In shogun:
Easy: your troops +1 honor (+2 morale, +1 attack, +1 defense)
Normal: even
Hard: enemy troops +1 honor
Expert: enemy troops +2 honor
As well as a change in starting koku.
Oh, and expert is the only way to go ;)
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In shogun:
Easy: your troops +1 honor (+2 morale, +1 attack, +1 defense)
Normal: even
Hard: enemy troops +1 honor
Expert: enemy troops +2 honor
As well as a change in starting koku.
Oh, and expert is the only way to go ;)
I agree. I didn't know that the AI had those bonuses... but I knew they had some kind of cheat activated at expert. Still, expert difficulty in Shogun isn't as difficult as the hardest setting in Medieval and Rome.Quote:
Originally Posted by Sasaki Kojiro
Quote:
Originally Posted by Sasaki Kojiro
Being a fledgling warlord Im afraid Im still learning he ropes so Im waaay off that setting just yet! :shame:
Why do you think the community have been bitching since RTW came out? The crude simplicity of STW and the smarter battlefield AI in MTW really makes RTW an evolutinary step backwards.Quote:
Originally Posted by blazer-glory
Did the battlefield AI really get smarter between STW and MTW? I did not notice it - the Shogun battlefield AI was pretty decent. Maybe you are referring to the suicide daimyos? They were awful - nearly gamebreaking (it was hard not to decapitate enemy factions). Otherwise, I don't know but it's been a while (starting to get a hankering to reinstall STW...)Quote:
Originally Posted by PseRamesses
One thing I liked about Shogun that did not happen so much in MTW was battlefield ambushes. Maybe I was just inexperienced, but there were some battles (e.g. rebel province in the middle of Oda land) where it almost seemed scripted that warrior monks would rush into your flanks from the woods. First time it happened, it was unbelievably good - you really felt like some disgraced general, getting whipped by a Lee or Napoleon. Even in later tries, it was still fun.
R:TW has more merrits than most members of the community seem aware off, but an improved A.I. is not amongst those.Quote:
Originally Posted by blazer-glory
On the other hand, in several R:TW modifications the A.I. actually performs competently despite that modders cannot touch the A.I. routines (except for building preferences and battlefield formations), so perhaps the A.I. is improved, but the design of the game does not allow for this to become apparent.
Quote:
Originally Posted by Ludens
I know you'll probably be shocked to hear me of all people say this, but I actually agree. Rome's main problems are AI and lack of immersiveness and atmosphere. Aside from that, though, it made many improvements over the first two Total War games--and this is coming from a hardcore Medieval afficianado. ~;)
Any 1 mention taxes here?
You need to set taxes depending on how many units you have on your provinces..
STW, has 1 tax rate for all your provinces.
so if you want high taxes, you need to make sure that you have plenty of units on each province to prevent rebellion.
And I have some memory that is only the Autumn tax rate that affects your revenue, is that right? So set low taxes in other seasons to keep loyalty up, then try to raise them as high as you can without encouraging revolts in Autumn.
GLITCH EXPLOITER!!!.
:2thumbsup:
Thats as bad as me playing theme park,
(on the snes)
charging people $0 to get in. jacking up the price to $999 when the bus arrived.
And closing all the rides so they never broke.
Ever thought of going into politics?? lol