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Re: Armenians, where are you? WE NEED YOUR HELP!
Just a quick little thing; Tigranes is actually just Tigran in Armenian, and that's how he is referred to in actual Armenian History textbooks back from highschool and all. I'm not quite sure where Tigranes came from. Possibly the hellenized way of saying it?
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Re: Armenians, where are you? WE NEED YOUR HELP!
Quote:
Originally Posted by Teleklos Archelaou
Foot - the core buildings look good. Could we use the word "Hayasdan" instead of "Armenia" in them though? And I guess the adjective is "Hai" for "Armenian". I personally like the descriptions just a tad longer, but core levels are sort of hard to do I realize. Would you like to try another complex? I like your use, in some of them, of the proper Armenian names, and then providing translations in parentheses.
Looking forward to your continued help on this! :grin: :2thumbsup:
Got it captain. :grin:
Foot
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Re: Armenians, where are you? WE NEED YOUR HELP!
Alright, here's something for your judgement. I was working on the Armenian walls (though I've noticed that some have been added for the 0.73 release which is nice to see) and I sort of came up with these descriptions because there really isn't much you can say about walls. I guess you could talk about construction, but most of that (particularly with the wooden ones) would be conjecture (at least on my part). So I kind of moved away from the objective, descriptive kind of thing and made the whole thing a lot more personal. I imagined it as a directive or advice from the office of the king, commenting in some letter to the governor of a settlement on how best to govern the settlement. Personally I would find this a much more engaging way to look at descriptions and would emphasise the role-playing nature of the traits and ancillaries work. You could also add a paragraph after the intial 'role-playing' one giving a more historical perspective on the building (just as you have done with the units).
Anyway, I realise that much of the description work has been finished already and to go over them and re do them (because I think there should definately be a consensus on how to do descriptions) would take a lot of time and effort, which might be better spent on porting to 1.5 or getting the next build out (can't wait!!). Regardless, I'll post the 'role-playing' style descriptions for your judgment.
{wooden_pallisade_romans_scipii} Tsankabad
{wooden_pallisade_romans_scipii_desc}
Wooden Pallisade\n\nOur neighbours are envious of the wealth stored in our towns and cities and we should not underestimate them to attempt to take what is not theirs. The Tsankabad offers minimal protection but it is protection nonetheless. Place your archers behind the walls and let the enemy realise the folly of their attack with arrow after arrow. If the enemy are only raiders they will flee, but be wary of a more determined attacker and prepare your spears for the Tsankabad and your arrows will not hold them off for long.\n\nA Tsankabad will not last for long, invest in better walls if you wish for your settlement to continue in its prosperity.
{wooden_pallisade_romans_scipii_desc_short}
A basic wooden pallisade. Not much protection but better than nothing!
{wooden_wall_romans_scipii} Payte Amrotz
{wooden_wall_romans_scipii_desc}
Wooden Walls\n\nAs your settlement expands so should your walls. The enemy are watching, and they see the wealth that our land brings and they wish it for themselves. You must not allow them to accomplish their plans; hold them off in the fields, but if they manage to reach your town then you will praise Anahit for the walls you have built. Place archers behind them and rain death upon all who come too near. The enemy with little heart will flee at the sight of your wall, but those who stay shall fight to death so prepare the spear and shield for a fight will be fought at the walls.\n\nThe Payte Amrotz will serve you for awhile, but remember that while we grow richer and stronger so do our enemies. Stone from our mountains will serve as a better wall then our trees.
{wooden_wall_romans_scipii_desc_short}
A wooden wall that gives better protection than a simple pallisade.
{stone_wall_romans_scipii} Kare Amrotz
{stone_wall_romans_scipii_desc}
Stone Wall\n\nOur homeland is surrounded by mountains, and they protect the borders of Hayasdan well. The stone walls of your settlement will stand like these mountains, strong and in defiance of our enemies. But just as our kingdom has risen to power, making new enemies as it stretches it arms and armies further abroad, so your city will make enemies out of even those you thought friends. The kingdoms that surround us are great artificers of war machines and they will attempt to use them against your Kare Amrotz - do not let them. Burn their constructions to the ground and send them fleeing from the stone that protects you.\n\nThe Kare Amrotz, while not the greatest wall that can be built, should suffice for now, but ready more stone lest you find yourself against a truly determined foe.
