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Re: A modder's guide to CTDs
The elements - as I am sure you know - for the scroll would be an event title, an event string, an event image, music, interface-related TGA files and the "bi options" header on/off depending on whether it is 1.5 or BI (i.e. night attack box) in the DS file.
These are the very obvious things.
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Re: A modder's guide to CTDs
I was codding rebels for ATW and I noticed CTD on AI turns, I was firstly thinking it was related to names but after some expirimentation I concluded this was caused by rebel armies being placed on the sea. I know it can looks weird, but in my case the army was more on the beach, the strat map did load but CTD occured on AI turn.
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Re: A modder's guide to CTDs
I'm not sure if this is the best thread to ask for help with a CTD problem, but just in case...
I'm having a non-systematic CTD when clicking the end-turn button. Of course, without any error message.
With non-systematic, I mean that loading the autosaved game (previous turn), CTD doesn't happen again at the end of turn, but several turns later (with no rule about how many turns are needed).
I thought that it was related with rebels, but the AI has no time for movements. Even the AI factions icons don't appear in the top of the screen.
Any idea?:help:
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Re: A modder's guide to CTDs
Quote:
Originally Posted by Monkwarrior
I thought that it was related with rebels, but the AI has no time for movements. Even the AI factions icons don't appear in the top of the screen.
Any idea?:help:
Double check you names files - that sounds very much like a name file problem.
Now for mine: the current beta of TFT has a CTD problem when reloading the campaign map after a battle - sometimes the loading bar will finish and then a CTD occurs. This has only been reported about mid-way into one campaign, but that might just be a result of limited testing thus far. I thought traits or ancillaries would be to blame, but I have checked both file pretty thoroughly and see no errors.
Anything else that might cause this?
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Re: A modder's guide to CTDs
@Monkwarrior: This could also be caused by traits or ancillaries, in fact any randomized part of the game could show this behaviour.
@Stuie: Returning from the battlemap? I'd say t&a too, especially if the error is infrequent. You could also have a problem with adoptions (man of the hour), or does it only happen when you destroy a faction or something?
I can't think of anything else that happens on returning to the campaign map that might crash the game.
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Re: A modder's guide to CTDs
Quote:
Originally Posted by alpaca
@Stuie: Returning from the battlemap? I'd say t&a too, especially if the error is infrequent. You could also have a problem with adoptions (man of the hour), or does it only happen when you destroy a faction or something?
I can't think of anything else that happens on returning to the campaign map that might crash the game.
Named characters have been involved every time. Guess I need to go through t&a even MORE carefully. ~:(
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Re: A modder's guide to CTDs
Hello. I seem to be getting a frequent CTD after the conclusion of a battle (if enemies sally or send reinforcements to break a siege and I wipe them out) precisely after the 'settlement occupied' message - no matter which option I choose the result is a ctd, even trying to save the game at this point c'std. Any ideas? Some suggestions would be greatly appreciated.
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Re: A modder's guide to CTDs
If there is any way possible, I'd recommend setting up an Excel spreadsheet to handle the names. Keeping them with columns in between for tabs, using the concatenate command to make sure the columns on the left and right are exactly the same:
=CONCATENATE("{",F47,"}")
as an example will turn:
Teleklos into {Teleklos} with no errors. (for use in the text directory names.txt file).
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Re: A modder's guide to CTDs
Quote:
Originally Posted by alpaca
@Monkwarrior: This could also be caused by traits or ancillaries, in fact any randomized part of the game could show this behaviour.
I've been comparing the original and the modded files export_descr_ancillaries and export_descr_character_traits.
The only changes are:
- inclussion of nomad as one of the cultures in ExcludeCultures line (I've imported this culture from BI)
- vanilla temples in triggers replaced by new temples or other buildings (tavern, bardic_circle, etc). The names must be ok, as this type of error is shown by -show_err.
- some triggers have been deactivated by putting a semi-colon at the beginning of each line.
- There were no priests for spain faction, and I've changed some from (non-used) scythia.
- I've imported the traits required for night battles from BI following the corresponding tutorial. I've already played some of those battles.
- Finally, some traits have been included to increase the movement points of agents, etc.
