Bonny - Please update to indicate that the Reinforcement CTD has been solved. Thanks!
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Bonny - Please update to indicate that the Reinforcement CTD has been solved. Thanks!
Here's a question we occasionally get. A couple of points in the explanation that not everyone might realize at first glance also, so it seemed worthwhile to post it in here Bonny.
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Why don't you include buildings like more blacksmith levels, or mints, or bakers or (insert other building type here)?
There are a few different reasons. Some buildings are things that all factions have or something like it, or something that most factions have. These include things like (as have been suggested in various threads as new buildings): bakers, kilns, etc. Also some buildings that a lot of factions might still have but some wouldn't. They have been included when having them was seen to be able to give a proper boost that wasn't there before to the factions that have them (river ports for example - land locked factions or provinces that had big river trade routes need them honestly, given the massive boosts seaports grant to some factions every game), or when there was an appropriate bonus that we can award that was needed (garrisons as one example - to help control the angry red faces that we see everywhere). Mints could give financial boosts to some factions, and they are one of the next best ones that we have left out, **but** those that would benefit are the factions that already have money. Not so much to others that need it most like Sweboz or early Getai or the steppe ones or the Casse. Why give more money to Greeks then? That's why we haven't done it. Also, why would we give higher blacksmith levels, even if there is a lot of difference in levels of smith technology, since this just means more armor bonuses, and that is something that has been decided against by the mod team before.
Another item for the FAQ:
I loaded a game in EB and all of my Government buildings have been destroyed (all red). What happened?
If you start a campaign with faction 'A', activate the script and then quit to the main menu and reload a previous save game of a faction other than faction 'A', your government buildings will be damaged as soon as you activate the script again.
This is hardcoded into RTW, and there's nothing we can do to fix it. You can avoid the "bug" by shutting down RTW completely and restarting if you want to play a different save game with a different faction (reloading save games from your current campaign is not a problem).
Bonny, I was drunk when I posted the dates for Celtic reforms. The dates should be 220BC and 120BC. Please update.
lol :laugh4: , correctedQuote:
Originally Posted by BozosLiveHere
EB ver 0.8 is my first experience with Europa Barbarorum. So let me start off by saying Great Mod! Love the map and its features.
Quick question though.... I am playing as Rome (btw the year is only something like 260 bc) with large unit sizes. Why are my units half the size of what the unit cards states at time of recruitment or when buying mercs? For instance Hastati says 80 men but only recruits 40 men. Is this a feature of the Reform you start off with or is it a bug? Please let me know. Thanks.
We've got nothing to do with that SSG. That's weird.
What do you suggest? A fresh install?
just out of curiosity...
A) is it possible to change the end date of a campaign (to 180 rather than 14 AD)
B) will doing that effect any scripts?
thanks
a) Yes.
b) Yes, the 4tpy script only applies through 14 AD. You would need to modify it yourself if you wished to retain 4tpy.
If I install EB, can I still play RTW and BI? Thanks!
I asked this question once myself. Here is what I found out you can do....Quote:
Originally Posted by Leni
"Here is what you need to do:
1. If you haven't already, have a fresh, clean Vanilla RTW 1.2 installed. You should have your Activision folder, with your Rome - Total War sub folder (note: I would suggest leaving this install alone. This will be your base-line for all other mods. Do not modify this folder at all).
2. Right click on your Rome - Total War sub folder, and select COPY.
3. PASTE the sub folder in your Activision folder. You should now have your original Rome - Total War sub folder and a new sub folder that says Copy of Rome - Total War.
4. PASTE as many other copies of the sub folder as you like. If you want six mods installed, paste six times. NOTE: Only paste as many times as your system space allows, obviously.
5. Next, right click on each new "Copy of..." sub folder, and select RENAME. Rename the folder whatever you want. I name mine like Rome - Total Realism and Rome - SPQR Mod, etc.
6. Next, locate the RomeTW.exe file in each subfolder. Right click on it, and select CREATE SHORTCUT. You'll now have a second .exe file, a shortcut to the first. Right click on this, and select RENAME. Rename the shortcut to something like "Rome - Total Realism", etc.
7. Drag your sub folder renamed short cuts to your desktop. You can have as many short cuts as you want, each pointing to a different install.
NOTE: I would suggest treating your BI as a "mod" with its own new sub folder, too, rather than modifying your original vanilla folder. This would allow you to use the first folder as your base line, in case you decide to install a new mod that is based on pre-BI Rome Total War.
You should now have several sub folders, each containing a different version of the game. This is fine, it will not hurt your computer. You can double click on the .exe inside each subfolder, or, use the shortcut method I use as described in step 6. If you want to remove a sub folder (uninstall a mod), simply select its subfolder in your Activision folder, and delete it. Note: Windows AUTOPLAY function (when you put your disc in) will boot to the main RTW folder, so, simply exit the autoplay menu when it pops up when you put your disc in and manually start the mod you want to play."