{stone_wall_romans_scipii_desc_short}
A stone wall offers much improved protection, but even it can be destroyed.
Comments anyone? Is this a possible way to go (its more fun to write I must admit) or is it moving too far away from the historical perspective you want to keep?
Foot
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AW: Re: Armenians, where are you? WE NEED YOUR HELP!
I like them, but I doubt our "leading guys" will prefer this approach above the historical...Anyway keep it up, we really need armenian stuff.
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Re: Armenians, where are you? WE NEED YOUR HELP!
Krusader started trying to make some new descriptions for Armenia for us in January, but couldn't find much to make them more unique to the faction. He did work on walls as one of them. I think, though, that a combination of his and Foot's descriptions would make for a very good final description. I will post the ones he wrote here. Could you insert some of your more "faction-specific" statements into these Foot? They give more flavor to the faction descriptions. I thought these descriptions of his had made it into the current build, or I would have said something about them here. But I think this is a good thing to work on here. You can see his other descriptions below also: one for roads, farms, and the small trading port.
Quote:
Walls:
Pallisade
A pallisade is the first step towards defending your towns. It will not hold out any attackers for a prolonged time, as the pallisade can easily be breached. But at least they provide a temporary obstacle to the enemy, who might have to invest some time in trying to take over the town, giving the local militia time to organize a defence or time for any nearby army to quickly come to the aid. Any siege weaponry will easily breach the pallisade, and if you plan to hold this town forever, better defences must be built.
Wooden Walls
Wooden Walls are a step up from a mere pallisade, but most siege weaponry will still be able to breach it without difficulty. The walls have been strengthened somewhat and also heightened to make it harder for enemy archers to fire volleys over the walls and into Hay soldiers behind them. Wooden Walls are at least better than a pallisade, but will not hold any serious invader at bay for long. If you wish to remain the ruler of this town and region, better defences made of stone is needed.
Stone Walls
Stone Walls are more proper defenceworks for any city. Being made of stone, the walls are of course much stronger than the weak wooden walls, and better stronger towers are also built and the walls are much further heightened, allowing your soldiers to stand on the walls, to repel any besiegers who dare assault them or fireing volley after volley of arrows onto approaching enemies below. Basic siege weaponry is tedious to use against these walls, but more advanced siege weaponry again should not have trouble breaching these walls and razing your towers. Even if they are strong, stronger stone walls have been built outside our kingdom, as merchants bring tales of the Hellenic lands around us. If the Hellenes can build better stone walls, so can we.
Large Stone Walls
Inspired by our neighbours, stronger and larger stone walls have been constructed here. With new techniques our city can be defended with more force, as even advanced siege weaponry will have no easy task assaulting these walls, although you should not underestimate the enemy's siege weapons because of this. The walls have been heightened and because of this the enemy infantry will be unable to use ladders, giving you another advantage. The towers have also been strengthened making it harder to pull them down as well. The enemy might now be forced to concentrate more of their siege firepower on fewer points, which means fewer breaches in the walls and which makes it easier for your soldiers to defend this city.
Epic Walls
The strongest and most formidable walls in the world are built here. Any attacker, even if he outnumbers the garrison will know that investing this city and these defences will hurt his army. Any foe will be forced to spend more precious ammunition for his catapults if he wishes to breach the walls without sapping, and with firther strengthened walls, your soldiers will have a better advantage at fighting the enemy should they send frail siege towers at you. Your subjects will also sleep more easily knowing their homes are well protected.
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Port_Buildings (trade port):
"Port" Small Trading Port
The sea is strange to us, but important. Ships ply the waters where there are ports and with them goods for trade, which can be sent further inland with caravans. Even the least significant of provinces have some form of docks for trade, albeit size does matter, so trade is hampered by a few docks to unload cargo from.