I can't find any mistake here. Any other idea?:help:
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Re: A modder's guide to CTDs
Does any of guys knows how can read/decode DMP files usually left after RTW crashes on the campaign map.I'm beta testing new version of INVASIO BARBARORUM: FLAGELLUM DEI and have been experiencing CTD's at various stages of playing campaign.I guess there might some information there as to causes of that
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Re: A modder's guide to CTDs
I got KTM to menu when converting mundus magnus map to RTR Platinum.
https://img102.imageshack.us/img102/3179/strat9ce.jpg
The settlement is actually the first one on the list (Latium)
Anyone had any idea why it happened ? :help:
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Re: A modder's guide to CTDs
This can occur when a culture tag is assigned to a settlement that is a slave. I'd check all your default culture/faction creator lines for factions inconsistent with the mod.
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Re: A modder's guide to CTDs
Meaning that default culture in descr_region and faction_creator must be the same ?
Thanks. I have guess that because I haven't updated the descr_region yet.
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Re: A modder's guide to CTDs
Quote:
Originally Posted by Dol Guldur
This can occur when a culture tag is assigned to a settlement that is a slave. I'd check all your default culture/faction creator lines for factions inconsistent with the mod.
Could you explain this, please?:embarassed:
@LestaT: I received such a message when the corresponding region was not included (or had a typing mistake) in imperial_campaign_regions_and_settlement_names.txt (text folder).
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Re: A modder's guide to CTDs
I think I may have got my wires crossed. Adding (in the DR file) the slave faction as a default culture tag will result in a default culture being assigned (there is an order in which it defaults according to your coding but I cannot remember it).
I have had the error report generated above and have resolved it - I think it is connected with this but I shall have to try and remember what it was that was causing it exactly as I seem to have forgotten :( It may have been when it was trying to generate buildings that no longer existed...I should keep more accurate records.
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Re: A modder's guide to CTDs
Quote:
Originally Posted by Dol Guldur
I think I may have got my wires crossed. Adding (in the DR file) the slave faction as a default culture tag will result in a default culture being assigned (there is an order in which it defaults according to your coding but I cannot remember it).
I have had the error report generated above and have resolved it - I think it is connected with this but I shall have to try and remember what it was that was causing it exactly as I seem to have forgotten :( It may have been when it was trying to generate buildings that no longer existed...I should keep more accurate records.
The first part is already cleared, but still happened the error, only this time the line mover further to some german area.
Maybe there's still some vanilla buildings listed in DS... will check.
Thanks.
Edit: corrected some default barrack entries, but still the same CTD. Here's another clue. When clicking thse 2 faction when selecting campaign it CTD stratght away without any error. Germans and Greek Cities.
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Re: A modder's guide to CTDs
Hello,
I am new here, so I am sorry if I say anything stupid or already answered.
I looked and uploaded the unlock all factions text file that is avaiable here with the intent to play as Scythia. While it works, whenever I click the Scythia Icon in the Imperial Campain to play, it just Crashes to the Desktop no error messages.
Any help on this matter?
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Re: A modder's guide to CTDs
It's been such a while since i played vanilla. If Scythia is normally unplayable it will need a campaign description in the file of the same name found in the data\text folder - though I would have thought an unlock all factions download woud include that file.
Just mimic the entry for the other factions.
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Re: A modder's guide to CTDs
What about the cts that do not show any error message?
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Re: A modder's guide to CTDs
Quote:
Originally Posted by Seasoned Alcoholic
A few more:
* descr_strat (DS) & descr_regions (DR)
Specifically Eastern culture (Parthia, Pontus & Armenia). For the default culture tag (DCT), you can use any Eastern faction. However, after attempting to use Pontus as the faction creator (FC) for a new settlement in DS, whilst loading up a new campaign map.rmw, the game didn't like this and gave a hard CTD.
Workaround: substituted Parthia as the faction creator, and things worked perfectly.
Ok, this is right in part. (I was wrong in the other part :embarassed: )
This problem came to me only in case the default culture (descr_regions) and faction_creator (descr_strat) is pontus, but the owner of the region is rebels :dizzy2: .
I got CTD (no error message) when clicking on the settlement or when trying to put a spy inside the settlement.
The same settlement, with the same configuration (culture and creator), but owned by pontus, didn't get any problem of CTD. It seems that the other eastern faction (armenia) doesn't produce the same effect.
This problem was solved only if pontus is replaced by parthia in descr_regions :juggle2: . The change only in descr_strat was not successful.
