Sword Infantry: AUMs
Spears/Pikes: Saracens
Anti Cavalry Infantry: JHI
Armour Piercing (Flanking) Infantry: Ghazis
Missile Infantry: Futuwwa
Light Cavalry: Steppe Cavalry
Heavy Cavalry: AHC
Missile Cavalry: Turcoman Horse
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Sword Infantry: AUMs
Spears/Pikes: Saracens
Anti Cavalry Infantry: JHI
Armour Piercing (Flanking) Infantry: Ghazis
Missile Infantry: Futuwwa
Light Cavalry: Steppe Cavalry
Heavy Cavalry: AHC
Missile Cavalry: Turcoman Horse
Strange nobody mentioned Italian Light Infantry. THE best spearmen in the game: Same stats as Order Foot, and easily available in numbers even in early - if you played Italians, that is.
Arbalesters (not the Pavise ones - too slow).
Boyars. Nothing beats them. Nothing. At all.
Billmen. Always reliable, always available, always killing a lot. But only for English players...
Ghazis. Gotta love 'em! So fun, so unpredictable, so deadly. Same goes for Nizaris, but the buildup was a bit steep.
How do i put polls.
remember when mtw first came out and everyone wanted to be italy, for the italian infantry unit in mp games
Oh goodness, how could I have forgotten to mention my Ghazi Infantry? ~:doh: Jinnettes are still my favorite, but Ghazi's were a very close second! The're the best shock infantry in the game, IMO. :2thumbsup:
Chivalric foot knights. Not that I use them that much (that would be cheating - they are just that good), but I fell in love with them when I saw them go through any enemy like a shark through a surfer. Just amazing to watch.
Longbowmen but the relatively accurate 'snake-gun-thingie' that could take out the enemy general was fun.
Murderous devils. You will never see a unit of Kataphraktoi die faster, than those with a unit of these loons charging downhill out of a forest straight into their rear or flank.Quote:
Originally Posted by Martok
Janissary heavies! :2thumbsup: You can always trust them in harsh conditions. Fierce, strong and versatile at any any rank.
Janissary Heavy Infantry -- and the beautiful Turcoman Horse. Nothing like savaging some armored, horsed Christian louts with the JHI, but it was another thing entirely to run circles around your enemy, and then to crush his tired, demoralized host while the arrows were still fresh in them ~:pimp:
As for VI: the berserkers. Ghnyharrr nnyharr nyharr ~D
I liked mounted crossbows:
(1) ammo lasted for the whole battle - a good backup once your archers were dry.
(2) crossbows were decent against armour.
(3) being horse archers, they could keep out of trouble.
(4) especially because they were fast, which was also good for hunting down fleeing normal cav.
(5) did the vital job of hunting down routers.
Tough tough tough
To be different - Khazar Royal Cavalry :grin:
:viking:Quote:
As for VI: the berserkers. Ghnyharrr nnyharr nyharr
:thumbsup::thumbsup::thumbsup:
light infantry: Gallowglasses and kerns for their low cost, and their suitability for the desert campaigns. Tho Ghazis were also great.
heavy infantry: Order Foot, for their looks (and reliability) or AUM, for their hungry blades! :skull: and low cost!
missile infantry: Longbowmen. Way too obvious, but undeniably stunning to watch in action.
light cavalry: Alan Mercenary Cavalry, fopr their speed.
heavy cavalry: Gothic Knights, for their mace-wielding strength in melee.
missile cavalry: Jinette Cavalry (despite their need for micro-management), for their ability to mess up mounted armored units, then chase/sweep routers at the end of a battle.
Basically, I really loved cheap early units that you could afford to replace in droves, but that still did their job well. I adopted the "human wave" strategem when creating armies. :2thumbsup:
Guillaume
Italian Light infantry in early and then Gothic footknights .
I used to play English a lot, so the two units I have the fondest memories of are Hobilars and Billmen. In terms of absolute stomping power, though, Lancers were where it was at. I also liked Pronai Allegion(SP?) due to their chortlesome nickname of 'Porno Cav'.
My least favourite? Templar Knights. They weren't bad, but it pissed me off that they didn't have lances purely so they could have a nice description image.
Naptha throwers. Because I'm a pyromaniac.
Longbowmen and Billmen.