"Shipwright" Larger Trading Port
"Dockyard" Enormous Trading Port
-----------------------------------
Roads:
Roads:
Where people travel frequently, roads emerge. These roads are just drit paths, but are better to travel on and will make it easier and faster for Hay armies to march and meet any invader in the field. The roads are not just used by your soldiers either, but merchants also use the roads to move and sell their goods at a faster pace, which leads to an increased prosperity in any settlement along the roads. (Still, the roads are only dirt paths who are under minimal maintenance and if you wish more traders to traverse the mountains and your armies to be assured of marching quicker to meet your foe in the field, better roads are needed.)
-----------------------------------
Farms:
Farms
For any settlement to grow in population and thus size, a surplus source of food is needed for the inhabitants. Farms in the province are ideal for this as compared to other means of sustenance, they can yield a greater share of surplus food which can be brought and sold in the town market. As the settlement grows in size, new methods of agricultural organization and techniques are either invented or imitated from our neighbours, to ensure a greater yield of food. With more food to go around, more people can live in the settlement without fearing for shortage of food.
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Re: Armenians, where are you? WE NEED YOUR HELP!
I went to my uni library and did a little research:
This is from 'Histoire de l'empire perse' 1996 by pierre briant. English Version: 'From Cyrus to Alexander, a history of the persian Empire' Translated into english in 2002 by Peter T Daniels. page 743.
This passage probably isnt as useful as I thought. I got all excited when I read 'remarkable surge of new evidence' but all it really says is that the persians had tight control over armenia. Still, some interesting place names and stuff about important cities
This passage is referring to armenia in the last achaemenid persian period; up to the conquest of Alexander.
'We heartily welcome the truly remarkable surge of new evidence, but inscriptional and archaeological, that has emerged, especially from ancient armenia. The latest achaeological and ceramic investigations appear to confirm the presence of highly developed achaemenid settlements. Especially on sites near lake Van. At Altintepe, the only example of an apadana in a satrapal capital has been found, and at Arin-Berd, very rare wall paintings have been found in an achaemenid building. An even more remarkable discovery is the find of fragments of three elamite tablets at armaravir-blur: according to the recent (but already disputed!) interpretation, they are very similar to the perseopolis tablets and deal with levying taxes (tithes?) in kind (head of cattle, grain) and depositing them in the quartermasters storehouses. These documents testify to the presence of developed provincial administration (perhaps a fralaraka). If we add that to the site of Armavir-blur (Urartian Argištihinili) was continuously occupied from the Urartian period to the Hellenistic period, that the hellenic seal impressions from Artošät (it isnt actually an umlaut it's a straight line across the a but I couldnt find the symbol) attest to both the achaemenid legacy and the so called "greco-persian" influence, and that even more recently Achaemenid column bases have been found at another site, we must at some point realise that the perception of Achaemenid armenia that we have hitherto held is in the process of reorganisation.
This passage is hopefully more useful as it deals with the ethnicities in armenia at the time
The passage comes from 'The seven great monarchies of the ancient eastern world: Parthia' but I forgot to note the page or the edition. Sorry about that.
The passage begins with a lot of stuff about armenia in assyrian times, and how the uranda, who occupied asrmenia, tried to maintain independence against the assyrians and fought savagely but were eventually beaten. The last king, Bilat duri, consented to pay tribute to assyria.
'There is reason to believe that between the time when we obtain this view of the primitive armenian peoples and that at which we next have any exact knowledge of the condition of the country- the time of the persian monarchy- a great revolution had taken place in the region. The Naïri, Urarda and Minni were Turanian, or at any rate, non-arian races. Their congeners in western asia were the early Babylonians and the Susanians, not the Medes, the Persians or the Phrygians. But by the time of Herodotus the Arian character of the Armenians had become established. Their close connection with the Phrygians was recognised (Herod. vii. 73) They had changed their national appellation: for while in the assyrian period the terms Naïri and Urarda had preponderated, under the Persians they had come to be called Armenians and their country Armenia. THe personal names in the country, of both men and women, had acquired a decidedly arian cast*. Everything seems to indicate that a strange people had immigrated into the land, bringing with them a new language, new manners and customs and a new religious system. From what quarter they had come, whether from Phrygia, as herodotus and Stephen believed, or, as we should gather from their language and religion, from Media, is perhaps doubtful: but it seems certain that from one quarter or another, Armenia had been arianised, the old Turanian character had passed away from it: immegrants had flocked in, and a new people had been formed- the real armenians of later times and indeed the present day- by the admixture of ruling arian tribes with a primitive Turarian population, the descendents of the old inhabitants.
