Re: Is there any rhyme or reason to diplomacy AI?
Personally, I find the AI is fine except for they don't tend to see reason when you're massively overpowering them and they won't take a ceasefire.
For me, to have everyone surrounding you, attacking you is fine - what do you expect? By the very nature of the game, and by it's very purpous, you, as the Human player are a massively expansionist faction. Wouldn't you, as the AI, try to take you out? I would. So people, stop whinging about being at war and wait for CA to make Medieval: Total Peace. :inquisitive:
Re: Is there any rhyme or reason to diplomacy AI?
I've had mixed results with diplomacy. In my French campaign I've kept most of my allies that I had from near the start. Spain and Portugal have been steadfast, despite a 'so-so' relationship... we've been basically ignoring each other. It probably helps that there's now two rebel states forming a border, but even before then Spain shared a border that I barely had any defenders on and it stayed put... perhaps it's too busy with the Moors... my other long term ally (not sure how I'm keeping both...). Having my western borders at peace has allowed me to deal with all the oathbreakers to my east....
Danes pulled the whole 'Let's have trade rights together... and, sure! We'll take that alliance you're offering!', then attack scenario... no sense. Then Milan betrays us and the HRE decides the same turn that it might as well offer its solidarity to its northern and southern neighbors.
For me, the most frustrating, but also best and perhaps most realistic part was that the pope definitely had a hand in it, even if the AI wasn't actually working that way and I'm just pretending it was planned. They'd attack me, capture a city and the very next turn the pope would tell me he'd excommunicate me if I didn't cease hostilities... effectively giving them the cities since I couldn't retake them for 7-8 turns. Fortunately for me, the secretly female pope who followed him was friendlier to me and eventually excommunicated the three countries, which gave me some leeway and allowed to call in my Venetian allies (who basically all but committed suicide against the Milanese...). Since then a third pope has reconciled everyone and doesn't really seem to be playing favorites at the moment....
I've been at war with them for ages now and the wars have worn me down, but they don't feel any need to stop despite that I've had all the long term successes (in each case I've eventually captured a few of their cities). I've even tried offering a city or two back to them for a ceasefire and they all still reject the offers.. heck, I offered the HRE all three of its territories back... which would've more than doubled its current pathetic size and it still felt the ceasefire request was 'demanding'. Maybe the AI thought it was a sign of my own weakness, but I honestly hold nothing against the sausage-eating, beer-swilling, Imperial pudding heads as they merely sought a land grab while I fought the two countries that betrayed me.
I do wish there was more war-weariness and other factors the played into the diplomacy. The fact that Total War has always been about offense and constant conquering and allows for standing armies has never allowed that concept to flourish, but it would be nice to see something closer to Crusader Kings in its short, sometimes pointless wars.
Two other interesting alliances: After a short war when they sided with the Danes, and subsequently lost all their continental holdings to me, the English have been peacefully my allies. Perhaps the Scots are keeping them busy or perhaps the channel's enough of a 'border'. More interesting is Egypt. Took Jerusalem from them on a crusade, then held up and sued for peace, which eventually became trade, then an actual alliance. They subsequently happily allowed my occupation of Jerusalem without any blatant attacks (they did have Imans preaching outside and maybe a spy or two I never detected, but they never attacked, despite big enough stacks to wipe my forces clean). Eventually God decided we shouldn't be in Jerusalem and caused an earthquake that killed my governor and three preaching priests and Jerusalem rebelled, but it still shocked me how peaceful Egypt was despite bordering it on all sides and outnumbering my forces there.
Re: Is there any rhyme or reason to diplomacy AI?
I dunno, really. I mean, the AI is mean, stupid even, and yes, bezerk sometimes. But I like my AI to be mean. And Bezerk might pay off, especially when it's the Danes :laugh4:
I played Venice for a while, and was attacked by Milan pretty early, HRE was allied so decided to whack me too and of course the next turn the byzantines wanted to try some hostile real estate takeover of their own and guess who's the turkey?
