I said above and it was pointed out it would use too many building complexes.Quote:
Originally Posted by Tellos Athenaios
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I said above and it was pointed out it would use too many building complexes.Quote:
Originally Posted by Tellos Athenaios
Yep you did, but nonetheless it might be of some help with EB 2, might it not?
Since Medieval II Total War most likely has a whole different set of engine limitations compared to RTW, one might find out your solution would be possible with EB 2.
Yes but.... CA dev said...Quote:
Originally Posted by Tellos Athenaios
"The final area I wanted to talk about was the mesh/texture files used for soldier and siege engine models. These are a very different format to the CAS files with which Rome modders will be familiar. Currently, modders will not be able to edit or replace these files.
This is because the format is optimised specifically for rendering. We made this decision to enable us to ramp up the level of detail of the battles while retaining a good level of performance. We are investigating options to allow the community to create their own mesh files."
I say we boil him in acid and cut his tongue off!
Don't boil him in ACID, are you crazy? How about just boiling water? Then add some cubed potatoes, onion, sliced carrots, maybe even rice and spaghetti. A little salt too.
Not that I condone cannibalism, but it's going to be delicious!
But anyway, I'm sure CA will release some modding tools for M2. (I hope :sweatdrop: )
Which has nothing to do with EB's government system or your claim that there is a better way to do it.Quote:
Originally Posted by Darkarbiter
Great work there skip.
Yeah, I'm afraid this topic has moved on. I think it will be best if we closed it and moved on to other topics ourselves.