The new race, this formed, though perhaps no less brave and warlike than the old, was less bent on maintaining it's independence than the old....the article goes on to talk about how the armenian people only rebelled once during the Achaemenid dynasty's reign, in the revolt of phraorotes, and how they submitted peacefully to seleucid rule, only rebelling in 190BC
*NAMES: In the behistun inscription we have three armenian names: Dadarshish, Arakha and Handita. To these undoubted Armenian names we can add Moses of Chorêné, Tigranes, Tigrania, Eryandus (=Aryandes) and Zaria; and from Xenophon, Sabaris (=Sybares)
There was then a lengthy description of the arian entymology of these names that I didn't include.
From what I can gather, the most logical two main ethnicities would be the arian 'ruling caste' who would have an increased influence and perhaps management potential, but who would not be as good commanders, whereas the descendants of the old Turarian population would be perhaps more warlike and savage, and make better infantry commanders. Like the article says, there was probably a siginificant amount on inter-marriage and such by this time, but It's not too much of a stretch that after two or three centuries there would still be a difference between the two races.
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Re: Armenians, where are you? WE NEED YOUR HELP!
Quote:
Originally Posted by Teleklos Archelaou
Krusader started trying to make some new descriptions for Armenia for us in January, but couldn't find much to make them more unique to the faction. He did work on walls as one of them. I think, though, that a combination of his and Root's descriptions would make for a very good final description. I will post the ones he wrote here. Could you insert some of your more "faction-specific" statements into these Root? They give more flavor to the faction descriptions. I thought these descriptions of his had made it into the current build, or I would have said something about them here. But I think this is a good thing to work on here. You can see his other descriptions below also: one for roads, farms, and the small trading port.
I'll work on these this evening should get some back to you tomorrow.
Foot
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Re: Armenians, where are you? WE NEED YOUR HELP!
maybe you all dont now but armenia is a small and a poor country so the canes you will meet a armenian on te internet is small
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Re: Armenians, where are you? WE NEED YOUR HELP!
{wooden_pallisade_romans_scipii} Tsankabad
{wooden_pallisade_romans_scipii_desc}
Wooden Pallisade\n\nA Tsankabad is the first step towards defending the settlements of Hayasdan. Brigands and outlaws are common raiders in Hai lands and an unfortified settlement is an easy target for them. A Tsankabad will hold off these foes with ease and perhaps even make them look elsewhere. But beware! A Tsankabad will not hold out a more determined foe for long for it will not stand against the machines of war that the enemy may construct. Yet the enemy will be slowed which may give you enough time to send word for help from the armies of Hayasdan and at the very least will allow you time to organise your militia with spear and bow.\n\nTake these advices into account and look to extending and strengthening your settlement's fortifications.
{wooden_pallisade_romans_scipii_desc_short}
A basic wooden pallisade. Not much protection but better than nothing!
Not as emotive, but is more in keeping with the other descriptions.
Foot
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Re: Armenians, where are you? WE NEED YOUR HELP!
Oscar, please try and be productive or at least encouraging, people are doing the best they can. Foot, for examples of descriptions you can always check out the edited ones we have on the bug reports and tech help forum. We have been generally keeping the descriptions in past tense for buildings, I'm not saying what you have doesn't work, in fact it is infinitely better than nothing. I'm not trying to put anyone down, its just that the better they are to start with, the easier editing is. :2thumbsup: Good work so far.
LE
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Re: Armenians, where are you? WE NEED YOUR HELP!
Quote:
Originally Posted by LordElrond
Oscar, please try and be productive or at least encouraging, people are doing the best they can. Foot, for examples of descriptions you can always check out the edited ones we have on the bug reports and tech help forum. We have been generally keeping the descriptions in past tense for buildings, I'm not saying what you have doesn't work, in fact it is infinitely better than nothing. I'm not trying to put anyone down, its just that the better they are to start with, the easier editing is. :2thumbsup: Good work so far.