I wonder what happens with a region of pontic culture, but that rebels in one moment during the campaign.:inquisitive:
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Re: A modder's guide to CTDs
recurrent CTD during battles for no reason at all, no error nor nothing. Lack of memory, or some registry/file system, damaged or faulty entry- resolution, run ChkDsk, defragment, run reg cleaner, defragment again...CTD's should be reduced by a large amount, i had trouble during battles, no stutering nothing, the game playing smoothly, suddenly ctd...i checked my disc and file system and was full of faults and errors, the ctds almost stoped, than i defragmented, and ran RegClean, and all CTD's gonne away....if your problem is memory, reduce the settings or upgrade your pc=p
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Re: A modder's guide to CTDs
When loading a campain map it may crash without any show_err message if rebels sub factions cites an rebel armies sub factions don't match. For exemple you've a rebel sub faction Allani army and no city to of thier sub faction.
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Re: A modder's guide to CTDs
Quote:
Originally Posted by Chaotica
Very useful, this one!
CTD during splash screen:
- Missing entry in export_buildings.txt
and don't forget the blank definition otherwise you'll get a CTD
<building level name>_
<building level name>__desc
<building level name>__desc_short
R
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Re: A modder's guide to CTDs
Here's a ctd that will get all you problem solvers out there drooling over, for it has defied all ingenuity brought against it.
The mod is EB, the internal build, using the -mod:mymod form and running on RTW 1.5.
The ctd occurs for very specific circumstances and it is repeatable. Playing as the faction Arverni (scythia) a ctd will occur when attacking on the field an Aedui army (gauls). This ctd does not occur when an Arverni army attacks any other faction, and it only occurs when the player is Arverni and attacking.
So to recap, the conditions for the ctd are thus:
- Player is Arverni (scythia)
- Player attacks Aedui (gauls) only.
- Battle must be field battle (siege battles don't cause problem - haven't tested ambush battles).
- Armies can be either led by general or captain; makes no difference.
Now the fashion of the ctd is as follows. It occurs, as long as the above conditions are met, as soon as the armies meet on the strat map. The armies line with one another, but the game ctd's before either one can strike with their sword. The game, thus, ctds before the prebattle scroll, before either army swings their sword, but after the armies have squared up against each other.
So far the following attempts have been made to solve the ctd:
- swapped out the arverni (scythia) and aedui (gauls) general and lesser general stratmap models and replaced with inoffensive roman ones. Did not work.
Filemon indicates a couple of consistencies between various seperate accounts of the ctd and I shall place them below.
Arverni (Player) vs Aedui (AI) - ctd 1
Code:
1 08:34:35 RomeTW.exe:3656 OPEN D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\old\generals\000.tga SUCCESS Options: Open Access: Read
2 08:34:35 RomeTW.exe:3656 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\old\generals\000.tga SUCCESS FileNameInformation
3 08:34:35 RomeTW.exe:3656 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\old\generals\000.tga SUCCESS FileNameInformation
4 08:34:35 RomeTW.exe:3656 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\old\generals\000.tga SUCCESS Length: 11132
5 08:34:35 RomeTW.exe:3656 READ D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\old\generals\000.tga SUCCESS Offset: 0 Length: 4096
6 08:34:35 RomeTW.exe:3656 READ D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\old\generals\000.tga SUCCESS Offset: 4096 Length: 4096
7 08:34:35 RomeTW.exe:3656 READ D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\old\generals\000.tga SUCCESS Offset: 8192 Length: 4096
8 08:34:35 RomeTW.exe:3656 CLOSE D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\old\generals\000.tga SUCCESS
9 08:34:40 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14868480 Length: 32768
10 08:34:40 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14901248 Length: 32768
11 08:34:40 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\Voice3.dat SUCCESS Offset: 18038784 Length: 32768
12 08:34:40 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14934016 Length: 32768
13 08:34:40 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14966784 Length: 32768
14 08:34:41 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14999552 Length: 32768
15 08:34:41 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 15032320 Length: 32768
16 08:34:41 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 15065088 Length: 32768
17 08:34:41 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 114982912 Length: 32768
18 08:34:41 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 163680256 Length: 32768
19 08:34:41 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 15097856 Length: 20480
20 08:34:42 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 163647488 Length: 32768
21 08:34:47 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 163823616 Length: 32768
22 08:34:49 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 90120192 Length: 32768
23 08:34:50 RomeTW.exe:3656 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 90152960 Length: 32768
24 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\eb\data\animations\pack.idx SUCCESS
25 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\sprites_0.pak SUCCESS
26 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\patch_0.pak SUCCESS
27 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\sprites_1.pak SUCCESS
28 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\models_building_textures.pak SUCCESS
29 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\models_unit_textures.pak SUCCESS
30 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\battle_open.pak SUCCESS
31 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\ui_0.pak SUCCESS
32 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\ui_1.pak SUCCESS
33 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Music.idx SUCCESS
34 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Music.dat SUCCESS
35 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\terrain\aerial_map\template_weights\ SUCCESS
36 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\terrain\aerial_map\template_weights\ SUCCESS
37 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\eb\data\animations\skeletons.idx SUCCESS
38 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\eb\data\animations\pack.dat SUCCESS
39 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\eb\data\animations\skeletons.dat SUCCESS
40 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\terrain\aerial_map\template_weights\ SUCCESS
