Re: MP campaign - off topic/out of character
Here are a couple of topics we must resolve before play begins:
Report writing
I suggest that brief reports should be posted after each player has played their turn. For two main reasons:
1. To allow other players to follow the progress of the campaign
2. To make up for the fact that all alert messages have been disabled.
For example, somebody could attack my ships, and if I was careless, I'd never notice (the computer certainly wouldn't announce it as it does in SP). Therefore I think that after your turn, you should write a brief report containing some public info such as who you attacked and what the outcome was.
This could include a faction map which I would update similar to the one in the first post of the general diplomatic thread.
Another point for your consideration, should we cap the amount of time a player can take over their turn before they are forced to skip their turn.
And lastly, should we choose someone as umpire in case of any disputes?
Re: MP campaign - off topic/out of character
Quote:
Originally Posted by Myrddraal
Here are a couple of topics we must resolve before play begins:
Report writing
I suggest that brief reports should be posted after each player has played their turn. For two main reasons:
1. To allow other players to follow the progress of the campaign
2. To make up for the fact that all alert messages have been disabled.
For example, somebody could attack my ships, and if I was careless, I'd never notice (the computer certainly wouldn't announce it as it does in SP). Therefore I think that after your turn, you should write a brief report containing some public info such as who you attacked and what the outcome was.
This could include a faction map which I would update similar to the one in the first post of the general diplomatic thread.
Another point for your consideration, should we cap the amount of time a player can take over their turn before they are forced to skip their turn.
And lastly, should we choose someone as umpire in case of any disputes?
I agree that there should be a report on the moves you do.
The campaign map could be updated by saying if you took something over/lost something.
We should have a poll on deciding who should be umpire. I wouldn't mind being umpire but i think that you also have a good chance of being umpire.
The amount of time taken should be around a day max until the turn gets skipped/played by the umpire.
On a brief note... should Fog Of War be turned off or on?
Re: MP campaign - off topic/out of character
Fog of war should be on of course! This is a tactical game Ultra...
Re: MP campaign - off topic/out of character
Ok, I'll write a report. However I didn't sign up for a write up centered sp pbem ;) I won't be making roleplaying like, I'll just to a report :)
Re: MP campaign - off topic/out of character
I agree on all, plus, i sugest a penalty from breakers of alliance, and to avoid this penalty war between allies must be declared 2 turns in advance.
Re: MP campaign - off topic/out of character
Quote:
Ok, I'll write a report. However I didn't sign up for a write up centered sp pbem ;) I won't be making roleplaying like, I'll just to a report :)
Of course :smile: - the easiest (and probably best) way would be to take screenshots of battle result screens and post those, as Silver Rusher suggested. That will also give the attacked nation the detail they would otherwise miss.
Re: MP campaign - off topic/out of character
Quote:
I agree on all, plus, i sugest a penalty from breakers of alliance, and to avoid this penalty war between allies must be declared 2 turns in advance.
Alliances have been broken historically - thats diplomacy for you. There will be no official punishment for betrayal, however there are these things to consider:
If you betray your alliance, nobody will ever trust you again ever, ever.
If you betray your alliance, you may find the other members of the alliance will gang up on you.
The best way to break an alliance is to declare that you are no longer allied, but will have a short period of non aggression between each other to allow players to adjust. This is up to you.
Re: MP campaign - off topic/out of character
Will you start up another Multiplayer campaign soon? Also, how difficult is the mod to install, and how big is it?
Re: MP campaign - off topic/out of character
We are playing this RTW 1.5 using a script that was lovingly created by Myddraal.
Writing reports is a good idea, however im obviously not going to be giving everyone a rundown on my troop dispostions and movements :)
Re: MP campaign - off topic/out of character
Quote:
Originally Posted by Myrddraal
Alliances have been broken historically - thats diplomacy for you. There will be no official punishment for betrayal, however there are these things to consider:
If you betray your alliance, nobody will ever trust you again ever, ever.
If you betray your alliance, you may find the other members of the alliance will gang up on you.
The best way to break an alliance is to declare that you are no longer allied, but will have a short period of non aggression between each other to allow players to adjust. This is up to you.
So....No rules, great scotch...
Re: MP campaign - off topic/out of character
Quote:
So....No rules, great scotch...
As in real diplomacy, the only rules there are are made by yourselves and enforced by yourselves - for e.g. The Pan Persian League have said that if such and such happens these two nations will gang up on the other.
Re: MP campaign - off topic/out of character
Another point we must agree on - do we allow bribery, or not?
Re: MP campaign - off topic/out of character
I say yes. I apologize if my opinion is nto welcome, since I am not a participant of this campaign. How else shall the Romans be defeated? Yet, nations such as Seleucia and Egypt would have an unfair advantage. I suggest that only captains and towns with no governors be bribed.
Re: MP campaign - off topic/out of character
Of course your oppinion is welcome :smile:
Re: MP campaign - off topic/out of character
Quote:
Originally Posted by Ignoramus
Will you start up another Multiplayer campaign soon? Also, how difficult is the mod to install, and how big is it?
Want to play a multiplayer campaign? Got BI installed with 1.6 (no mods) and are willing to download professorspatula's mod? Go here: https://forums.totalwar.org/vb/showthread.php?t=65513
Re: MP campaign - off topic/out of character
I have a proposal to make.
Would it possible to have a script which changes the no. of friendlyness between the roman factions from -10 to a possitive no. like 10 or 100 so that the Senate can be attacked.
Re: MP campaign - off topic/out of character
If any player drops out, I am willing to take their place.
Re: MP campaign - off topic/out of character
Quote:
Originally Posted by UltraWar
I have a proposal to make.
Would it possible to have a script which changes the no. of friendlyness between the roman factions from -10 to a possitive no. like 10 or 100 so that the Senate can be attacked.
Mate, I'm sorry but I don't think its fair to say this was a normal 1.5 game and then when we've sorted out factions, alliances etc, to introduce new mods we need to play the game. I signed up for a 1.5 unmodded game, I think its fair the game remains what it was advertised as.
Just my opinion as I play alot of online battle mp the slightest mod can mess up your compatibility.
Re: MP campaign - off topic/out of character
I have to agree with Monarch, and so I think the senate will be staying as it is.
Re: MP campaign - off topic/out of character
I'm having a big issue playing campaigns, after finishing up a nice campaign with Greek Cities I tried a Gallic one but I was getting random ctds on campaign map, I tried a Roman one, same thing happened, then I tried a Seleucid one, same thing happened. For some reason multiplayer online battles are still fine, but my campaign is screwed.
I've been looking into it for a couple of days now but no joy, I'll keep trying but if I'm not sorted before its my turn I'll have to pull out :(