LE
LE, the strange thing is that the greek, roman and persian ones are all in the present but the barbarian ones are in the past. There is a great amount of variation in the descriptions and I would love to get some clarification on what tense and person we should be writing in. Take a look at these examples.
Quote:
Originally Posted by wooden_pallisade_romans_julii
This is no time to leave your settlement without proper protection, especially against the rising kingdoms of the North, and the barbarians of the East and West. Until more prosperous times come, this stauroma, a basic wooden palisade, will have to suffice. Don't depend on it for much, though. The phalanxes may have a better chance of defending against our rivals and the 'barbaros,' in the open field, under a skilled commander.
A stauroma won't last for long against a determined attacker. If you intend to keep your lands forever, advance your walls as soon as possible.
Quote:
Originally Posted by wooden_pallisade_thrace
Every town should have a wooden palisade built around it, to protect the people within from raiders or enemy armies, Illyrian, Roman or Makedonian. It is just a mere hindrance for the enemy, who should easily be able to breach the wall with battering rams. Enemy archers will also be able to send volleys of arrows over the walls with ease, making it harder for you to defend them.
A wooden palisade will only hold an enemy at bay for a season, and should as quickly as possible be upgraded with stronger and higher walls.
Quote:
Originally Posted by wooden_pallisade_britons
Most towns find the need for some defense. Celts were often more inwardly concerned with defense, before expansion; hence the rise of hillforts and oppida. Though of poor quality, these basic walls provide a small measure of defense, but are more of a minor impediment than any true stopping force.
Notice that the first description is in the present 2nd person, the second description is still in the present but is no in the 3rd person, and the third description is in the past 3rd person. Personally what I would like to see is a description involving a type 1/2 (a description in the present, either 2nd or 3rd person - personally I prefer 2nd person) followed by a description in the past, 3rd person. This would allow for two things: One, the description in the past will give some historic info that couldn't be conveyed in the present tense (like that the celts were primarily concerned with defense over expansion); Two, it would continue the vein of gaming in the pass that RTW and the TW series is concerned with (i.e. that of changing the course of history), which is also furthered by the traits and ancillaries (which are all placed in the present tense).
Seeing as that many of the descriptions take one or the other of the tenses it would not be beyond impossibility to work to the new format that I propose. Notice also that this is the format (using the present 3rd person rather than the 2nd) that many of the units take. For example.
Quote:
Originally Posted by eastern_infantry_sampul_spearmen_descr
Infantry are light-armoured spearmen, they wear no protective headgear other than a belt tied around his head, and they wear a costume similar to that of Iranic kaftans. These infantrymen are only of medium quality and may have trouble dealing with higher-quality infantry that can be fielded by more powerful settled states.
Historically, the kingdom of Khotan, known in Han times as "Yutian", was famous as a major center of jade, silk production (that is, after silk was introduced to the region during the 1st century CE or later) and an abundance of other stones, and though it was quite limited in its agricultural potential as the latter depended entirely on irrigation, largely from the Kunlun range to its south, it was relatively a fertile oasis settlement compared to most other oasis settlements of the Tarim.
*
Foot
*I have cut down a large amount of this description for the sake of space.
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Re: Armenians, where are you? WE NEED YOUR HELP!
Hmm interesting, well I know for certain that second person is not a good choice for the descriptions. So far, we have been editing the descrips into past tense third person. In any case, your idea of combining the two tenses of past and present may work. I cannot tell you how to do it, and do not wish to. I'll mention this to kull and see if he will make a post on this since he's heading up the editing. For now, just write them how they sound best to you. Using the last method you proposed wouldn't be bad, since then they could easily be made one or the other if it is required. (I don't make the calls on how they are formatted, I just do what I'm told ~;))
LE
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Re: Armenians, where are you? WE NEED YOUR HELP!
Right, well I'll rework the description I've done into 3rd person present and I'll try to write a historic description after it.
