Sorry, the AI does not get 30,000 per turn. It gets 30,000 on the first turn only.
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Sorry, the AI does not get 30,000 per turn. It gets 30,000 on the first turn only.
But they do get extra money dont they? I am a bit confused because most people said there is some sort of threshold. Do they get extra money and if they do how and when and how much do they get?Quote:
Originally Posted by khelvan
A second question of mine was why do i get 25 k per turn if a make the aedui my protectorate? They only had two or three provinces, where does all this cash come from?
Sorry a lot of questions but i really have to figure this out.:help:
The old script gave the AI money based on the number of provinces it had, as well as a bonus on the first turn. The new one will only assist the AI if it is bankrupt, and that may still be overcome by the player causing the AI financial hardship.
So if I understand correctly, in the new script the AI will receive bonus cash when falling too far into debt, but not so much that it's not possible for human players to force them into making an overall loss every turn? Because thus far, the current cash bonuses for AI factions is the only major problem I've got with the mod, that seemingly thoroughly weakened factions still make enough money to raise large armies despite my best efforts (blockading, besieging etc.); it doesn't instill much feel of progress in a campaign game.
But at least it does mean they present me with interesting field battles, unlike the original RTW.