41 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS
42 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\SFX.idx SUCCESS
43 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice1.idx SUCCESS
44 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice1.dat SUCCESS
45 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice2.idx SUCCESS
46 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice2.dat SUCCESS
47 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice3.idx SUCCESS
48 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice3.dat SUCCESS
49 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build SUCCESS
50 08:34:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\fmv\victory\barbarian_outro_320x240.wmv SUCCESS
51 08:34:52 ~e5.0001:260 CLOSE D:\Games\EB Internal Build\RomeTW.exe SUCCESS
Arverni (Player) vs Aedui (AI) - ctd 2
Code:
1 09:47:41 RomeTW.exe:2952 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14868480 Length: 32768
2 09:47:42 RomeTW.exe:2952 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14901248 Length: 32768
3 09:47:42 RomeTW.exe:2952 READ D:\Games\EB Internal Build\data\sounds\Voice3.dat SUCCESS Offset: 177930240 Length: 32768
4 09:47:42 RomeTW.exe:2952 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14934016 Length: 32768
5 09:47:42 RomeTW.exe:2952 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14966784 Length: 32768
6 09:47:42 RomeTW.exe:2952 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14999552 Length: 32768
7 09:47:43 RomeTW.exe:2952 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 15032320 Length: 32768
8 09:47:43 RomeTW.exe:2952 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 15065088 Length: 32768
9 09:47:43 RomeTW.exe:2952 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 15097856 Length: 32768
10 09:47:44 RomeTW.exe:2952 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 114982912 Length: 32768
11 09:47:44 RomeTW.exe:2952 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 167862272 Length: 32768
12 09:47:48 RomeTW.exe:2952 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 90120192 Length: 32768
13 09:47:49 RomeTW.exe:2952 READ D:\Games\EB Internal Build\eb\data\animations\pack.dat SUCCESS Offset: 4894720 Length: 4096
14 09:47:49 RomeTW.exe:2952 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 90152960 Length: 32768
15 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\eb\data\animations\pack.idx SUCCESS
16 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\sprites_0.pak SUCCESS
17 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\patch_0.pak SUCCESS
18 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\sprites_1.pak SUCCESS
19 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\models_building_textures.pak SUCCESS
20 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\models_unit_textures.pak SUCCESS
21 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\battle_open.pak SUCCESS
22 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\ui_0.pak SUCCESS
23 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\ui_1.pak SUCCESS
24 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\eb\data\animations\skeletons.idx SUCCESS
25 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Music.idx SUCCESS
26 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Music.dat SUCCESS
27 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\eb\data\animations\skeletons.dat SUCCESS
28 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\eb\data\animations\pack.dat SUCCESS
29 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice1.dat SUCCESS
30 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\SFX.idx SUCCESS
31 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\terrain\aerial_map\template_weights\ SUCCESS
32 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS
33 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice1.idx SUCCESS
34 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice2.idx SUCCESS
35 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice2.dat SUCCESS
36 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice3.idx SUCCESS
37 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice3.dat SUCCESS
38 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\fmv\victory\barbarian_outro_320x240.wmv SUCCESS
39 09:47:50 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build SUCCESS
40 09:47:51 ~e5.0001:3984 CLOSE D:\Games\EB Internal Build\RomeTW.exe SUCCESS
Arverni (Player) vs Aedui (AI) - ctd 3
Code:
1 13:40:42 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\units\scythia\ SUCCESS Options: Open Directory Access: 00100001
2 13:40:42 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\units\scythia\ SUCCESS FileBothDirectoryInformation: #celtic_infantry_gaeroas.tga
3 13:40:42 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\units\scythia\ SUCCESS
4 13:40:42 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\units\scythia\#celtic_infantry_gaeroas.tga SUCCESS Attributes: A
5 13:40:42 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\units\scythia\ SUCCESS Options: Open Directory Access: 00100001
6 13:40:42 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\units\scythia\ SUCCESS FileBothDirectoryInformation: #celtic_infantry_gaeroas.tga
7 13:40:42 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\units\scythia\ SUCCESS
8 13:40:42 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\units\scythia\#celtic_infantry_gaeroas.tga SUCCESS Attributes: A
9 13:40:42 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\units\scythia\#celtic_infantry_gaeroas.tga SUCCESS Options: Open Access: Read
10 13:40:42 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\units\scythia\#celtic_infantry_gaeroas.tga SUCCESS FileNameInformation
11 13:40:42 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\units\scythia\#celtic_infantry_gaeroas.tga SUCCESS FileNameInformation
12 13:40:42 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\units\scythia\#celtic_infantry_gaeroas.tga SUCCESS Length: 6765
13 13:40:42 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\units\scythia\#celtic_infantry_gaeroas.tga SUCCESS Offset: 0 Length: 4096
14 13:40:42 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\units\scythia\#celtic_infantry_gaeroas.tga SUCCESS Offset: 4096 Length: 4096
15 13:40:42 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\units\scythia\#celtic_infantry_gaeroas.tga SUCCESS
16 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\eb\data\animations\pack.idx SUCCESS
17 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\sprites_0.pak SUCCESS
18 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\patch_0.pak SUCCESS
19 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\sprites_1.pak SUCCESS
20 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\models_building_textures.pak SUCCESS
21 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\models_unit_textures.pak SUCCESS