Another point that I might make is that if you write descriptions in the past tense, particualary for buildings, you often must either say very little about the building, and thus leave the player guessing somewhat, or say too much and overstep the historical boundary. Take a look at the description for the celtish pallisade. Notice that the only line to mention the pallisade is written in the present? That is one line of description about a building in the entire thing and its still in the present tense.
I really don't think that using the past tense to describe buildings or units is the way, but I do think that historical information, like that celts were very concerned with defence, should be mentioned as otherwise a lot of the historical research is hidden and not explicit.
The 2nd and 3rd person debate is still up, and I would put my vote for the 2nd because we are not truly just describing the object but also its use, and that generally requires a subject who intends to use it or at least the has the possibility of using it. However I do realise that having it in the 2nd person does restrict how the gamer views themselves in the game, they must become the subject. The 3rd person allows for both the view of the gamer as an outsider to the world and as the subject of the world. But thats just me going off on one.
I do think that the philosophy of the descriptions does need to be more coherent and adhered to than it currently is, though I would never suggest that this is the fault of any individual.
Foot
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Re: Armenians, where are you? WE NEED YOUR HELP!
Good debate guys. Since we're deviating from the purpose of this thread (i.e focus on Armenia), I've opened up another thread specifically to address the topic of description writing.
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Re: Armenians, where are you? WE NEED YOUR HELP!
I like it Foot. I am *very* interested in your continuing work on this. And I'd like to thank you for your help so far too. :2thumbsup:
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Re: Armenians, where are you? WE NEED YOUR HELP!
{wooden_wall_romans_scipii} Payte Amrotz
{wooden_wall_romans_scipii_desc}
Wooden Walls\n\nPayte Amrotz are a step up from a simple Tsankabad, and offer more protection for the settlements of Hayasdan. The Payte Amrotz, though stronger than the Tsankabad, are still constructed from local trees and are not the mark of a permanent, defensive fortification. Be warned! The stronger walls will protect your troops for longer but not indefinately and only simple machines need be constructed by the enemy that beseige you. Hai soldiers, armed with arrows of fire, might make short work of the flammable engines that the enemy will array before your Payte Amrotz so use them in force, but if the enemy breach the walls then the spear will be their best weapon. Worry not, however, for the soldiers of Hayasdan are equipped and trained well.\n\nWood can only protect for so long, for a more permanent solution to the defence of settlements the mountains of Hayasdan may offer a solution. Stone is strong and stands for much longer than a tree, make use of this natural resource to strengthen and extend your settlement's fortifications.
{wooden_wall_romans_scipii_desc_short}
A wooden wall that gives better protection than a simple pallisade.
{stone_wall_romans_scipii} Kare Amrotz
{stone_wall_romans_scipii_desc}
Stone Walls\n\nKare Amrotz, walls of stone. These great fortifications offer far better protection than Payte Amrotz and will secure the cities of Hayasdan from those who would wish to capture them. Great walls such as these, with their parapets and towers, offer superb firing platforms for Hai archers and an enemy who strays too close to the wall will find themselves beneath a hail of arrows. Stand guard! The Kare Amrotz, though stronger by far than the Payte Amrotz, can still succumb to weapons of war. The greeks are skilled in the art of sieges and know well how to pull down even the stoughtest defence. Yet to do so they must come within range of our bows and the arrows that fly from them. But if the enemy persevere then you must take the fighting to the streets with spear and lance, and though there will be damage the soldiers of Hayasdan shall fail you not.\n\nStone walls, like the mountains of Hayasdan shall protect the Hai people, but the ingenuity of your people is boundless and the construction of the Kare Amrotz can be bettered. Do not grow comfortable behind your secure defenses, seek to improve them and let them stand not only as protection but as a statement of Hayasdan power!
{stone_wall_romans_scipii_desc_short}
Stone walls are far superior to wooden ones and offer great protection.
Foot
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Re: Armenians, where are you? WE NEED YOUR HELP!
