Care to substantiate that? Or are you just trolling? If your answer is neither, and just an attempt at humor, may I suggest some smilies in the future?Quote:
Originally Posted by Ab Urbe Condita
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Care to substantiate that? Or are you just trolling? If your answer is neither, and just an attempt at humor, may I suggest some smilies in the future?Quote:
Originally Posted by Ab Urbe Condita
The crowbar from HL1 comes to mind straight away, with a reply such as this from the NPCs: "Dear God, what are you doing?!" :laugh4:Quote:
Originally Posted by Spino
These were exceptionally tedious sections to say the least, I think I just ran across the whole section in the end (with a string of antlions right behind me, since only a handful can spawn at once).Quote:
Originally Posted by professorspatula
I preferred the multiplayer maps in the original CS compared to the ones featured in CSS. Maps such as compound, tides and so on are atrocious compared to the well-balanced originals. Although to be fair to Valve, they were beginning to port some of the popular CS maps over to CSS before I'd uninstalled it (some time ago).Quote:
Originally Posted by ShadesPanther
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As for HL2 itself, well as frequently mentioned above, the gameplay IMO is ruined by the abysmal storyline. After so many numerous small-scale incursions, you constantly ask yourself: "What was the point of that latest shootout?"
Fair enough, if the AI was actually smart enough in HL2 to bring you down repreatedly, this would actually cause you to stop and think about planning your assaults before engaging. However, time after time you just find yourself rushing at enemies head-on, emptying whatever ammuntion you have on them, and it just gets a little too repetitive for comfort.
I usually play single-player FPS' on the hardest dificulty settings firsttime-round. This way, you don't know what to expect (since its your first playthrough), or what's waiting round the corner the next time you play through the story on a harder difficulty setting.
However, rants aside, certain parts of the game were done very well, such as the somewhat prolonged Hunter assault helicopter chase. Also the landings of combine shock troops by air APCs to assault you and your detachment.
However, why Freeman is the only one capable of firing certain weapons, such as the stinger, at opposition Gunships is anyone's guess. It would've been awesome to see your allies concentrating their fire (with numerous weapons and projectiles) onto a specific target, rather than just running about until they were picked off, and another one 'appears out of nowhere' to take their place.
It was good to see your AI allies being able to drop their less powerful weapons, and pickup something more powerful, which for some strange reason never featured in the original HL.
Since my system is low-end, I'm glad to hear that Valve considered the wider audience, rather than Quake 3, who appeared to have gone for the mid-to-higher system owners.
Regarding the character interaction, well the facial animations were superb, no doubts there, but the fakeness of the perceived friendships is too apparent. Gordon's our hero, we love Gordan, lead the way Freeman, watch out for that mine Gordan etc etc, its all a bit OTT.
And as for the G-man, again he was done very well in artistical terms, but his constant drivel and slurring are enough to make you want to slap him round the face with a trout :laugh4:
If you removed Alyx from the plot, you would probably have a much more interesting game. I actually enjoyed holding-off the endless hordes of combine with 3 cerberus-style (Aliens: Director's Cut comes to mind :)) sentry turrets, with one entrance blocked with crates and oil drums. After you stagger through that section, and Alyx immediately appears stating: "I won't leave you alone again, Gordan, I promise", you think to yourself: "great, that's game over then!"
I thought the firefights were interesting, although sometimes you wish that your AI allies were actually capable of creating a diversion whilst you got on with the task at hand. The few times they actually achieved this they were mere cannon fodder at the hands of the opposition. At least Barney was indestructible ~D
Thinking about it, the Citadel seemed to be something of an apology on the behalf of Valve, in regards to the build-up to the ending in HL1. An overpowered gravity gun that kills everything it hits is no fun tbh, if I wanted that kind of genre I'd go out and buy a console and a few games. Both endings (HL1 & HL2) are awful, I don't think the ending in HL2 goes very far in an attempt to make-up for that tedious affair in HL1.
I played this in March. It's an excellent game. I absolutely loved it. Of course I only played it once all the way to the end and then never again.
nevermind.