22 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\battle_open.pak SUCCESS
23 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\ui_0.pak SUCCESS
24 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\packs\ui_1.pak SUCCESS
25 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\eb\data\animations\skeletons.idx SUCCESS
26 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Music.idx SUCCESS
27 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Music.dat SUCCESS
28 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\eb\data\animations\pack.dat SUCCESS
29 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice1.idx SUCCESS
30 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS
31 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice1.dat SUCCESS
32 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\eb\data\animations\skeletons.dat SUCCESS
33 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\terrain\aerial_map\template_weights\ SUCCESS
34 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\SFX.idx SUCCESS
35 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice2.idx SUCCESS
36 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice2.dat SUCCESS
37 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice3.idx SUCCESS
38 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\sounds\Voice3.dat SUCCESS
39 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build\data\fmv\victory\barbarian_outro_320x240.wmv SUCCESS
40 13:40:54 RomeTW.exe:712 CLOSE D:\Games\EB Internal Build SUCCESS
41 13:40:57 ~e5.0001:1492 CLOSE D:\Games\EB Internal Build\RomeTW.exe SUCCESS
And one non-ctd battle to compare
Arverni (Player) vs Sweboz (AI) - non-ctd 1
Code:
1 13:31:36 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14868480 Length: 32768
2 13:31:36 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14901248 Length: 32768
3 13:31:36 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\Voice3.dat SUCCESS Offset: 177930240 Length: 32768
4 13:31:36 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14934016 Length: 32768
5 13:31:36 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 114933760 Length: 32768
6 13:31:36 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14966784 Length: 32768
7 13:31:37 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 14999552 Length: 32768
8 13:31:37 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 15032320 Length: 32768
9 13:31:37 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 15065088 Length: 32768
10 13:31:37 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 15097856 Length: 20480
11 13:31:48 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 90120192 Length: 32768
12 13:31:48 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\animations\pack.dat SUCCESS Offset: 4894720 Length: 4096
13 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 90152960 Length: 32768
14 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS Options: Open Directory Access: 00100001
15 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS FileBothDirectoryInformation: prebattle_attack.tga
16 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS
17 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Attributes: A
18 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS Options: Open Directory Access: 00100001
19 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ NO SUCH FILE FileBothDirectoryInformation: prebattle_attack.tga.dds
20 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS
21 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS Options: Open Directory Access: 00100001
22 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ NO SUCH FILE FileBothDirectoryInformation: prebattle_attack.tga.dds
23 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS
24 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS Options: Open Directory Access: 00100001
25 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS FileBothDirectoryInformation: prebattle_attack.tga
26 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS
27 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Attributes: A
28 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Options: Open Access: Read
29 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS FileNameInformation
30 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS FileNameInformation
31 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Length: 153644
32 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 0 Length: 4096
33 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 0 Length: 4096
34 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS
35 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS Options: Open Directory Access: 00100001
36 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ NO SUCH FILE FileBothDirectoryInformation: 000_select.tga.dds
37 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS
38 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS Options: Open Directory Access: 00100001
39 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ NO SUCH FILE FileBothDirectoryInformation: 000_select.tga.dds
40 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS
41 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS Options: Open Directory Access: 00100001
42 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ NO SUCH FILE FileBothDirectoryInformation: 000_select.tga
43 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS
44 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS Options: Open Directory Access: 00100001
45 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ NO SUCH FILE FileBothDirectoryInformation: 000_select.tga
46 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS
47 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\eb\data\ui\barbarian\portraits\cards\young\generals\ PATH NOT FOUND Options: Open Directory Access: 00100001
48 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\eb\data\ui\barbarian\portraits\cards\young\generals\ PATH NOT FOUND Options: Open Directory Access: 00100001
49 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\eb\data\ui\barbarian\portraits\cards\young\generals\ PATH NOT FOUND Options: Open Directory Access: 00100001
50 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\eb\data\ui\barbarian\portraits\cards\young\generals\ PATH NOT FOUND Options: Open Directory Access: 00100001
51 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS Options: Open Directory Access: 00100001
52 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ NO SUCH FILE FileBothDirectoryInformation: 081_select.tga.dds
53 13:31:49 RomeTW.exe:2000 READ D:\$Directory SUCCESS Offset: 12288 Length: 4096
54 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS
55 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS Options: Open Directory Access: 00100001
56 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ NO SUCH FILE FileBothDirectoryInformation: 081_select.tga.dds
57 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS
58 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS Options: Open Directory Access: 00100001
59 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ NO SUCH FILE FileBothDirectoryInformation: 081_select.tga
60 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS
61 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS Options: Open Directory Access: 00100001
62 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ NO SUCH FILE FileBothDirectoryInformation: 081_select.tga
63 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\ SUCCESS
64 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\eb\data\ui\barbarian\portraits\cards\young\generals\ PATH NOT FOUND Options: Open Directory Access: 00100001
65 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\eb\data\ui\barbarian\portraits\cards\young\generals\ PATH NOT FOUND Options: Open Directory Access: 00100001
66 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\eb\data\ui\barbarian\portraits\cards\young\generals\ PATH NOT FOUND Options: Open Directory Access: 00100001
67 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\eb\data\ui\barbarian\portraits\cards\young\generals\ PATH NOT FOUND Options: Open Directory Access: 00100001
68 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Options: Open Access: Read
69 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS FileNameInformation
70 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS FileNameInformation
71 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Length: 153644
72 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 0 Length: 151552
73 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 69632 Length: 65536
74 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 135168 Length: 16384
75 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 151552 Length: 4096
76 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 151552 Length: 4096
77 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS
78 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Options: Open Access: Read
79 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS FileNameInformation
80 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS FileNameInformation
81 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Length: 153644
82 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 0 Length: 4096
83 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 4096 Length: 4096
84 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 8192 Length: 4096
85 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 12288 Length: 4096
86 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 16384 Length: 4096
87 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 20480 Length: 4096
88 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 24576 Length: 4096
89 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 28672 Length: 4096
90 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 32768 Length: 4096
91 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 36864 Length: 4096
92 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 40960 Length: 4096
93 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 45056 Length: 4096
94 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 49152 Length: 4096
95 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 53248 Length: 4096
96 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 57344 Length: 4096
97 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 61440 Length: 4096
98 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 65536 Length: 4096
99 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 69632 Length: 4096
100 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 73728 Length: 4096
101 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 77824 Length: 4096
102 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 81920 Length: 4096
103 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 86016 Length: 4096
104 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 90112 Length: 4096
105 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 94208 Length: 4096
106 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 98304 Length: 4096
107 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 102400 Length: 4096
108 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 106496 Length: 4096
109 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 110592 Length: 4096
110 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 114688 Length: 4096
111 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 118784 Length: 4096
112 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 122880 Length: 4096
113 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 126976 Length: 4096
114 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 131072 Length: 4096
115 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 135168 Length: 4096
116 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 139264 Length: 4096
117 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 143360 Length: 4096
118 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 147456 Length: 4096
119 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 151552 Length: 4096
120 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS
121 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\000.tga SUCCESS Options: Open Access: Read
122 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\000.tga SUCCESS FileNameInformation
123 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\000.tga SUCCESS FileNameInformation
124 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\000.tga SUCCESS Length: 11132
125 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\000.tga SUCCESS Offset: 0 Length: 4096
126 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\000.tga SUCCESS Offset: 4096 Length: 4096
127 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\000.tga SUCCESS Offset: 8192 Length: 4096
128 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\000.tga SUCCESS
129 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\081.tga SUCCESS Options: Open Access: Read
130 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\081.tga SUCCESS FileNameInformation
131 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\081.tga SUCCESS FileNameInformation
132 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\081.tga SUCCESS Length: 11132
133 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\081.tga SUCCESS Offset: 0 Length: 4096
134 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\081.tga SUCCESS Offset: 0 Length: 4096
135 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\081.tga SUCCESS Offset: 4096 Length: 4096
136 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\081.tga SUCCESS Offset: 8192 Length: 4096
137 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\barbarian\portraits\cards\young\generals\081.tga SUCCESS
138 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS Options: Open Directory Access: 00100001