{large_stone_wall_romans_scipii} Metz Kare Amrotz
{large_stone_wall_romans_scipii_desc}
Large Stone Wall\n\nMetz Kare Amrotz are great walls of Hayasdan, built not only to protect the cities under the rule of the Hai King but also to stand as testaments to the power of the Hai people and the Governor of the city. The ramparts of the Metz Kare Amrotz are much taller than the smaller walls of the simple Kare Amrotz and afford much better protection from attacking armies. Only the greatest foe will not lose heart against these powerful symbols for the gods of Hayasdan. Be wary! The power that these walls convey to the enemies of the Hai people also tempt their greedy hearts for wealth that lies behind them. Greedy hearts often lead men to their destruction, so expect nothing less from the Greeks, the Romans, and the Persians. Arrows will rain down upon with the enemy as they move their seige machines to the Metz Kare Amrotz and their losses will be great. If they breach the walls, then worry not, for the their troops will be small and frightened and will not fight long unless they fear their masters more than they fear us. If they fight then the soldiers of Hayasdan will fight also in defence of what is theirs.\n\nThe large stone walls stand as a testament to the power and glory of Hayasdan but even the Metz Kare Amrotz can be bettered. Look to thickening your walls and building them up into the sky as a prayer to Anahit and they will last forever and the city will pass into legend.
{large_stone_wall_romans_scipii_desc_short}
The Larger Stone Wall is a powerful symbols and offers greatly increased protection.
{epic_stone_wall_romans_scipii} Hskayakan Kare Amrotz
{epic_stone_wall_romans_scipii_desc}
Grand Stone Wall\n\nHskayakan Kare Amrotz, walls of stone that will pass into legend and myth. The protection they offer is so great that only if the enemy outnumber the garrison of the city in such great number will they even attempt an assault on these walls. They tower above all other structures a temple to Hai ingenuity and strength, a temple to Anahit and to Ara. The enemies of Hayasdan will look to superior numbers to take this city, and their armies will gather in their thousands to take it for the prize is too great. Arm the walls with archers and pour arrow after arrow upon the foe. The greatest greek war engines will be mustered against the Hskayakan Kare Amrotz, for nothing less will suffice, but let them not near the walls of the city and the enemy will lose heart and leave, never to return.\n\nNothing can surpass the Hskayakan Kare Amrotz, they are the greatest walls the lands of our people have seen and secure the lands of Hayasdan from harm.
{epic_stone_wall_romans_scipii_desc_short}
A Grand Stone Walls is an epic triumph for the city that builds it.
Walls are done.
Foot
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Re: Armenians, where are you? WE NEED YOUR HELP!
In addition, I will work on adding separate paragraphs dealing with the history of the buildings, but the descriptions above stand in their own right so any constructive criticism is most welcome.
Foot
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Re: Armenians, where are you? WE NEED YOUR HELP!
Moving on to farms now, but I've noticed that the Armenians only have descriptions for basic farming and not farming +1/+2. Do they not gain access to these buildings (highly unlikely) or do they just need to be added - i.e. do I need to write descriptions for the farming +1/+2?
Foot
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Re: Armenians, where are you? WE NEED YOUR HELP!
Hmm. They are right there on the border for +1. I suppose we could do one the +1 one for them though. But +2 isn't going to happen for them. So go ahead and do a +1 farm one for them too.
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Re: Armenians, where are you? WE NEED YOUR HELP!
Thanks Foot! When you load up EB v.74, all the Armenian buildings you've completed to this point are now a part of the game!
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Re: Armenians, where are you? WE NEED YOUR HELP!
"maybe you all dont now but armenia is a small and a poor country so the canes you will meet a armenian on te internet is small"
Hi oscar. I am Armenian. today Armenia is a small country, but i wont say it is poor. Have you been in Armenia?? Armenian people even though small in size, have had great, and still have great achievments, in almost every aspect of human civilization, and advancment. ranging from medicine, to businees.
anyways I have contributed to EB, but i havent been online for a while but now i am back. I posted in the armenian section in the EB members forum trying to aid foot in any issues that i can.
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Re: Armenians, where are you? WE NEED YOUR HELP!
Going against oscar.k's assumption that you probably won't see Armos on the internet, I'm one as well and I've seen a lot more around these boards. Just sayin...
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Re: Armenians, where are you? WE NEED YOUR HELP!
