I think that would be just great.Quote:
Originally Posted by Kraxis
Kraxis for dev!:2thumbsup:
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I think that would be just great.Quote:
Originally Posted by Kraxis
Kraxis for dev!:2thumbsup:
As far as I understand you can develop you settlement in either caste type or city type.
From that it will depend what kidn of unit you can make and how good your economy will be.
So I guess while in RTW you had a governor hall, in M2TW you build either castle upgrades or city hall upgrades.
From which will depend all other things buildable and recruitable in settlements.
That`s it i believe the whole time!Quote:
Originally Posted by player1
I was reading that very thing in the totalwar forum...Quote:
Originally Posted by player1
I think it diverges right at the start, build a town hall or a castle and from that point the possible future updates are determined...
There was some mention of the cities being more important later on in the campaign and it being a huge enterprize to try and move a settlement from the castle track to the city one...
I wonder if the lost feature from RTW of "Food" will make an appearance in this game... (obviously it was not completely lost but it was simplified and automated and did not apply to you units)...
Expand your borders and develop your lands for wealth and prosperity by building cities or swell your army by constructing vast castles to protect your land and keep your rivals quaking with fear.
it seems to me to be an either or situation. choose to build city make lots of money no troop production, choose to build a castle instead you can produce troops. I like it because its going to slow down the game alot and make it harder to rush.