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Re: Yet another chance to ask CA some questions.
First off, AI:
My pet hate, right up there with the general pciking a fight with a Macedonian Phalanx again is the AI deciding to load up a 20 stack army onto an old scow of a bireme and somehow expect it to get to land.
There's been situations where the army could embark and disembark in one turn if done right. Sadly it was done wrong, with the army onboard on my coast.
Have CA either taken a look at the AI improvements around and used them, or are they going to promise to do a better job themselves (e.g. in battles and unit procurement).
Is there anything resembling population movement between cities?
Will units continue to behave around the central figure (i.e. will units altering direction all still have to change position, rather than just the leader doing so).
Will good governors automaticaly become corrupt pleasure whores after a few years of doing a good job - even if the faction leader is in the same city?
Can there be differing levels of movement according to terrain? Can some types get over hilly / moutainous / sandy terrain that are impassable to others.
~:smoking:
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Re: Yet another chance to ask CA some questions.
will there be decaption as a fishing move
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Re: Yet another chance to ask CA some questions.
Any progress on this Myrdraal?
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Re: Yet another chance to ask CA some questions.
dont rasie and dead topics plz
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Re: Yet another chance to ask CA some questions.
Erm, why? Are the answers going to appear in another thread? It seems sensible to expect answers to questions.
~:smoking:
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Re: Yet another chance to ask CA some questions.
Early, High, Late era's in?
Campaign map battle replays in?
As much as you can find out about the campaign map AI
As much as you can find out about the battlemap AI
Multiplayer: does every army have a counter-army?
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Re: Yet another chance to ask CA some questions.
Will there still be retraining, if so how will it work and will experienced units with green troops added deplete there overal experience?
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Re: Yet another chance to ask CA some questions.
Quote:
Originally Posted by Oaty
Will there still be retraining, if so how will it work and will experienced units with green troops added deplete there overal experience?
Seconded... Or worded differently:
Will experienced units get their experience depleted when retraining? Or will the unit retain any experience it had like in RTW (1 man with 3 golden chevrons could be retrained to 240 men with 3 golden chevrons in any city capably of retraining his unit)?
This is a very important issue as it was far far too easy for the player to hoard up on experienced units as he didn't have to protect or combine the experienced units (and thus create that nice elite core or an army), instead masses of highly experienced units could be pumped out quite fast.
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Re: Yet another chance to ask CA some questions.
Yes, This Might Have Been Said Before But Perhaps Added Naval Battles During Campaign
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Re: Yet another chance to ask CA some questions.
will you be able to retrain mercenaries at your settlements, and how will it work?
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Re: Yet another chance to ask CA some questions.
Will the computer retrain troops as well?
~:smoking:
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Re: Yet another chance to ask CA some questions.
I'm not sure if any other players experienced this but in Rome Total War the enemy would always besiege my settlements and always wait until the city fell by itself. Throughout my Total War playing history (and that is a long time) I can't recall defending a city against the enemy. So the question is:
Will the AI attack a city more frequently than the previous TW games, instead of just waiting for the city to fall?
Also, if there is a diplomat in a city that was besieged, the diplomat couldn't negotiate with the army that was sieging the settlement, or vice-versa (you couldn't send a diplomat to a city that was under siege). This really did not make a lot of sense. So - will the new game let us use a diplomat, who is in a city that is besieged, to negotiate with the enemy army?
Lets say you have only one city left and the enemy sieged it. You want to bribe the enemy army, or try to negotiate your way out (pay tribute etc..) but your only diplomat is inside the city that is besieged. Will you be able to raise a white flag and try to negotiate?
This actually brings out another question - do we have to have diplomats for foreign affairs or will a general be able to negotiate too? (would make sense).
Thats it
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Re: Yet another chance to ask CA some questions.
Another question on retraining: will the expenses for the occupational therapists be covered by the faction? Or is that the individual soldiers' responsibility?
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Re: Yet another chance to ask CA some questions.
thats a good point you made there Denizar, i do get rather annoyed that i cant bribe the army in RTW if im under seige.even though its the cowardly way. i would also like to see that the faction heir and faction leader can get bribed coz in RTW they cant
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Re: Yet another chance to ask CA some questions.
On the other hand, the only way bribing can be used is disbanding or making the enemy army join your forces. It would be great if you could bribe the enemy king so that he gives you a city, or signs a ceasefire. I think the R:TW game was generally very short on the diplomacy side. So if it is possible could you please ask what new diplomatic choices we will get?
One more thing - when we bribed an enemy army the forces that were compatible to our faction joined us and the others got disbanded. I didn't think this really made a lot of sense. We should be able to choose whether we want the army to join us or disband. Any chance this might be possible in M2TW?
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Re: Yet another chance to ask CA some questions.