Hi, I'm Armenian as well, but from Canada.
During my childhood and adolescence, I went to an Armenian school here in Montreal, where I've been taught Armenian history.
Do you still need help in things? This mod looks pretty good :)
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Re: Armenians, where are you? WE NEED YOUR HELP!
Perhaps you guys could just look at this post and the people posting for starters? I don't know, but this thread is full of Armenians posting and people posting *especially* for this thread with loads of information from university libraries or Armenian grannies, though from people with only a few posts on their palmares. THEY ARE IGNORED!
I'm saddened to see that even on the EB forums the 21th century-online-hierarchy is the order of the day. If you're asking information or help in a thread, expect OTHER people offering it than just the regulars posting some silly comments that they just don't know.
Just...stop ignoring people with the silly barbarian avatar, junior members or people with 1-2 posts.
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Re: Armenians, where are you? WE NEED YOUR HELP!
Who is ignoring whom here? Totally lost by that last post. Most of the people actually doing the work are old timers. Foot has done a huge portion of it all.
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Re: Armenians, where are you? WE NEED YOUR HELP!
Enguerrand, I'm sorry, I don't really understand your post. Do you feel that the EB team have ignored some of the people who have posted in response to this thread.
The original cry for help was long ago answered, at least as much as I have answered it (which I admit has not been as much as I would have liked). When this post first went out there was no one actively working on the Hayasdan team, EB was even planning to drop the faction because there was no one to work on it. Lots of people answered, and the EB team set tasks for them. I was one of the people who did those tasks and so was promptly invited in and dropped in the Hayasdan driving seat (an overwhelming sensation I must admit).
EB does not need knowledgeable people, EB needs pro-active people; knowledge can come after that (as it did for me as it happens). If you feel that my work has been lacking in some area, then please PM me about it. Some things I cannot change, but some things I can. If you feel you can help the team, dont post and wait for our response PM me and tell me what you think you can do.
But if people want a task to be pro-active on, then I suggest you look into traits and ancillaries for Hayasdan as we are really lacking in depth there. Play-test the faction. Where do you think we are lacking? Where do you think we could do better? What suggestions do you have? What changes do you want there to be? Start a thread, tell me about it.
Foot
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Re: Armenians, where are you? WE NEED YOUR HELP!
I don't think he realized that the original posts in this thread are well over a year old.
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Re: Armenians, where are you? WE NEED YOUR HELP!
I did. I saw the dates, I'm following the forums and I wondered about the topic. Besides, the date doesn't really matter.
I wasn't doubting the team, or the members or the game. I really enjoy playing EB and I do appreciate all the members, especially the productive ones like Foot or Archelaou. Wonderful job you did with R:TW.
I shouldn't have put it like that I suppose; sounded quite flaming. I didn't mean to blame anyone, I was merely pointing at the fact that over this year some people have been offering help; and at the fact that people with few posts are less likely to be taken seriously. Sorry to say this, but this is true I'm afraid...
Perhaps I oughtn't have used capital letters...better to have used italic...
I'm sorry, this thread was just an opportunity to air my angry feelings towards the system. No harm was intended, certainly not to the members of the EB-team.
Enguerrand de Sarnéac= blacklisted :hanged:
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Re: Armenians, where are you? WE NEED YOUR HELP!
I understand what you're saying, but for this faction (and for getai too), it is really hard to find serious scholarly work that we can base things on. There are about ten pages in From Sardis to Samarkand that have provided some of the best information on whether or not the faction should even exist at this time (as a separate entity), but we really had nothing else that clearly talked about this faction in this period (that is a book on the Seleucid empire, not on the Armenians). Relying on accounts of much earlier or much later periods is very difficult, but those are the periods folks who have done serious research on for this faction seem to be most interested in (understandably so I might add). Our guys are forced to use out of era work for many descriptions, but they do it carefully. I don't know how much information passed down from one's ancestors or some other general works on the history of the armenians are able to help honestly. I guess I'll let foot speak to that and I hope I haven't overstepped my bounds here too terribly much (if so, just realize I'm teh .rar! :laugh4:)