Longbows were a poetry in motion when I watch them in action. It's beautiful watching them decimate the calvary or whichever unit comes by.
Not played vanilla for a while so cant remember what i used to use but in XL its:
Regular Infantry: Armenian Infantry
Spears: Saracens
Missile Infantry: Longbow/Welsh/Sherwood (buy these in whenever i can, usually by slightly dodgy methods *cough*-ian switch*cough*)
Cavalry: Naxars
Missile Cavalry: Turcoman Horse
My favourite unit is the Italian Light Infantry. I relied on them in my English campaign. Mercenaries for the win!
All the chivalric units (knights,infantry,etc.).I usually ended up using armies based on them. I once conquered all of Europe using them. That's sad considering I was Poland (no disrespect to the polish intended).
Wind them up, watch them go: Huscarles, huscarles huscarles! :viking: Shame you couldn't keep training them into the later eras.
Highlanders/Gallowglasses are also up there. Cheap, disposable, fast, good in deserts. Great against missile-heavy armies and generally for causing confusion in enemy lines.
Basically any type of knight, knights are always fun
And Drone we live in the same place :fainting:
Wow, its been a while since I played MTW but for my money here are my A-list of units:
Missile: Longbowmen, although the Arbalesters are a close second the bowmen shoot faster and can shoot over your own units.
Cavalry: Royal Knights, led me to many victories in my English campaigns.
Infantry: Billmen, great in any hand to hand combat but can cut through Cavalry like a hot knife through butter.
Billmen and Longbows what can I say I'm a sucker for the English :D
I never really got anywhere with Highlanders, they never got the penetration/disruption that the Gallowglasses managed & consequently got slaughtered.Quote:
Highlanders/Gallowglasses are also up there.
If I'd managed to actually get them into more battles, I'd have voted for or-garden Halberdiers but they were most of the time too slow to get into the thick of the fighting :no:
When playing as the Danes in early, I usually don't bother with missile troops (role-playing, real Vikings die face-to-face :2thumbsup: ). Instead, after taking Scotland, I would put up a screen of Highlanders in front of my viking types. Stretch them out 2 ranks deep, and run them towards the enemy archers and line, with the more burly guys behind. They could usually catch the archers just before they hit the enemy main line, and start messing with the whole formation. Then the northmen would come in behind and do the rest. Casualties were usually medium to high for the Highlanders, but they are cheap, it keeps down casualties from enemy archers, and the affect on the enemy formation was usually worth it. One of the best frontal-assault tactics I could come up with for SP. Doesn't work against missile-cav factions, of course, but for a generic archer/spear/sword/cav stack it works wonders.Quote:
Originally Posted by hoom
Gallowglasses work even better, but taking Ireland and building it up takes time, while Scotland is on the way to France (through England, of course). ~;)
I like Highlanders alot; I've oft viewed them as a "poor man's" Ghazi Infantry. I concur that they're good at disrupting infantry formations and forcing archers to fight in melee (thus preventing them from firing their arrows). They're even better for flanking, however, provided you have the space to maneuver them to the enemy's sides and/or rear--their charge and attack abilities makes them ideal in this role.
My old roommate in particular swears by them, and we often engage in trash talk over his beloved Highlanders and my Ghazis. ~;)
I'm torn between Jinetes and Janissary Heavy Infantry.
Janissary Heavies made the Golden Horde something of a joke when playing as the Turks (I've never seen Mongol Heavy Cavalry die so fast) and they made for a very versatile unit in attack, defense or ambush.
However, despite the level of micromanagement needed to make them truly effective, Jinetes were an awesome all-round unit that retained their usefulness throughout all three eras and were cheap and easy to obtain - great light cavalry for desert campaigns against the infidel and deadly armour-piercing javelins for teaching upstart Catholic knights a thing or two.
Hashishim were also a bit of a giggle, but never quite as invisible as I'd have liked them to be.
Gallowglasses before they took them out of high and late periods.
I guess it depends on the faction you like to play with and on the game's version - I have different favourite units for the XL Mod and the Medmod than in Vanilla MTW or MTW VI. I am biased towards heavy cavalry, and I do not like the overly armoured extremely slow katanks and gothic knights, so I am going to say Avar Nobles and Mongol Heavies. The latter are obtainbale only through a bribe (unless you play a mod or change something in the startmap for late), which makes them only more desirable and coveted, for me at least.