139 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS FileBothDirectoryInformation: prebattle_attack.tga
140 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS
141 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Attributes: A
142 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS Options: Open Directory Access: 00100001
143 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ NO SUCH FILE FileBothDirectoryInformation: prebattle_attack.tga.dds
144 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS
145 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS Options: Open Directory Access: 00100001
146 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ NO SUCH FILE FileBothDirectoryInformation: prebattle_attack.tga.dds
147 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS
148 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS Options: Open Directory Access: 00100001
149 13:31:49 RomeTW.exe:2000 DIRECTORY D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS FileBothDirectoryInformation: prebattle_attack.tga
150 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\ SUCCESS
151 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Attributes: A
152 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Options: Open Access: Read
153 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS FileNameInformation
154 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS FileNameInformation
155 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Length: 153644
156 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 0 Length: 4096
157 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS
158 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Options: Open Access: Read
159 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS FileNameInformation
160 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS FileNameInformation
161 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Length: 153644
162 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 0 Length: 151552
163 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 151552 Length: 4096
164 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS
165 13:31:49 RomeTW.exe:2000 OPEN D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Options: Open Access: Read
166 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS FileNameInformation
167 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS FileNameInformation
168 13:31:49 RomeTW.exe:2000 QUERY INFORMATION D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Length: 153644
169 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 0 Length: 4096
170 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 4096 Length: 4096
171 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 8192 Length: 4096
172 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 12288 Length: 4096
173 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 16384 Length: 4096
174 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 20480 Length: 4096
175 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 24576 Length: 4096
176 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 28672 Length: 4096
177 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 32768 Length: 4096
178 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 36864 Length: 4096
179 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 40960 Length: 4096
180 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 45056 Length: 4096
181 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 49152 Length: 4096
182 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 53248 Length: 4096
183 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 57344 Length: 4096
184 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 61440 Length: 4096
185 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 65536 Length: 4096
186 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 69632 Length: 4096
187 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 73728 Length: 4096
188 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 77824 Length: 4096
189 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 81920 Length: 4096
190 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 86016 Length: 4096
191 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 90112 Length: 4096
192 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 94208 Length: 4096
193 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 98304 Length: 4096
194 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 102400 Length: 4096
195 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 106496 Length: 4096
196 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 110592 Length: 4096
197 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 114688 Length: 4096
198 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 118784 Length: 4096
199 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 122880 Length: 4096
200 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 126976 Length: 4096
201 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 131072 Length: 4096
202 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 135168 Length: 4096
203 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 139264 Length: 4096
204 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 143360 Length: 4096
205 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 147456 Length: 4096
206 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS Offset: 151552 Length: 4096
207 13:31:49 RomeTW.exe:2000 CLOSE D:\Games\EB Internal Build\eb\data\ui\generic\eventpics\prebattle_attack.tga SUCCESS
208 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 144080896 Length: 32768
209 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 90185728 Length: 32768
210 13:31:49 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 144113664 Length: 32768
211 13:31:50 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 143900672 Length: 32768
212 13:31:50 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 144146432 Length: 32768
213 13:31:50 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 143933440 Length: 32768
214 13:31:50 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 143966208 Length: 32768
215 13:31:50 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 90218496 Length: 32768
216 13:31:51 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 90251264 Length: 32768
217 13:31:52 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 90284032 Length: 32768
218 13:31:53 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 90316800 Length: 32768
219 13:31:54 RomeTW.exe:2000 READ D:\Games\EB Internal Build\data\sounds\SFX.dat SUCCESS Offset: 90349568 Length: 32768
Of particular note is that the ctd logs above all hold two things in common. Firstly the process number for the ctds in all examples is RomeTW.exe:712. Secondly the first file in all cases to be precipitated by the process number RomeTW.exe:712 is always eb/data/animations/pack.idx.