Now a few turns later, the Pope, with which I had a pretty darn bad relation since I voted against him :thumbsdown: :sweatdrop: :whip:
actually excommunicated the Milans! jippy for the Pope!
Now, all in all, I must say, of course it can do better, of course it can be improved. I've seen the AI sieging me in ways which were pretty darn stupid, somethimes they come with a force half the amount needed to even stand a chance, and yes, diplomacy is .... strange at best. And wanna build a trade empire? Better only take trade resources in your own back yard, because without assassins you're toast.. :juggle2:
But on the whole? Not bad. In my current game I'm the Danes, at war with Poland and HRE. Crusade just underway, so bereft of my best forces, I'm facing 3-4 stacks of troops with 2-3 of my own.. And thats just what I can see coming.. Aint it beautifull?
Regards,
SD
Re: Is there any rhyme or reason to diplomacy AI?
As I already sayd, i think we should report it as a MAJOR bug. We got do something about it.
Re: Is there any rhyme or reason to diplomacy AI?
Erm, I dunno.. what's Major? Major is when your Siege towers trip over boulders or when the enemy starts shooting bows instead of arrows.
What do you think it was like back then? nice and cozy I agree, let's not fight you, let's see if we can help you get real big and strong and then we all keep living happyly together? That land you conquer has to come from somewhere, and that somewhere isn't likely to agree, to lay back and stop their efforts in hitting you with serpent-diplomacy tactics.
Diplomacy is nice, but this game is about war. And playing on the thougher levels, I expect to be ganged upon. Over and over and over again. That happens to be the way I like it..
MTW2: Total Gang War!
Re: Is there any rhyme or reason to diplomacy AI?
Getting attacked form all sides by the AI or stabbed in the back is what the AI is supposed to do. It is programmed to try and beat you. That is the concept of a game, a winner and a loser.
Complaining that the AI is not behaving the way you expect to and adressing it as a bug seems a bit far fetched. Think for once that the AI is NOT programmed to try and beat you. Looks a bit boring game to me.
And the dipomacy is still very simple in MTW2. On VH or H the AI will attack you from all sides, that is the only real mechanic to make the game more of a challange for the experienced players.
In general if in the game you can pay opponents off, and when they attack you don't grab his cities Or give your conquest back. AI is far more likely to make peace after a while. That is how it worked in real life as well and still does.
An opponent is more inclined to settle if his losses are small.
I would say, well done CA to incoperate that into the game.
many complaints or so called bugs are far more likely to be not enough knowledge pf the game. Some elements have changed, CA frogot to mention that I think. The more I play the game, the less problems I have.
Inquisition, spies, merchant, diplomacy, assasinations, cav charges and whatever I am able to use them far more effective as in my first campaign.
Re: Is there any rhyme or reason to diplomacy AI?
Poland seems okay in my game, I guess...
I have a h/h Russian campaign going, where I was allied to just about everybody (including Poland). About turn 50 or so they decided it was a splendid idea to attack Novgorod, my capital. I had seen this coming, though, as they are one of my target nations to eliminate and I kept getting messages saying our relations had worsened. I don't know how, since I was being a good Russian boy and staying quiet in my own country, waiting for the Mongols. Anyway, the Poles attack Novgorod and I beat them in a heroic battle (got the cross and everything). I then took Riga from them, sent a diplomat and asked for a ceasefire and trade rights. They got all excited and were thankful I did not crush their tiny nation. I then broke that ceasefire and took Vilnius, and once again asked for a ceasefire. They happily accepted. I think this is due to the fact that my armies have grown considerably in size, and the Poles were also at war with Venice. But they have been behaving since, and its about turn 110. The Mongols ended up going south into Egypt, and Hungary decided I was ripe for attack. So I am at war with them now, and they seem hell bent on suiciding themselves on me. Such is my luck.
Anyway, diplomacy seems to be a much more rational thing in my experience. ;)
Re: Is there any rhyme or reason to diplomacy AI?
The AI should be programmed to beat you IF NECESSARY... It should be programmed to beat you if you are at war... It should be programmed to honour alliances, especially if you are trustworthy, and if you break a treaty you should be punished heavily for it by getting a bad reputation, just as the AI should.