Quote:
Originally Posted by Kraxis
Seconded... Or worded differently:
Will experienced units get their experience depleted when retraining? Or will the unit retain any experience it had like in RTW (1 man with 3 golden chevrons could be retrained to 240 men with 3 golden chevrons in any city capably of retraining his unit)?
This is a very important issue as it was far far too easy for the player to hoard up on experienced units as he didn't have to protect or combine the experienced units (and thus create that nice elite core or an army), instead masses of highly experienced units could be pumped out quite fast.
I always thought that the unit cards kept the chevrons but that INDIVIDUAL units were the ones that each had their own experience values - retraining added green troops but you couldn't see them.
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Re: Yet another chance to ask CA some questions.
interesting point denizar
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Re: Yet another chance to ask CA some questions.
Quote:
Originally Posted by ChewieTobbacca
I always thought that the unit cards kept the chevrons but that INDIVIDUAL units were the ones that each had their own experience values - retraining added green troops but you couldn't see them.
The way it was in MTW was that each man had his own valour level. That seems to have been kept in RTW. But while the unit in MTW got restocked with whatever level troops the province could produce, in RTW that didn't happen.
After extensive testing a player here actually managed to get a ship up to 3 golden chevrons and the crew down to 6-8 of 40. When retrained the ship crushed any opponent as it was now a full 3 gold chevron ship, while it should have been around 2-3 bronze. Which is not enough to best 3-4 enemy ships of similar size, yet it won easily.
[EDIT]
Aww man.... Just noticed the chevrons in this screenshot.
http://pcmedia.ign.com/pc/image/arti...0035943672.jpg
Three silver (level 6) in a full-ish unit? Retaining experience after retraining is back...
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Re: Yet another chance to ask CA some questions.
Will we have the possibility to name our armies?
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Re: Yet another chance to ask CA some questions.
Please, more info on system requirements(it's RAM I'm looking for).
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Re: Yet another chance to ask CA some questions.
Quote:
Originally Posted by Denizar
One more thing - when we bribed an enemy army the forces that were compatible to our faction joined us and the others got disbanded. I didn't think this really made a lot of sense. We should be able to choose whether we want the army to join us or disband. Any chance this might be possible in M2TW?
This is also something I would like answered, this was a great way in MTW1 to get a varied army, by bribing!! It did seem strange that if the bribed army in RTW didnt fit your unit roster they would be dismissed for looking a bit different:juggle2:
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Re: Yet another chance to ask CA some questions.
What kind of Expanshuns will be releesed?
What is the Facshun limit?
Will there be eras?
Will the Orthodoxy get mishuns from the Patriarch?
What kind of defenses will be made for cities?
Will Constantinople have Greek fire in the walls?
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Re: Yet another chance to ask CA some questions.
Quote:
Originally Posted by IrishArmenian
Will there be eras?
There won't be any eras, just the main campaign, it's been already confirmed several times. ~;)
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Re: Yet another chance to ask CA some questions.
Quote:
Originally Posted by Ultras DVSC
There won't be any eras, just the main campaign, it's been already confirmed several times. ~;)
There will be eras for multiplayer apparently
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Re: Yet another chance to ask CA some questions.
Quote:
Originally Posted by Kraxis
Not so fast... that army is a developer thrown in one. Notice that it has cannons, etc. at the beginning of the game and is in the Holy Lands w/o having traveled there - it's a unit thrown in for demo purposes of crusades and late period units which will be removed at final release.
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Re: Yet another chance to ask CA some questions.
Quote:
Originally Posted by Sun of Chersonesos
Yes, This Might Have Been Said Before But Perhaps Added Naval Battles During Campaign
CA has confirmed several times that naval battles will essentially be the same as in Rome.
I still want to know if faction re-emergences will be in.
I also want to know if "Heroes" will return (El Cid, Joan of Arc, William Wallace, etc.). This was a very cool feature of MTW, and I really hope they're back again.
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Re: Yet another chance to ask CA some questions.
If your soldiers get hit will it have an adverse affect?
e.g. 3 arrows in the leg, limps moves slower.
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Re: Yet another chance to ask CA some questions.
This isn't very important but I'd like to ask is if our generals will be able to hire mercenaries when inside a city. Or are we going to need to move the general out of the city to do so?
Another question is : Have they introduced anything new to spycraft? Will our spies be able to tell us the amount of money another faction has? Will there be more depth in this area of the game?
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Re: Yet another chance to ask CA some questions.
Quote:
Originally Posted by ChewieTobbacca
Not so fast... that army is a developer thrown in one. Notice that it has cannons, etc. at the beginning of the game and is in the Holy Lands w/o having traveled there - it's a unit thrown in for demo purposes of crusades and late period units which will be removed at final release.
That is true enough, but the past experiences tells me that it is likely to be the case, unfortunately. It just feels that way now.
*sigh*
I will hope however, and I hope the question will be raised for CA.
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Re: Yet another chance to ask CA some questions.
Will Constantinople be a unique city ressembling the historical one?