Other points that we have worked upon are that the last file successfully opened in the ctd cases is data/sounds/SFX.dat. Also, often the first file from which the ctd cases and non-ctd cases deviate is eb/data/ui/generic, which it cannot find. We tried testing with a "generic" ui folder, but that revealed no further information.
This problem is particularly worrying as it has appeared to escape our notice since we first ported over EB from 1.2 to 1.5, way before our move to the -mod:mymod system. Thus it would be safe to assume that this is something that occured during the 1.5 changeover and information in that area would be very helpful in determing the problem.
In addition the fact that the process number is always RomeTW.exe:712 when the game ctds suggest that this number indicates the problem that RomeTW.exe is running into. Whether this number is unique for this situation or found in all ctd situations is something that would be thoroughly useful to know. Furthermore understanding what 712 means would be of a great help. Perhaps it is indicating a certain file that RomeTW.exe is having trouble with? Or perhaps a process? Is this information avaliable anywhere?
I leave this gratefully in the public hands, and hope that a wider audience will bring in a fresh perspective that will ease the coming of a solution to this serious ctd.
Faithfully,
Foot
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Re: A modder's guide to CTDs
And the anti-climax.
Always check expanded_bi.txt for errors in the internal faction name. The problem lay with one text saying "gaul" instead of "gauls".
Simple really, and discovered by O'ETAIPOS.
Foot
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Re: A modder's guide to CTDs
LOL.
Those error-messageless typos like that can indeed be annoying.
army_barracks requires factions {celts, }
rather than the correct
army_barracks requires factions { celts, }
will cause a CTD at game start up with no error message, for example.
Glad you got it resolved.
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Re: A modder's guide to CTDs
That CTD foot reported was the same type of CTD I reported in May. ha! Either way, it is solved now.
We have a CTD now though - a random one while a battle is loading. It will CTD and then you can load up the exact same save game and try the battle again and it seems like every time it works the second time. I will title this the: First-Try-CTD-But-Second-Try-Works CTD. Same location, same units, no turns passed. No other stuff done either even. My guess is that it could be some sky or weather related bug, but we haven't messed with those files that we know of.
Any advice or knowledge of other mods having this problem would be much appreciated.
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Re: A modder's guide to CTDs
Here is another CTD problem I have come across while beta testing new version of INVASIO BARBARORUM.Game would load but will crash on campaigns loading screen without any error message.I have managed to save DMP where to me greatest surprise I have found this line:
Quote:
Script Error in bi/data/world/maps/base/descr_regions.txt, at line 134, column 27.Unrecognised: 'britain' as a region resource class (or hidden resource)
checked all entries in descr_regions and export_descr_buildings (52 hidden resources) and everything seem to be correct.
any ideas?
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Re: A modder's guide to CTDs
We removed the britain resource a long time ago as it was causing crashes when we moused over the regions or clicked on the settlements (though I think it was the former). I think it is becuase this resource is tied to hardcoding. Of course, if you want to make use of its original purpose then I guess you must keep it as long as your mod does not set up other parameters which the hardcoding cannot deal with. I'm not sure what your exact message means - have you listed it in DR and in EDB?
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Re: A modder's guide to CTDs
Only other thought would be if Britain has become first resource in EDB list for you. I did have a, to my mind, completely inexplicable problem where adding in EDB
Quote:
temple_of_horse_shrine requires factions { huns, } or building_present_min_level temple_of_horse temple_of_horse_shrine
(to make other factions able to build over existing shrines etc.) Stopped the game recognising the first resource in the EDB list if it was actually used in DR - putting an un-used resource first in list made it all work fine!
So there might be something to do with the ordering of the list?!