Now i see you all saying that maybe CA wanted it this way, and to stop whining, well this is pish and i'm going to explain why.
If CA wanted the game to be nonstop war, there would be no diplomats and no diplomatic options whatsoever, there would be no option for the pope to excommunicate you and there would be no 'Relations' message telling you how good or bad you and whatever nation are getting along.
But since all of the above IS in the game, then it suggests to me that this is not the way CA intended the AI to behave, but either cannot do anything about it or simply doesn't want to take the time to do anything about it... I'm hoping it's the second, because if it is then maybe if we whine enough they'll fix something.
Re: Is there any rhyme or reason to diplomacy AI?
Quote:
Originally Posted by Amon_Zeth
I've had to stop yet another campaign because of the diplomacy AI, which seems utterly determined to attack me at random with little warning. For a while I thought having strong garrisons would deter any attacks by other factions. For a while, this worked, but at enormous expense, as those fleets and armies just love to keep my treasury nice and low. Then, all of a sudden, Sicily and Hungary attacked me for no reason, plunging my treasury into mega-debt, and, myself already at war with the Byzantines, I was forced into a very compromised position. Hence, the termination of my last campaign.
Which is exactly what I would have done If I'd been the Sicilians or the Hungarians.
If you're big and successful, you are attacked. If you are big and successful and vulnerable, it hurts.
Attack, attack, attack.
Re: Is there any rhyme or reason to diplomacy AI?
Do you remember how spys use to work in STW times? Remember when they use to tell "this faction plans to attack this province in 2 turns" ? Some people dont get why spys only act as recon units since RTW. I will tell you why. There is no reason in the AI behavior. Spys cant do that anymore cuz the AI now acts randomcily, it kind "play the dices" and send a ship to block a port guarded for an entire fleet.
The AI doesnt break aliances cuz your provinces are weak, it doesnt attack you cuz it "wanna win at any cost", its all about the "dices result". When AI acts without any "reason", diplomacy is worthless, diplomacy is useless. I got your point when you say "this game is called total war". But some people bought it cuz CA bragged a lot about this "incredible brand new diplomacy sistem". I bought it cuz i believed that...
Again, if i got your point, there is no meaning in any kind of diplomacy in "Total War". If you are saying that the game is all about raise armys, take citys, burn citys, take new citys, burn again, sake them, and the same again and again Total War, as it is now, is working perfectily and also is perfectily boring.
Re: Is there any rhyme or reason to diplomacy AI?
To me the problem is not that the AI is aggressive and untrustworthy, it should be. Rather it is that it tends to make really stupid choices about when and where to attack. This is a game about war yes, but it is incredibly annoying to me when I get attacked by a faction when doing so can only lead to disaster for them. Add to that the fact that factions that border you seem to have no instinct for preserving themselves and would rather throw their pathetic, disorganized armies at you to be slaughtered than consider the fact that it might be wiser to accept a ceasefire and regain their strength and perhaps try expanding in another direction.
This is not artificial intelligence, more accurate to call in artificial insanity. War and diplomacy go hand in hand, if im significantly more powerful than my neighbor they should not blindly launch an ill-conceived invasion of territories, they should seek to maintain peace with me while they build their strength and prey on weaker neighbors until they are ready to confront me.
Just because the game is called total war does not mean that the AI should be blindly aggressive and attack the player just for the sake of it when it confers no benefit to them but instead puts them directly in my sights and ensures that they will be destroyed at the first opportunity. As it is I find myself easily crushing my neighbors because they attack me well before they are in a position to legitimately challenge me and the game is made all the easier as a result.
Re: Is there any rhyme or reason to diplomacy AI?
Quote:
Originally Posted by Dayve
The AI should be programmed to beat you IF NECESSARY... It should be programmed to beat you if you are at war... It should be programmed to honour alliances, especially if you are trustworthy, and if you break a treaty you should be punished heavily for it by getting a bad reputation, just as the AI should.
