Another vote for 'the day is ouuuuuuuuuuuuurrrrrrrrrrrrssssssssssssss!'.
It is actually from Terry Pratchett. :book:Quote:
Eagles may soar but weasels don't get sucked into jet engines. - David Brent
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Another vote for 'the day is ouuuuuuuuuuuuurrrrrrrrrrrrssssssssssssss!'.
It is actually from Terry Pratchett. :book:Quote:
Eagles may soar but weasels don't get sucked into jet engines. - David Brent
Virtually all the main party's speech samples in Baldur's Gate - especially the ones with grating Brooklyn Jewish accents. In fact I had to get rid of one pretty good character because her know-it-all "Jewish mother" accent/attitude so got on my nerves.
But other than that, mainly because the speech samples were so infuriatingly repetitive and witless.
Oh, the speech samples of those perpetually annoyed incidental female characters in Morrowind also really got on my willies too.
Yes, those very American "Move out!" and "Orders completed, sir!" samples were pretty annoying, not to mention out of place.Quote:
Originally Posted by LegioXXXUlpiaVictrix
My vote goes to the Succubus butt slap/squeal in WoW.
I add my vote to the enthusiastic eunuch from RTW, as well as the replies you get when selecting troops, both on the campaign map and in battle. In fact, I started a Hun campaign in BI last weekend, and quit soon thereafter, partly because I was very much irritated by the constant "MIGH-ty GEN'ral" stuff my numerous stacks kept throwing at me. "Yes, sir", "Orders completed", "Who shall die this day?", and the horrible, horrible accents... it just makes me want to curl up in fetal position and weep.
depending on my mood the "Yes, strappy horse (strategos)" can be either annoying or funny.
I'll second "Mighty General" - that gets old fast.
Final Fantasy battle music. Again, and again, and again, and again, and again, and again, and again, and again, and again, and again, and again, and by the mother of pies! AGAIN! Gets right up my arse.
"The day is ooooouuurs!" sucks too. All RTW voice acting was pretty crap.
I just put on some music of my own when playing a console-style rpg. Haven't played one with voice acting though.Quote:
Originally Posted by Justiciar
Strategos in R:TW...
I recently played SW:KOTOR, and the "box opening" and "body searching" sounds really got annoying after a while, especially after having to wait to get the items. Being new to CRPGs, I've just recently realized what this was all about. The items would not appear until the sound had completed playing, or until the box had fully opened. Cumulatively, this could add several minutes, even an hour on to total game time. Adding more "gameplay hours" is a good way to advertise your game.
Well, it would not be a CRPG without having to search crates. KOTOR was guilty of that, but to be honest the inventory management system in that game was rather nice, IMO. You could quickly cycle through all the potentially lootable objects in the area and carry as much as you wanted. I hate these "realistic" systems, where you have constraints on how much you can carry and dislike having to go pixel hunting to find the good stuff. The time and frustration spent on managing your inventory in those games (even the superlative ones like the BGs, FOs, MWs, JA2s etc) dwarf any time spent waiting in KOTOR for crates to open.Quote:
Originally Posted by Kongamato
Wolfenstein:Enemy Territory "I need a medic"