fly the old Thracian flags (
see screenshot, this was during my assault on Syracuse btw)
3) When using scipt to see what settlements you still have to capture as Carthage, the marker around Sucum-Murgi does not disappear when closing the scipt (
see screenshot)
4) The unit card of the Carthaginian spy is the old Ptolomaic one (it has a yellow character), instead of the Carthaginian one (with a white character) (the actual model has the white texture btw)
Some good ones!
1. Definitely a trait thing that slipped through. Good eye.
2. City walls/towers/gates have flags that I don't think anyone has been able to change unless you totally change the whole thing. I've not looked really closely into it, but from what I saw this was much much more difficult than any banners that I was changing. These may not get changed at all because of this, or someone might be able to enlighten us (although we have no one currently that I know of who is able or willing or both to be able to work on things like walls anyway...)
3. woof. No idea how to fix that one. Maybe the scripters will know.
4. Spy and diplomat unit cards and some campaign map textures haven't really been dealt with yet. I think we'd like to include new ones eventually, but we need help.
Re: Post basic things here
Quote:
Originally Posted by Crownsteler
3) When using scipt to see what settlements you still have to capture as Carthage, the marker around Sucum-Murgi does not disappear when closing the scipt (
see screenshot)
Yeah that also happened to me with the Roman "raiding" targets. The markers stayed on all the cities for as far as I could see. (didn't take a screenshot though, and with all the long loading times I can't be bothered to start up the game right now just to take a screenshot)
Re: Post basic things here
Quote:
Originally Posted by Rilder
I have a small bug, dont know if it is tho, but my Casse family member got the trait which makes him proficiant when marching in deserts? when he'd never been neer a desert
My Sweboz Faction Leader also received the "Desert Warrior" trait (probably the same one Rider described above)
An odd issue involving script activation:
When playing as Casse and Sweboz, the Advisor disappears when clicking the "Show me how" button. However, when playing as Epeiros the button changes from green to gray, but the advisor stays on the screen until you click on his portrait.
Re: Post basic things here
carthaginian officers with rebel Iberian units.
javelin throwing being performed by a unit engaged in hand to hand.
Iberian light infantry beating up on Iberian general's heavy cavalry.
Re: Post basic things here
Quote:
Originally Posted by Taffy_is_a_Taff
javelin throwing being performed by a unit engaged in hand to hand.
that bug is CA's
Re: Post basic things here
Thanks to everyone for the reports. They've been noted.
Re: Post basic things here
Quote:
Originally Posted by Teleklos Archelaou
Some good ones!
2. City walls/towers/gates have flags that I don't think anyone has been able to change unless you totally change the whole thing. I've not looked really closely into it, but from what I saw this was much much more difficult than any banners that I was changing. These may not get changed at all because of this, or someone might be able to enlighten us (although we have no one currently that I know of who is able or willing or both to be able to work on things like walls anyway...)
TA, for the tower/flag thing, check the guys at the Zhanguo Mod, they've done some pretty cool stuff with towers, perhaps they could help.
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http://tinypic.com/jafjsy
Did you guys decide to change the unit model?
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Yes, while optomizing model space, we changed them; UI hasn't been updated.
Re: Post basic things here
Quote:
Originally Posted by Ranika
Yes, while optomizing model space, we changed them; UI hasn't been updated.
Fair enough, those models look very cool anyway =)
Re: Post basic things here
Quote:
Originally Posted by Dayve
Whilst laying siege to Bononia as the Romans, i decided to see what kind of mercenaries i could hire there... One was a unit of light spear armed (skirmishing also) cavalry called Curepos... But their unit description will have you believe that you are hiring a general... :gring:
http://www.imagedump.com/index.cgi?pick=get&tp=363341
This is actually the case for some other mercenary cavalry units as well.
And handsome viking, where did you get those Rycalawre? Never seen those before.