Now i see you all saying that maybe CA wanted it this way, and to stop whining, well this is pish and i'm going to explain why.
If CA wanted the game to be nonstop war, there would be no diplomats and no diplomatic options whatsoever, there would be no option for the pope to excommunicate you and there would be no 'Relations' message telling you how good or bad you and whatever nation are getting along.
But since all of the above IS in the game, then it suggests to me that this is not the way CA intended the AI to behave, but either cannot do anything about it or simply doesn't want to take the time to do anything about it... I'm hoping it's the second, because if it is then maybe if we whine enough they'll fix something.
If it aint broke, don't fix it. Diplomacy is flavour in this game. Trade, it's a means to an end, and that is building troops or buildings that build better troops.
Ever heared of the game diplomacy? It is one of the meanest, nastiest game known to gaming-man. It's sole focus it to [censored] the other one in the [censored].
Okay, sometimes the AI is behaving quircky in diplomacy. But I have examples too of enemies begging for peace when hurt and overpowered, and many have been shared here. And others that have parties that stayed allied truthfully. Now why do you want to stay friends with parties, just because you don't attack them?
Welcome to total war. Nothing is for granted, all is at stake. And if the enemies are ganging up to put me on that stake, hell, let them try, that's the challenge I want, to prevent that, or die trying.
Re: Is there any rhyme or reason to diplomacy AI?
I was playing Venice. I destroyed Milan, took those rich islands and had the strongest army in the game. Then France sent a princess, offered marriage with i promptly accepeted. I was happy with that aliance. Then next turn they sent a royal family member with some peasants and other stupid units and sieged one of my citys. Tell me its not broken now.
Re: Is there any rhyme or reason to diplomacy AI?
True story.
Rome Total War came out. Somebody posted a complaint, saying he's paid 5,000 bucks for a ceasefire. The ceasefire lasted one turn. He was very upset.
My reaction, frankly, was that he got what he deserved. He gave his mortal enemy 5,000 in gold, making his enemy 5,000 coins richer and himself 5,000 poorer.
There are legitimate, serious complaints about diplomacy, but all ranting about the "stupid" AI doesn't help. The ranting is worsened by players who make terrible mistakes like the one in my story and blame the AI for being a backstabber. The AI is trying to stop the human player from winning the game.
As I once said — and was quoted in a sig — CA seems to think the problems with diplomacy stem from a lack of clarity. To many of us, the problem seems to be a lack of sanity. There is a lack of pursuit of faction self-interest by AI, and I readily acknowledge. There is not, however, a lack of rhyme and reason.
I'd also point out that, for all I know, other factions are working at diplomacy. Maybe some faction got 5,000 florins to attack me and blockading a port was the most risk-free way of doing that.
Re: Is there any rhyme or reason to diplomacy AI?
I have yet to face this kind of utter stupidity in my campaigns so far (playing on M/VH, I want my assassins to actually assassinate, thankyouverymuch), and most of the time when I'm betrayed, I'm betrayed big time. I also find that most of the time when a weaker faction attacks me, it is because they've made alliances and hope I'll get gangbanged. Sometimes it works, sometimes their allies give them the shaft, and sometimes their allies actually turn on them (by the way, somewhat related since I noticed it receiving one of the aforementionned ganglovin' : you can't bribe a faction into attacking one of its allies, which is a shame.)
Maybe Artificial Suicide is more common in VH campaign, I don't know. From what I read here it seems VH AI will never give you a break, which is in part why I stay in medium.
Re: Is there any rhyme or reason to diplomacy AI?
From what I can see the other factions do engage in some form of meaningful diplomacy with each other, obviously it's not possible to really know whats going on between them though. I have seen alliances form between factions with common enemies, and it is entirely likely that they are making deals to attack the player. The AI is better across the board in this game, but it frustrates me to see that in practice the way they deal with the player doesn't seem to have changed much from Rome. I had high hopes for the diplomatic aspect of this game but thus far it hasn't lived up to those hopes. It's still a great game and ill be playing it for a long time to come regardless of if changes are made or not.