The HRE.
They´ve got a challenging start and a bunch of cool units, like Gothic Knights, Gothic Sergeants (though you hardly get to use them much), Swabian Swordsmen (only in early, though).
Oh, and they can´t die :laugh4:
Printable View
The HRE.
They´ve got a challenging start and a bunch of cool units, like Gothic Knights, Gothic Sergeants (though you hardly get to use them much), Swabian Swordsmen (only in early, though).
Oh, and they can´t die :laugh4:
When playing vanilla MTW/VI I like the Turks for their many mobile missile (M3) units. Plus having Saracen infantry provides either a anvil for your cavalry hammer, or a refuge for your lighter units when things don't work out. But my personal playing style is more maneuver oriented than smash them in the face, as the Catholic armies tend to play.
When playing MTW XL mod, there are so many factions that I have not tried, but the Cumans offer a special challenge, and have some interesting units. They are definitely a finesse army, lacking the economy to build a large heavy cavalry army and having no other hard-hitting units, but a fair amount of AP missile units (Cuman Warriors, Steppe Heavy Cavalry, Bashkorts).