This info comes from user "def" and can be found at http://www.totalrealism.net/forums/i...showtopic=8308
I have done this and it works just fine. Just always keep a copy of RTW 1.2 on hand.
Sorry if I stepped on anyones toes for posting info from RTR Forums.
Nice instruction, only one problem: EB needs RTW 1.5 to work. You need to upgrade to 1.5 before you start copying around.
Since EB uses the mod build, vannilla RTW and BI ar still working afetr EB has been installed.
Aedui, Arverni, and Casse all undergo the same reforms. Currently it just says Aedui and Arverni. Bonny, can you update that?
Thanks!
Whatever happened to the specific requirements for a triumph?
Also, do I get a specific trait saying he got the triumphus? Or is it the cognomen?
is version .81 save compatible with .80 or will we need to restart?
It won't be save-game compatible according to Aymar.Quote:
Originally Posted by soibean
Quote:
Originally Posted by Ludens
WHAT? I don't want to have to start a new Romani campaign. I hope Aymar is wrong......:furious3:
Quick question, I have not yet progressed in my campaign to the point where the Augustian Reforms are possible. The FAQ explains how to trigger the Augustuan reforms, just not what they do. Do the reforms just give you new units that you did not recieve during the Marian Reforms, or do they have some other effect on your faction?
No Aymar is right, the 0.81 patch is not savegamcompatibleQuote:
WHAT? I don't want to have to start a new Romani campaign. I hope Aymar is wrong......
Quote:
Quick question, I have not yet progressed in my campaign to the point where the Augustian Reforms are possible. The FAQ explains how to trigger the Augustuan reforms, just not what they do. Do the reforms just give you new units that you did not recieve during the Marian Reforms, or do they have some other effect on your faction?
Definately new Units and maybe new recruitment abilities, but on this one i'm not sure
Hi, I've just tried to install EB and each different version I download has the same problem, when I double-click on the EB08-setup.exe file and get told that the archive is corrupted. Am I doing something incredibly stupid or what? I managed to install a version of Total Realism without any problem. Any advice would be much appreciated.......
I am in my Romani campaing and I just want to know if EB have Aquila legionaires (First Legionary cohort)?
Another question is if only in Barbarian Invasion is where someone can get Legion names?
Thanks for your time :clown:
I have met the requirements for polybian reforms and haven't gotten them yet. How am I suppose to go about getting my Polybian units?
You need to reach 242BC as well. And then once you get the reform "buildings", you have to upgrade your barracks one level in order to get Polybian units.
Ld & USd
Can someone help me with my questions 2 posts above? :inquisitive: :beam:
Thanks <:)
Its also 241 and I am at the max level of homeland barracks and there are no upgrade buildings.
Unfortunately, if you reached the highest level of barracks, you must tear them down and start over with the barracks. IIRC there was an idea to script the Polybian barracks in if you got to the highest level at some point in the future...
There are no First Cohorts through the Marian Era. And to my knowledge, none in the Imperial Era either.Quote:
Originally Posted by Eduorius
You guys probably get this question a lot so I decided to post it here instead of making a new thread.
First I love EB. I only just got enough free time to play it a month ago, but it's absolutely amazing blowing me right out of the water. :2thumbsup:
Now my question was if someone would be willing to post a list of the cities and provinces where the Seleucids can train their Indian elephant units? I just stared a Seleukid campaign the other day (I couldn't help myself :laugh4: ), and I just don't know where to build up my barracks to get them.
Also do the Seleukid Indian Kataphract elephant units suffer from the same stats compared to the ones Epeiros get, meaning do they share the same stats and models of unarmoured or normal Indian elephants?:help:
I am not sure about 0.8, but in 0.74 Indian elephants (MIC 3, all governments) and armoured Indian elephants (MIC 4, all governements) could be recruited in the cities to the east and the south of Baktra: Baktra herself, Kophen, Taksashila, Prophtasia, Alexandropolis, Pura, Karmana, Opiana and Patala, and IIRC also in the capital of Epiros.Quote:
Originally Posted by DeathEmperor
Yeah I was wondering about the polybian reforms too . Will the camillian reforms item down in the building screen be replaced by Polybian reforms and then you can build the proper barracks?
Really only in those cities? :embarassed:Quote:
Originally Posted by Ludens
I was hoping that I could train them more westward like in Seleukia, Ekbatana, or dare I say Antiokeia since I wanted to use them in my war with the Ptolemaio. I guess I'll have to make due without them.
Oh and another question, do the Seleukids get Kataphractoi in EB.8? I noticed I have the Kataphract reform 2 in many of my cities, but there's no description and I heard other EB.8 players are having trouble or something with it.